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Free downloads? Illegal music downloading has become a big problem: \(29 \%\) of Internet users download music files, and \(67 \%\) of downloaders say they don't care if the music is copyrighted. \({ }^{17}\) What percent of Internet users download music and don't care if it's copyrighted? Write the information given in terms of probabilities, and use the general multiplication rule.

Short Answer

Expert verified
19.43% of Internet users download music and don't care about copyright.

Step by step solution

01

Define Probabilities

First, define the given probabilities. Let event \(D\) represent downloading music and event \(C\) represent not caring if the music is copyrighted. We know \(P(D) = 0.29\) and \(P(C|D) = 0.67\).
02

Apply General Multiplication Rule

We need to find the probability that a user both downloads music and does not care about copyright. The general multiplication rule states that \(P(D \text{ and } C) = P(D) \times P(C|D)\). Use this formula to find the answer.
03

Calculate the Probability

Calculate the probability using the values found in previous steps: \[ P(D \text{ and } C) = 0.29 \times 0.67 = 0.1943. \] This means 19.43% of Internet users download music and don't care if it's copyrighted.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

General Multiplication Rule
The General Multiplication Rule in probability helps us determine the probability of two events happening together. It is particularly useful when dealing with "and" statements, which seek the probability that both event A and event B happen. If we denote two events as \( D \) and \( C \), the General Multiplication Rule states that the probability of both occurring, written as \( P(D \text{ and } C) \), is the product of the probability of \( D \) occurring and the probability of \( C \) occurring given that \( D \) has occurred. In formula terms, it looks like this:
  • \( P(D \text{ and } C) = P(D) \times P(C|D) \)
In our original exercise, we know that 29% of internet users download music, and of those, 67% don't care if it is copyrighted. The General Multiplication Rule allows us to combine these probabilities to determine the likelihood of both events occurring together. This makes it a vital tool for finding intersecting probabilities in various real-life situations.
Conditional Probability
Conditional probability is a way to measure the likelihood of an event occurring given that another event has already happened. It is usually represented as \( P(C|D) \), meaning the probability of event C occurring given that event D has occurred. Conditional probability is important because it accounts for a changing sample space; in our exercise, it focuses specifically on those internet users who download music. To apply this concept, rather than looking at the entire population, we look at the subset of users who download music and then determine how many within that group do not care about copyright. This method is useful because it narrows down the pool to only relevant scenarios, making analysis more targeted and specific. Conditional probability often requires careful attention to the "given" condition, which is pivotal in determining the accurate probability.
Statistical Problem Solving
Statistical problem solving involves translating real-world scenarios into probability models and then using these models to obtain meaningful information. The original exercise is a great example of this practice. Here's the process in a nutshell:
  • Identify what you're trying to find: In our exercise, it's the percentage of internet users who both download music and don't care if it's copyrighted.
  • Collect the known probabilities: Here, \( P(D) = 0.29 \) and the conditional probability \( P(C|D) = 0.67 \).
  • Choose the appropriate probability rule or formula: We used the General Multiplication Rule.
  • Perform calculations: By multiplying the probabilities, \( 0.29 \times 0.67 = 0.1943 \).
  • Interpret the result: 19.43% of internet users fit the criteria of downloading and not caring about copyright.
This structured approach ensures that all relevant information is considered and processed in a clear, logical order, which helps eliminate errors and produces reliable results.

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Most popular questions from this chapter

At the gym Suppose that \(10 \%\) of adults belong to health clubs, and \(40 \%\) of these health club members go to the club at least twice a week. What percent of all adults go to a health club at least twice a week? Write the information given in terms of probabilities, and use the general multiplication rule.

Lactose intolerance Lactose intolerance causes difficulty in digesting dairy products that contain lactose (milk sugar). It is particularly common among people of African and Asian ancestry. In the United States (ignoring other groups and people who consider themselves to belong to more than one race), \(82 \%\) of the population is white, \(14 \%\) is black, and \(4 \%\) is Asian. Moreover, \(15 \%\) of whites, \(70 \%\) of blacks, and \(90 \%\) of Asians are lactose intolerant. \({ }^{19}\) Suppose we select a U.S. person at random. (a) What is the probability that the person is lactose intolerant? Show your work. (b) Given that the person is lactose intolerant, find the probability that he or she is Asian. Show your work.

Is this valid? Determine whether each of the following simulation designs is valid. Justify your answer. (a) According to a recent poll, \(75 \%\) of American adults regularly recycle. To simulate choosing a random sample of 100 U.S. adults and seeing how many of them recycle, roll a 4 -sided die 100 times. A result of \(1,2,\) or 3 means the person recycles; a 4 means that the person doesn't recycle. (b) An archer hits the center of the target with \(60 \%\) of her shots. To simulate having her shoot 10 times, use a coin. Flip the coin once for each of the 10 shots. If it lands heads, then she hits the center of the target. If the coin lands tails, she doesn't.

Rolling dice Suppose you roll two fair, six-sided dice-one red and one green. Are the events "sum is 8 " and "green die shows a 4 " independent? Justify your answer.

Crawl before you walk ( 3.2 ) At what age do babies learn to crawl? Does it take longer to learn in the winter, when babies are often bundled in clothes that restrict their movement? Perhaps there might even be an association between babies' crawling age and the average temperature during the month they first try to crawl (around six months after birth). Data were collected from parents who brought their babies to the University of Denver Infant Study Center to participate in one of a number of studies. Parents reported the birth month and the age at which their child was first able to creep or crawl a distance of 4 feet within one minute. Information was obtained on 414 infants \((208\) boys and 206 girls). Crawling age is given in weeks, and average temperature (in \({ }^{\circ} \mathrm{F}\) ) is given for the month that is six months after the birth month. $$\begin{array}{lcc}\hline & \text { Average } & \text { Average } \\\\\text { Birth month } & \text { crawling age } & \text { temperature } \\\\\text { January } & 29.84 & 66 \\\\\text { February } & 30.52 & 73 \\\\\text { March } & 29.70 & 72 \\\\\text { April } & 31.84 & 63 \\\\\text { May } & 28.58 & 52 \\\\\text { June } & 31.44 & 39 \\\\\text { July } & 33.64 & 33 \\\\\text { August } & 32.82 & 30 \\\\\text { September } & 33.83 & 33 \\\\\text { 0ctober } & 33.35 & 37 \\\\\text { November } & 33.38 & 48 \\\\\text { December } & 32.32 & 57 \\\\\hline\end{array}$$ Analyze the relationship between average crawling age and average temperature. What do you conclude about when babies learn to crawl?

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