/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 54 For this equipment to land at th... [FREE SOLUTION] | 91Ó°ÊÓ

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For this equipment to land at the front of the ship, at what a ship, which is moving at \(45.0 \mathrm{~cm} / \mathrm{s}\), before the ship can dock. This equipment is thrown at \(15.0 \mathrm{~m} / \mathrm{s}\) at \(60.0^{\circ}\) above the horizontal from the top of a tower at the edge of the water, \(8.75 \mathrm{~m}\) above the ship's deck (Fig. \(\mathbf{P 3 . 5 4}\) ). For this equipment to land at the front of the ship, at what distance \(D\) from the dock should the ship be when the equipment is thrown? Ignore air resistance.

Short Answer

Expert verified
The distance \(D\) from the dock when the equipment is thrown should be approximately \(0.72\ \mathrm{m}\).

Step by step solution

01

Analyze the given information

In the given exercise, the initial speed of the equipment is \(15.0 \mathrm{~m} / \mathrm{s}\) at an angle \(60.0^{\circ}\) above the horizontal. This means that velocity has both horizontal and vertical components. The height from where the equipment was thrown is \(8.75\mathrm{~m}\). The velocity of the ship is \(45.0 \mathrm{~cm} / \mathrm{s}\), converted in \(\mathrm{m/s}\) this is \(0.45 \mathrm{~m} / \mathrm{s}\).
02

Calculate the time the equipment is in the air

First, we calculate the time it needs for the equipment to reach the ship's deck. We start with the equation of motion \(h = v_{i_y}t - 0.5gt^2\), where \(v_{i_y}\) is the initial vertical velocity, \(t\) is the time, \(g\) is the acceleration due to gravity, and \(h\) is the height. \(v_{i_y} = v_{i}\sin(\theta) = 15\sin(60)= 13\ \mathrm{m/s}\), where \(v_{i}\) is the initial speed and \(\theta\) is thrown angle. The equation turns into \(8.75 = 13t - 0.5 \cdot 9.81 \cdot t^2\). Solving this second order equation, we find \(t = 1.6\ \mathrm{s}\).
03

Find the distance D from the dock

The time found is the time the ship has to reach the point below the projectile. So we calculate the distance this ship travels in this time using the formula \(d = vt\), where \(v\) is the velocity of the ship and \(t\) is the time calculated previously. Entering the values, we have \(d = 0.45 \cdot 1.6 = 0.72\ \mathrm{m}\). This means that when the equipment is thrown, the ship should be \(0.72\ \mathrm{m}\) away from the dock.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Kinematics in Projectile Motion
Kinematics is a significant branch of physics that deals with the motion of objects without considering the forces that cause this motion. Within kinematics, projectile motion is a form of motion experienced by an object thrown into the air and subject only to the acceleration due to gravity. To analyze projectile motion, we consider two separate components: horizontal and vertical motions.

In the given exercise, a piece of equipment is thrown from a tower, and kinematics helps us understand its motion. When the equipment is launched at an angle, its velocity breaks down into two components: horizontal (\(v_{i_x}\)) and vertical (\(v_{i_y}\)). The horizontal velocity affects how far the equipment travels, while the vertical velocity combined with gravity determines how high and how long it stays in the air. Kinematics equations allow us to calculate the equipment's flight duration, trajectory, and landing position relative to the moving ship.

Understanding kinematics is crucial as it provides the tools to predict the projectile's behavior at any point in its trajectory, which is essential when trying to make the equipment land on a specific location, such as the front of the ship in our exercise.
Equations of Motion for Projectile Trajectory
The 'equations of motion' encompass a set of formulas that derive from Newton's laws of motion and are used to calculate an object's position, velocity, and acceleration over time. In projectile motion, these equations help us describe the vertical and horizontal components of the motion separately, due to the independence of the two.

The vertical motion of the projectile is influenced by gravity, leading to a common equation of motion: \[ h = v_{i_y}t - \frac{1}{2}gt^2 \.
\]Here, \(h\) represents the height, \(v_{i_y}\) is the initial vertical velocity, \(t\) is the time, and \(g\) is the acceleration due to gravity (approximately \(9.81 \mathrm{m/s^2}\)). For horizontal motion, the equation is simpler because there is no acceleration (assuming no air resistance), represented as: \[ d = v_{i_x}t \.
\]In the exercise, by utilizing both horizontal and vertical equations of motion, we can synchronize the projectile's landing with the moving ship's position, allowing precise coordination for successful equipment transfer.
Trajectory Calculation
The trajectory of a projectile describes the path it takes through space, shaped by gravity and its initial velocity. When calculating the trajectory, one has to consider both the magnitude and direction of the initial velocity, as well as the angle of launch relative to the horizontal.

In our textbook problem, the trajectory calculation is critical to ensure the equipment lands at the right spot on the moving ship. After determining how long the object will be in the air by using the vertical motion equation, we calculate the distance (\(D\)) at which the ship should be when the object is released. Using the formula \[ D = v_{i_x}t \.
\]With \(v_{i_x}\) being the horizontal velocity component and \(t\) being the time in the air, we can find the precise point of release that ensures the equipment will land on the deck of the ship. It is worth noting that we use the time from the vertical motion calculation to solve for the horizontal distance \[ D = v_{i_x}t \.
\]since horizontal and vertical motions are independent. This integration of both components of the projectile's movement is essential for accurate trajectory calculation.

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