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Does playing action video games provide more than just entertainment? The authors of the paper "Action-VideoGame Experience Alters the Spatial Resolution of Vision" (Psychological Science [2007]: 88-94) concluded that spatial resolution, an important aspect of vision, is improved by playing action video games. They based this conclusion on data from an experiment in which 32 volunteers who had not played action video games were "equally and randomly divided between the experimental and control groups." Subjects in each group played a video game for 30 hours over a period of 6 weeks. Those in the experimental group played Unreal Tournament 2004 , an action video game. Those in the control group played Tetris, a game that does not require the user to process multiple objects at once. Explain why it was important for the researchers to randomly assign the subjects to the two groups.

Short Answer

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Random assignment was crucial in this study as it reduced biases, eliminated confounding variables, increased generalizability, and minimized selection bias. By randomly assigning subjects to the experimental and control groups, the researchers could create balanced, comparable groups, ensuring that any observed differences in spatial resolution between the two groups were due to the type of video game played rather than pre-existing differences among the subjects. This allowed the researchers to draw valid and accurate conclusions about the effect of playing action video games on spatial resolution.

Step by step solution

01

Introduction to Random Assignment

Random assignment is a fundamental aspect of experimental research because it helps eliminate biases or differences within subjects that may influence the results. By randomly assigning subjects to the experimental and control groups, researchers can create comparable groups, reducing the possibility of confounding variables affecting the results. Hence, this random allocation allows for establishing causality relationships between the independent variable (type of video game) and the dependent variable (effect on spatial resolution).
02

Reducing Confounding Variables

By randomly assigning subjects to the two groups, the researchers can reduce the presence of confounding variables, which are other factors besides the independent variable under investigation that might affect the dependent variable. In this study, confounding variables could include age, gender, cognitive abilities, or experience with video games. Random assignment balances these variables across the experimental and control groups, ensuring that the results cannot be attributed to pre-existing differences among subjects.
03

Increasing Generalizability of Results

Random assignment increases the external validity of the study by ensuring that the results can be generalized to a larger population. If the subjects were not randomly assigned, and there were systematic differences between the experimental and control groups, it would be challenging to generalize the conclusions to other individuals who were not part of the study.
04

Minimizing Selection Bias

Selection bias occurs when the participants in the experimental and control groups differ in ways that affect the dependent variable. Random assignment minimizes selection bias, ensuring the two groups are comparable at the beginning of the study. This allows researchers to be more confident that any observed differences in outcomes between the two groups are due to the intervention (i.e., playing action video games) and not some other characteristic of the subjects. In conclusion, random assignment is essential in experimental studies like this one to reduce biases, eliminate confounding variables, increase generalizability, and minimize selection bias. This ensures that the researchers can accurately determine the effect of playing action video games on an individual's spatial resolution and draw valid conclusions based on the data.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Confounding Variables
When conducting an experiment, it's crucial to isolate the factor you wish to study, known as the independent variable, from other influences that could skew the results. These unwanted influencers are called confounding variables. In the case of enhancing spatial resolution through video games, if researchers did not randomly assign participants to the action and non-action video game groups, factors such as age, previous gaming experience, or innate cognitive abilities might influence the outcomes.

For instance, if individuals naturally inclined towards action-packed experiences gravitated towards the experimental group, any observed improvement in visual acuity could mistakenly be attributed to the action video game rather than these inherent preferences. Hence, through random assignment, these potential confounders are distributed evenly across both groups, mitigating their influence on the final data and reinforcing the credibility of the researchers' hypothesis that action video games improve spatial resolution.
Experimental Research
At the heart of experimental research is the manipulation of variables to observe effects. This research method is powerful because, unlike observational studies, it can suggest causality. In our exercise, the manipulation involves gameplay – action vs. non-action video games – to test the hypothesis that certain games can train and enhance a player's vision.

Random assignment serves as a foundation for experimental integrity. It ensures that each participant has an equal chance of being placed in any group, thereby creating an environment that accurately represents a cause-and-effect relationship. This is pivotal for experimental research because it allows the researchers to attribute changes in spatial resolution specifically to the type of video game played, rather than outliers that haven't been accounted for.
External Validity
The concept of external validity refers to the extent to which the findings of a study can be generalized to other situations, people, times, and measures. To attain a high level of external validity, researchers must be able to demonstrate that their sample and experimental conditions are representative of a broader context.

Random assignment fortifies external validity by creating a sample group reflective of a larger population. Without randomization, a study might inadvertently select a non-representative group, leading to conclusions that cannot be reliably applied elsewhere. In experimental research involving video games and spatial resolution, if participants are randomly assigned, the study's findings are more likely to be applicable to the general public, thus offering broader insights into the potential cognitive benefits of playing video games.
Selection Bias
Selection bias is a distortion in the measure of association due to a sample selection that is not representative of the target population. This bias can greatly compromise the conclusions of a study. For instance, if a particular type of person is more likely to volunteer for the action video game group – say, someone who is already an avid gamer – their pre-existing skills could make the improvement seem linked to the game when in fact, it's related to their gaming background.

Random assignment is the antidote to selection bias. It ensures each participant is as likely as any other to be assigned to either the control or experimental group. Such a method prevents systematic differences between the groups and provides researchers with a solid ground to claim any detected effect is due to the game itself, not underlying disparities between the groups. This approach solidifies the integrity of the study, offering reassurance that the observed effects on spatial resolution are genuinely tied to the variables being studied.

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Most popular questions from this chapter

The article "Rethinking Calcium Supplements" (U.S. Airways Magazine, October 2010) describes a study investigating whether taking calcium supplements increases the risk of heart attack. Consider the following four study descriptions. For each study, answer the following five questions: Question 1: Is the study described an observational study or an experiment? Question 2: Did the study use random selection from some population? Question 3: Did the study use random assignment to experimental groups? Question 4: Based on the study description, would it be reasonable to conclude that taking calcium supplements is the cause of the increased risk of heart attack? Question 5: Would it be reasonable to generalize conclusions from this study to some larger population? If so, what population? Study 1: Every heart attack patient and every patient admitted for an illness other than heart attack during the month of December, 2010 , at a large urban hospital was asked if he or she took calcium supplements. The proportion of heart attack patients who took calcium supplements was significantly higher than the proportion of patients admitted for other illnesses who took calcium supplements. Study 2: Two hundred people were randomly selected from a list of all people living in Minneapolis who receive Social Security. Each person in the sample was asked whether or not they took calcium supplements. These people were followed for 5 years, and whether or not they had had a heart attack during the 5-year period was noted. The proportion of heart attack victims in the group taking calcium supplements was significantly higher than the proportion of heart attack victims in the group not taking calcium supplements. Study 3: Two hundred people were randomly selected from a list of all people living in Minneapolis who receive Social Security. Each person was asked to participate in a statistical study, and all agreed to participate. Those who had no previous history of heart problems were instructed not to take calcium supplements. Those with a previous history of heart problems were instructed to take calcium supplements. The participants were followed for 5 years, and whether or not they had had a heart attack during the 5 -year period was noted. The proportion of heart attack victims in the calcium supplement group was significantly higher than the proportion of heart attack victims in the no calcium supplement group. Study 4: Four hundred people volunteered to participate in a 10-year study. Each volunteer was assigned at random to either group 1 or group \(2 .\) Those in group 1 took a daily calcium supplement. Those in group 2 did not take a calcium supplement. The proportion who suffered a heart attack during the 10 -year study period was noted for each group. The proportion of heart attack victims in group 1 was significantly higher than the proportion of heart attack victims in group 2

For each of the following statements, identify the number that appears in boldface type as the value of either a population characteristic or a statistic: a. A department store reports that \(84 \%\) of all customers who use the store's credit plan pay their bills on time. b. A sample of 100 students at a large university had a mean age of 24.1 years. c. The Department of Motor Vehicles reports that \(22 \%\) of all vehicles registered in a particular state are imports. d. A hospital reports that, based on the 10 most recent cases, the mean length of stay for surgical patients is \(\mathbf{6} . \mathbf{4}\) days. e. A consumer group, after testing 100 batteries of a certain brand, reported an average life of \(\mathbf{6 3}\) hours of use.

For each of the statistical studies described, indicate whether the study is an observational study or an experiment. Give a brief explanation for your choice. A paper appearing in The Journal of Pain (March 2010 , 199-209) described a study to determine if meditation has an effect on sensitivity to pain. Study participants were assigned to one of three groups. One group meditated for 20 minutes; one group performed a distraction task (working math problems!) for 20 minutes; and one group practiced a relaxation technique for 20 minutes. Sensitivity to pain was measured both before and after the 20 -minute session.

A survey of Arizona drivers is described in the article "Study Claims Safety Should Be Made Law" (Red Rock News, August 21,2015\()\). The following statement is from the article: According to the annual survey, which aims to gauge the opinions and concerns of the motoring public across the state regarding traffic safety, Arizona drivers want better traffic safety laws. The survey showed that nine in 10 Arizonans -91 percent \(-\) favor a statewide ban on texting while driving for all drivers, and about two-thirds -64 percent \(-\) favor a primary seat belt law. The article also describes how the data for this survey were collected. A survey was mailed to 2500 randomly selected AAA Arizona members (AAA Arizona is an automobile club that provides services to approximately 860,000 members in Arizona). The article did not indicate how many of the surveys were actually returned. The results of this survey were generalized to all Arizona drivers. Answer the following four questions for this observational study. (Hint: Reviewing Examples 1.4 and 1.5 might be helpful.) a. What is the population of interest? b. Was the sample selected in a reasonable way? c. Is the sample likely to be representative of the population of interest? d. Are there any obvious sources of bias?

In an experiment to compare two different surgical procedures for hernia repair ("A Single-Blinded, Randomized Comparison of Laparoscopic Versus Open Hernia Repair in Children," Pediatrics [2009]: 332-336), 89 children were assigned at random to one of the two surgical methods. The methods studied were laparoscopic repair and open repair. In laparoscopic repair, three small incisions are made, and the surgeon works through these incisions with the aid of a small camera that is inserted through one of the incisions. In the open repair, a larger incision is used to open the abdomen. One of the response variables was the amount of medication given after the surgery to control pain and nausea. The paper states, "For postoperative pain, rescue fentanyl ( \(1 \mathrm{mg} / \mathrm{kg}\) ) and for nausea, ondansetron \((0.1 \mathrm{mg} / \mathrm{kg})\) were given as judged necessary by the attending nurse blinded to the operative approach." a. Why do you think it was important that the nurse who administered the medications did not know which type of surgery was performed? b. Explain why it was not possible for this experiment to be double-blind.

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