/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Q26. Drafting NFL quarterbacks. The N... [FREE SOLUTION] | 91影视

91影视

Drafting NFL quarterbacks. The National Football League (NFL) is a lucrative business, generating an annual revenue of about $8 million. One key to becoming a financially successful NFL team is drafting a good quarterback (QB) out of college. The NFL draft allows the worst-performing teams in the previous year the opportunity of selecting the best quarterbacks coming out of college. The Journal of Productivity Analysis (Vol. 35, 2011) published a study of how successful NFL teams are in drafting productive quarterbacks. Data were collected for all 331 quarterbacks drafted between 1970 and 2007. Several variables were measured for each QB, including draft position (one of the top 10 players picked, selection between picks 11 and 50, or selected after pick 50), NFL winning ratio (percentage of games won), and QB production score (higher scores indicate more productive QBs). The researchers discovered that draft position is only weakly related to a quarterback鈥檚 performance in the NFL. They concluded that 鈥渜uarterbacks taken higher [in the draft] do not appear to perform any better.鈥

a. What is the experimental unit for this study?

b. Identify the type (quantitative or qualitative) of each variable measured.

c. Suppose you want to use this study to project the performance of future NFL QBs. Is this an application of descriptive or inferential statistics? Explain.

Short Answer

Expert verified

a. NFL quarterbacks

b.Draft position is qualitative, whereas the NFL winning ratio and the QB production score are quantitative.

c. Inferential statistics

Step by step solution

01

Identifying the experimental unit

The Journal of Productivity Analysis collects all the quarterbacks drafted by NFL teams between 1970 and 2007 for doing various analyses. Each quarterback is treated as an experimental unit as the research is being conducted on the quarterbacks.

02

Categorizing the variables as qualitative and quantitative

Out of the three variables, thedraft position is non-numerical, so it has to be qualitative. TheNFL winning ratio and the QB production score are numerical and quantitative.

03

Specifying the statistics study

Projection of the performance of anything via statistical methods based on historical trends is a part of inferential statistics.Therefore, projecting the performances of NFL QBs in the future must be considered inferential statistics.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with 91影视!

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

Explain how population and variables differ?

Guilt in decision making. The effect of guilt emotion on how a decision maker focuses on the problem was investigated in the Journal of Behavioral Decision Making (January 2007). A total of 171 volunteer students participated in the experiment, where each was randomly assigned to one of three emotional states (guilt, anger, or neutral) through a reading/writing task. Immediately after the task, the students were presented with a decision problem (e.g., whether or not to spend money on repairing a very old car). The researchers found that a higher proportion of students in the guilty-state group chose to repair the car than those in the neutral-state and anger-state groups.

a. Identify the population, sample, and variables measured for this study.

b. Identify the data-collection method used.

c. What inference was made by the researcher?

d. In later chapters you will learn that the reliability of an inference is related to the size of the sample used. In addition to sample size, what factors might affect the reliability of the inference drawn in this study?

Who is better at multi-tasking? In business, employees are often asked to perform a complex task when their attention is divided (i.e., multi-tasking). Human Factors (May 2014) published a study designed to determine whether video game players are better than non鈥搗ideo game players at multi-tasking. Each in a sample of 60 college students was classified as a video game player or a nonplayer. Participants entered a street crossing simulator and were asked to cross a busy street at an unsigned intersection. The simulator was designed to have cars traveling at various high rates of speed in both directions. During the crossing, the students also performed a memory task as a distraction. Two variables were measured for each student: (1) a street crossing performance score (measured out of 100 points) and (2) a memory task score (measured out of 20 points). The researchers found no differences in either the street crossing performance or memory task score of video game players and non-gamers. 鈥淭hese results,鈥 say the researchers, 鈥渟uggest that action video game players [and non-gamers] are equally susceptible to the costs of dividing attention in a complex task鈥.

a. Identify the experimental unit for this study.

b. Identify the variables measured as quantitative or qualitative.

c. Is this an application of descriptive statistics or inferential statistics? Explain.

Monitoring the production of soft-drink cans. The Wakefield plant of Coca-Cola and Schweppes Beverages Limited (CCSB) can produce 4,000 cans of soft drink per minute. The automated process consists of measuring and dispensing the raw ingredients into storage vessels to create the syrup and then injecting the syrup, along with carbon dioxide, into the beverage cans. In order to monitor the sub process that adds carbon dioxide to the cans, five filled cans are pulled off the line every 15 minutes, and the amount of carbon dioxide in each of these five cans is measured to determine whether the amounts are within prescribed limits.

a. Describe the process studied.

b. Describe the variable of interest.

c. Describe the sample.

d. Describe the inference of interest.

e. Brix is a unit for measuring sugar concentration. If a technician is assigned the task of estimating the average brix level of all 240,000 cans of beverage stored in a warehouse near Wakefield, will the technician be examining a process or a population? Explain.

Jamming attacks on wireless networks. Terrorists often use wireless networks to communicate. To disrupt these communications, the U.S. military uses jamming attacks on the wireless networks. The International Journal of Production Economics (Vol. 172, 2016) described a study of 80 such jamming attacks. The configuration of the wireless network attacked was determined in each case. Configuration consists of network type (WLAN, WSN, or AHN) and number of channels (single- or multi-channel).

a. Suppose the 80 jamming attacks represent all jamming attacks by the U.S. military over the past several years, and these attacks are the only attacks of interest to the researchers. Do the data associated with these 80 attacks represent a population or a sample? Explain.

b. The 80 jamming attacks actually represent a sample. Describe the population for which this sample is representative.

c. Identify the variable 鈥渘etwork type鈥 as quantitative or qualitative.

d. Identify the variable 鈥渘umber of channels鈥 as quantitative or qualitative.

e. Explain how to measure number of channels quantitatively?

See all solutions

Recommended explanations on Math Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.