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A particle starts from rest at the origin with an acceleration vector that has magnitude \(4 \mathrm{~m} / \mathrm{s}^{2}\) and direction \(30^{\circ}\) above the positive \(x\) axis. (a) What are the components of its velocity vector \(20 \mathrm{~s}\) later? (b) What is the particle's position at that time?

Short Answer

Expert verified
Velocity components are \(40\sqrt{3}\, \text{m/s}\) and \(40\, \text{m/s}\); position is \(400\sqrt{3}\, \text{m}\), \(400\, \text{m}\).

Step by step solution

01

Understand the Problem

The particle is starting from rest, meaning its initial velocity is zero. It has an acceleration of magnitude 4 m/s² at an angle of 30° above the x-axis. We need to find the velocity components after 20 seconds and the position of the particle at that time.
02

Resolve Acceleration into Components

To find the components of the acceleration, use trigonometry. The x-component of acceleration is given by \(a_x = a \cos(\theta)\), and the y-component is \(a_y = a \sin(\theta)\), where \(a = 4\, \text{m/s}^2\) and \(\theta = 30^{\circ}\). Thus, \(a_x = 4 \cos(30^{\circ}) = 4 \times \frac{\sqrt{3}}{2} = 2\sqrt{3}\, \text{m/s}^2\) and \(a_y = 4 \sin(30^{\circ}) = 4 \times \frac{1}{2} = 2\, \text{m/s}^2\).
03

Calculate Velocity Components

The velocity after time \(t\) is given by the formula \(v = at\), starting from rest. Therefore, the x-component of velocity \(v_x = a_x t\) and the y-component of velocity \(v_y = a_y t\). For \(t = 20\, \text{s}\):\(v_x = 2\sqrt{3} \times 20 = 40\sqrt{3}\, \text{m/s}\) and \(v_y = 2 \times 20 = 40\, \text{m/s}\).
04

Calculate Position from Velocity Components

The position is calculated using the formula \(s = ut + \frac{1}{2} at^2\), where initial velocity \(u = 0\). Thus, the x-position \(s_x = \frac{1}{2} a_x t^2\) and y-position \(s_y = \frac{1}{2} a_y t^2\).For \(t = 20\, \text{s}\), \(s_x = \frac{1}{2} \times 2\sqrt{3} \times 400 = 400\sqrt{3}\, \text{m}\) and \(s_y = \frac{1}{2} \times 2 \times 400 = 400\, \text{m}\).
05

Conclusion

After 20 seconds, the components of the velocity vector are \(40\sqrt{3}\, \text{m/s}\) in the x-direction and \(40\, \text{m/s}\) in the y-direction. The particle's position is \(400\sqrt{3}\, \text{m}\) in the x-direction and \(400\, \text{m}\) in the y-direction.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Understanding Acceleration Components
When talking about acceleration in kinematics, it's essential to understand its components, especially when dealing with vectors. Acceleration has both a magnitude and a direction. To use it effectively in calculations, we often need to break it into its components along the principal axes, usually the x-axis and y-axis.
Let's take, for instance, our problem where we have an acceleration of 4 m/s² at an angle of 30° above the positive x-axis.
  • The x-component, which is the part of acceleration along the x-axis, can be found using the cosine of the angle: \(a_x = a \cos(\theta)\). In simple terms, this scenario imagines how much of the total acceleration is pushing in the 'x' direction.
  • The y-component, on the other hand, is along the y-axis and uses the sine of the angle: \(a_y = a \sin(\theta)\). Here, it accounts for how much of the acceleration goes in the 'upwards' direction.
This breaking down makes it easier to analyze the motion along these straight lines instead of dealing with the vector full on. In our example, we find that these components are \(2\sqrt{3}\, \text{m/s}^2\) for the x-axis and 2 m/s² for the y-axis. This is helpful as it simplifies further velocity and position calculations.
The Process of Velocity Calculation
Calculating velocity when acceleration components are known is straightforward. You remember the simple formula: \( v = at \), which implies velocity is the product of acceleration and time. When starting from rest (initial velocity is zero), this formula simplifies our calculations further.
Now, using the components of acceleration helps to not only get the magnitude of velocity but figure out how fast an object is moving along each axis separately.
  • For the x-component of velocity, we apply \(v_x = a_x \times t\). So in our exercise, plugging in our known values: \(v_x = 2\sqrt{3} \times 20 = 40\sqrt{3}\, \text{m/s}\). This number tells us how quickly the particle's moving horizontally after 20 seconds.
  • Similarly, to find the y-component of velocity, you use \(v_y = a_y \times t\), resulting in \(v_y = 2 \times 20 = 40\, \text{m/s}\). Here, it represents the vertical speed after the same period.
These component velocities are crucial as together, they determine the actual path and speed of the particle as it moves both horizontally and vertically.
Position Determination of a Moving Particle
Knowing how to compute the position of a particle over time is fundamental in kinematics. Once you have velocity, determining the position becomes straightforward using kinematics formulas. The direct formula for constant acceleration is: \( s = ut + \frac{1}{2}at^2 \). Given our situation, where the initial velocity is zero, we're left with \( s = \frac{1}{2}at^2 \).
This works when dealing with each axis separately - using their respective acceleration components.
  • Starting with the x-axis, the equation transforms to \(s_x = \frac{1}{2} a_x t^2\). Plug in the values: \(s_x = \frac{1}{2} \times 2\sqrt{3} \times 400 = 400\sqrt{3}\, \text{m}\). This value reflects how far the particle has traveled horizontally over 20 seconds.
  • For the y-axis position, it modifies to \(s_y = \frac{1}{2} a_y t^2\). Substitute what's known: \(s_y = \frac{1}{2} \times 2 \times 400 = 400\, \text{m}\). This is the vertical distance the particle moved in the same timeframe.
Combining these, you could represent the position in vector form, detailing where exactly the particle is in the plane, providing a full picture of its trajectory up to that moment.

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Most popular questions from this chapter

A pool ball is rolling along a table with a constant velocity. The components of its velocity vector are \(v_{x}=0.5 \mathrm{~m} / \mathrm{s}\) and \(v_{y}=0.8 \mathrm{~m} / \mathrm{s} .\) Calculate the distance it travels in \(0.4 \mathrm{~s}\).

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A projectile is fired at an angle of \(50^{\circ}\) above the horizontal at a speed of \(100 \mathrm{~m} / \mathrm{s}\). Calculate the magnitude and direction of its velocity (relative to the horizontal) at (a) \(t=5 \mathrm{~s},(\mathrm{~b}) t=10 \mathrm{~s},\) and \((\mathrm{c})\) \(t=15 \mathrm{~s}\).

Canada geese migrate essentially along a north-south direction for well over a thousand kilometers in some cases, traveling at speeds up to about \(100 \mathrm{~km} / \mathrm{h}\). If one such bird is flying at \(100 \mathrm{~km} / \mathrm{h}\) relative to the air, but there is a \(40 \mathrm{~km} / \mathrm{h}\) wind blowing from west to east, (a) at what angle relative to the northsouth direction should this bird head so that it will be traveling directly southward relative to the ground? (b) How long will it take the bird to cover a ground distance of \(500 \mathrm{~km}\) from north to south? (Note: Even on cloudy nights, many birds can navigate using the earth's magnetic field to fix the north-south direction.)

According to the Guinness Book of World Records, the longest home run ever measured was hit by Roy "Dizzy" Carlyle in a minor league game. The ball traveled 188 \(\mathrm{m}(618 \mathrm{ft})\) before landing on the ground outside the ballpark. (a) Assuming that the ball's initial velocity was \(45^{\circ}\) above the horizontal, and ignoring air resistance, what did the initial speed of the ball need to be to produce such a home run if the ball was hit at a point \(0.9 \mathrm{~m}(3.0 \mathrm{ft})\) above ground level? Assume that the ground was perfectly flat. (b) How far would the ball be above a fence \(3.0 \mathrm{~m}(10 \mathrm{ft})\) in height if the fence were \(116 \mathrm{~m}(380 \mathrm{ft})\) from home plate?

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