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Smartphone addiction? A media report claims that 50%of U.S. teens with smartphones feel addicted to their devices. A skeptical researcher believes that this figure is too high. She decides to test the claim by taking a random sample of 100U.S. teens who have smartphones. Only 40of the teens in the sample feel addicted to their devices. Does this result give convincing evidence that the media report鈥檚 50%claim is too high? To find out, we want to perform a simulation to estimate the probability of getting 40or fewer teens who feel addicted to their devices in a random sample of size 100from a very large population of teens with smartphones in which 50% feel addicted to their devices.

Let 1= feels addicted and 2= doesn鈥檛 feel addicted. Use a random number generator to produce 100random integers from 1to 2. Record the number of 1鈥檚 in the simulated random sample. Repeat this process many, many times. Find the percent of trials on which the number of 1鈥檚 was40 or less.

Short Answer

Expert verified

We utilise a random number generator to generate 100random integers from 1to 2and since 1equates to feeling hooked, we have a 1in2 probability of finding someone who feels addicted, or a chance of finding someone who feels addicted.

Step by step solution

01

Given Information

We have to find out whether the simulation design is valid or not.

02

Simplification

A study of teenagers addicted to cellphones was used to answer this topic. And the researcher discovers that the proportion was incorrectly calculated. Now, we want to simulate a random sample of size 100in which 50%of the teens are addicted to their devices, and we want to estimate the likelihood that 40or fewer teens are addicted. So there you have it.

1= Feels addicted

2 = Does not feel addicted

Since we utilise a random number generator to generate 100random integers from 1to 2and since 1equates to feeling hooked, we have a 1in 2probability of finding someone who feels addicted, or a 50%chance of finding someone who feels addicted.
Furthermore, we calculate the probability as a percentage of trials with 1's of 40or less, indicating that the simulation design is valid.

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