/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 58 The paper "Pathological Video-Ga... [FREE SOLUTION] | 91Ó°ÊÓ

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The paper "Pathological Video-Game Use Among Youth Ages 8 to 18: A National Study" (Psychological Science [2009]: \(594-601\) ) summarizes data from a random sample of 1,178 students ages 8 to 18 . The paper reported that for the students in the sample, the mean amount of time spent playing video games was 13.2 hours per week. The researchers were interested in using the data to estimate the mean amount of time spent playing video games for students ages 8 to 18 .

Short Answer

Expert verified
The estimated mean amount of time that students aged from 8 to 18 spend playing video games in one week is 13.2 hours.

Step by step solution

01

Understanding the provided data

In this case, we have a sample size of 1,178 students aged 8 to 18. The mean amount of time they spend playing video games per week is 13.2 hours. The data comes from a random sample, which gives a certain level of indication that it is representative of the larger population.
02

Using the sample mean as an estimate for the population mean

Since the sample size is significantly large (1,178 students), it is safe to use the sample mean as an estimate for the population mean. So, the estimated mean amount of time all students aged from 8 to 18 spend playing video games would be the same as our sample mean, i.e., 13.2 hours per week.
03

Concluding the result

The research conducted on a random ample of 1,178 students suggests that the mean amount of time spent playing video games for students aged 8 to 18 is around 13.2 hours per week. It is important to keep in mind that this is an estimate, and the actual mean time can differ.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Sample Mean
The sample mean is a way to measure the average of a set of data points collected from a sample. In our exercise, the sample mean is calculated using the data from 1,178 students who were surveyed about their video gaming habits. To find the sample mean, you add up all the hours each student spent playing video games in a week and then divide this total by the number of students in the sample. This gives us 13.2 hours per week.

This figure represents the average gaming time across the sampled students. The sample mean is crucial because it provides a simple numerical summary of the data and is used to infer information about a larger population.
Population Mean
The population mean is the average you want to find when considering an entire group or population. Unlike the sample mean, which is based on a subset of the population, the population mean considers the entire group of interest, which in this case might be all students aged 8 to 18 years old. Although we usually cannot calculate the population mean directly because it's impractical to survey every individual in a population, we use sample data to estimate this value.

In our scenario, the researchers estimate the population mean from the sample mean. While 13.2 hours per week is the sample mean, they hope it closely resembles the true average gaming time for the entire population. However, it's essential to remember that this is only an estimation, and some inherent difference could exist between the sample and the full population.
Random Sampling
Random sampling is a technique used to choose a sample from a larger population. It involves selecting individuals randomly to ensure that every individual has an equal chance of being included in the sample. This method is essential because it helps minimize bias and ensures that the sample is representative of the population.

In the data from the exercise, the researchers used random sampling to select 1,178 students aged 8 to 18. By doing so, they aimed to make sure that the sample's gaming behavior is similar to what we would observe if we could look at the entire student population. Random sampling enhances the reliability of using the sample mean as a predictor for the population mean.
Estimation
Estimation is the process of using sample data to predict an unknown parameter of a population, like the population mean. It involves taking what we know from our sample to make an educated guess about the entire population's characteristics.

In our example, estimation allows researchers to use the sample mean of 13.2 hours as an approximation of how much time all students aged 8 to 18 might spend on video games per week. Estimation is not flawless, as it is susceptible to sample size, variability, and random errors. However, with a large random sample, like in our case, it is a reliable method to understand broader trends and behaviors.

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Most popular questions from this chapter

The article "Poll Finds Most Oppose Return to Draft, Wouldn't Encourage Children to Enlist" (Associated Press, December 18,2005 ) reports that in a random sample of 1,000 American adults, 430 answered yes to the following question: "If the military draft were reinstated, would you favor drafting women as well as men?" The data were used to test \(H_{0}: p=0.5\) versus \(H_{i}: p<0.5,\) and the null hypothesis was rejected. (Hint: See discussion at bottom of page 426\()\) a. Based on the result of the hypothesis test, what can you conclude about the proportion of American adults who favor drafting women if a military draft were reinstated? b. Is it reasonable to say that the data provide strong support for the alternative hypothesis? c. Is it reasonable to say that the data provide strong evidence against the null hypothesis?

Step 5 of the five-step process for hypothesis testing is communication of results. What is involved in completing this step?

Let \(p\) denote the proportion of students living on campus at a large university who plan to move off campus in the next academic year. For a large sample \(z\) test of \(H_{0}: p=0.70\) versus \(H_{\mathrm{a}}: p>0.70,\) find the \(P\) -value associated with each of the following values of the \(z\) test statistic. a. 1.40 b. 0.92 c. 1.85 d. 2.18 e. -1.40

CareerBuilder.com conducted a survey to learn about the proportion of employers who had ever sent an employee home because they were dressed inappropriately (June \(17,2008,\) www. careerbuilder.com). Suppose you are interested in determining if the resulting data provide strong evidence in support of the claim that more than one-third of employers have sent an employee home to change clothes. To answer this question, what null and alternative hypotheses should you test?

Suppose that for a particular hypothesis test, the consequences of a Type I error are very serious. Would you want to carry out the test using a small significance level \(\alpha\) (such as 0.01 ) or a larger significance level (such as 0.10 )? Explain the reason for your choice.

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