Video game players and divided attention tasks. Human Factors (May 2014) published the results of a study designed to determine whether video game players are better than non鈥搗ideo game players at crossing the street when presented with distractions. Participants (college students) entered a street-crossing simulator. The simulator was designed to have cars traveling at various high rates of speed in both directions. During the crossing, the students also performed a memory task as a distraction. The researchers found that students who are video game players took an average of 5.1 seconds to cross the street, with a standard deviation of .8 second. Assume that the time, x, to cross the street for the population of video game players has , Now consider a sample of 30 students and let x represent the sample mean time (in seconds) to cross the street in the simulator.
a. Find
b. The 30 students in the sample are all non鈥搗ideo game players. What inference can you make about and/or for the population of non鈥搗ideo game players? Explain.