When you represent a three 鈥揹imensional object graphically in the plane (on paper, the blackboard, or a computer screen), you have to transform spatial coordinates,
,
Into plane coordinates, . The simplest choice is a linear transformation, for example, the one given by the matrix
(a.) Use this transformation to represent the unit cube with corner points
Include the images of the axes in your sketch:

(b) Represent the image of the point in your figure in part (a)
(c.) Find all the points in that are transformed to . Explain.