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According to the study referred to in the preceding exercise, the probability that a randomly selected teenager played a computer game at least once during a week was . 48 . How many teenagers in a randomly selected group of 30 would you expect to play a computer game during the next seven days?

Short Answer

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We are given the probability of a randomly selected teenager playing a computer game at least once during a week as 0.48 and the number of teenagers in the randomly selected group is 30. To find the expected number of teenagers who will play a computer game during the next seven days, we can use the formula: Expected number of teenagers (E) = Probability of playing a computer game * Number of teenagers in the group. So, E = 0.48 * 30, which gives E = 14.4. Rounding to the nearest whole number, we expect approximately 14 teenagers in the group to play a computer game during the next seven days.

Step by step solution

01

Identify the given information

We are given the following information: 1. Probability of a randomly selected teenager playing a computer game at least once during a week (P) = 0.48 2. Number of teenagers in the randomly selected group (N) = 30
02

Calculate the expected number of teenagers playing a computer game

To calculate the expected number of teenagers who will play a computer game during the next seven days, we can use the formula: Expected number of teenagers (E) = Probability of playing a computer game * Number of teenagers in the group E = P * N
03

Plug in the values and calculate the result

Now, let's plug in the given values: E = 0.48 * 30 E = 14.4 Since we cannot have a fraction of a teenager, we will round this value to the nearest whole number.
04

Interpret the result

Rounding 14.4 to the nearest whole number, we get that the expected number of teenagers who will play a computer game during the next seven days is approximately 14 teenagers.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Expected Value
When dealing with probability and statistics, the concept of expected value is fundamental. The expected value represents the average outcome if an experiment or trial were to be repeated many times. To put it quite simply, it is what you would anticipate happening over the long run of performing a random experiment.
Let's apply this to our example with the teenagers playing computer games. You calculated that the expected number of teenagers who would play a game in the next week in a group of 30 is 14.4, which you rounded to 14. But remember, in actuality, it's unlikely that exactly 14 will play. The number 14 is just the average outcome—some weeks it might be 13 teenagers, others 15, 16, or even more.
Improvement advice: To make this idea clearer, it's beneficial to run simulations or at least theoretical repetitions. By demonstrating what happens if we repeat the selection of 30 teenagers many times, students can better understand that the expected value is an average, not a prediction. Graphical representation of these repetitions could illustrate how the number can fluctuate around the expected value.
Binomial Distribution
Moving onto the binomial distribution. This is a specific probability distribution that's applicable when you are dealing with a series of trials that have two possible outcomes: success or failure. In our teenagers' computer gaming example, each teen either plays a game in a week (success) or they don't (failure).
In a binomial distribution, all the trials are independent, meaning the outcome of one trial does not affect the next. We're also assuming that the probability of success is the same for each trial. Here, it's the 0.48 chance that a teenager plays a game within a week. With the given probability and the number of trials (30 teenagers), we can create a binomial distribution that describes the probabilities of seeing various numbers of teens playing games.
Improvement advice: To deepen understanding, show how the distribution changes with a different number of trials or different probabilities. It's an excellent way to build intuition on how the parameters affect the shape and probabilities within the distribution. A practical activity could involve students calculating probabilities for different scenarios using the binomial formula or software designed to compute these probabilities.
Random Variables
Lastly, let's address the topic of random variables. A random variable is a numerical description of the outcome of a statistical experiment. There are two types of random variables - discrete and continuous. In our case, the number of teenagers who play computer games in a week is a discrete random variable because it represents a countable number of outcomes.
Each possible outcome has a probability associated with it, and when you list all possible outcomes and their probabilities, you get a probability distribution. With a discrete random variable, such as the number of teenagers playing games, we often use the aforementioned binomial distribution to model it.
Improvement advice: To illustrate random variables more effectively, consider using real-life examples or engage students in experiments to collect data. Then, help them define the random variable involved and determine its distribution. This hands-on approach reinforces the connection between theoretical concepts and practical application, aiding in retention and comprehension.

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