Chapter 10: Problem 27
A ball is thrown eastward into the air from the origin (in the direction of the positive \(x\) -axis). The initial velocity is \(50 \mathbf{i}+80 \mathbf{k},\) with speed measured in feet per second. The spin of the ball results in a southward acceleration of \(4 \mathrm{ft} / \mathrm{s}^{2},\) so the acceleration vector is \(\mathbf{a}=-4 \mathrm{j}-32 \mathrm{k}\) Where does the ball land and with what speed?
Short Answer
Step by step solution
Define Initial Quantities
Determine the Velocity Function
Calculate the Position Function
Set K-component to Zero to Find Time of Landing
Find the Landing Position
Calculate the Speed upon Landing
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Vectors
- Position Vector: Indicates the ball's location in space at any given time, starting from a defined origin. In this problem, it is initially zero since the ball starts at the origin.
- Velocity Vector: Specifies how rapidly and in what direction the ball's position changes with time. Initially given as \(50\mathbf{i} + 80\mathbf{k}\), it blends directional speed along the east (\(\mathbf{i}\)) and upwards (\(\mathbf{k}\)) axes.
- Acceleration Vector: Describes how the velocity of the ball changes, incorporating effects like gravity and any added forces, such as the southward spin-induced acceleration in this case.
Velocity Function
- Initial Velocity: Here, the ball's initial velocity is a vector described by \(50\mathbf{i} + 80\mathbf{k}\), indicating its initial eastward and upward movement.
- Velocity Function Formula: To find the velocity at any time \(t\), use \( \mathbf{v}(t) = \mathbf{v}_0 + \mathbf{a}t\). This adjusts initial velocity \(\mathbf{v}_0\) by the effects of acceleration over time.
- Calculation: In this exercise, substituting the acceleration \(-4\mathbf{j} - 32\mathbf{k}\) provides \( \mathbf{v}(t) = 50 \mathbf{i} - 4t \mathbf{j} + (80 - 32t) \mathbf{k}\).
Position Function
- Integration Process: Integrate each component of the velocity vector to set up the position function. For this problem, \( \mathbf{r}(t) = \int \{50 \mathbf{i} - 4t \mathbf{j} + (80 - 32t) \mathbf{k}\} dt\).
- Constants of Integration: In projectile problems starting from the origin, the integration constant \(\mathbf{C}\) is typically zero, reflecting the initial starting point.
- Final Position Expression: This evaluates to \[ \mathbf{r}(t) = (50t) \mathbf{i} - 2t^2 \mathbf{j} + (80t - 16t^2) \mathbf{k} \].
Integration
- Basic Mechanics: In this context, integration is hauling together the velocity components to track overall displacement.
- Component-wise Integration: Each vector component is treated individually, which can sometimes involve quadratic and other simple polynomial calculations, as with \(-4t \mathbf{j}\) integrating to \(-2t^2 \mathbf{j}\).
- Initial Conditions: The integration constant is usually addressed by initial conditions, here easy since the ball starts precisely at the origin, confirming zero added displacement at \(t=0\).