Chapter 11: Problem 29
Consider the parallelepiped with adjacent edges $$ \begin{array}{l}{\mathbf{u}=3 \mathbf{i}+2 \mathbf{j}+\mathbf{k}} \\\ {\mathbf{v}=\mathbf{i}+\mathbf{j}+2 \mathbf{k}} \\ {\mathbf{w}=\mathbf{i}+3 \mathbf{j}+3 \mathbf{k}}\end{array} $$ (a) Find the volume. (b) Find the area of the face determined by \(\mathbf{u}\) and \(\mathbf{w}\). (c) Find the angle between \(\mathbf{u}\) and the plane containing the face determined by \(\mathbf{v}\) and \(\mathbf{w} .\)
Short Answer
Step by step solution
Calculate the Volume of the Parallelepiped
Calculate the Area of the Face Determined by \(\mathbf{u}\) and \(\mathbf{w}\)
Calculate the Angle Between \(\mathbf{u}\) and the Plane Containing \(\mathbf{v}\) and \(\mathbf{w}\)
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Scalar Triple Product
- The structure of this formula includes both a cross product and a dot product, combining two essential vector operations.
- In the context of vector spaces, the magnitude of the scalar triple product is equal to the absolute volume of the parallelepiped described.
Cross Product
- The cross product \( \mathbf{v} \times \mathbf{w} \) represents a vector that is orthogonal to both \( \mathbf{v} \) and \( \mathbf{w} \).
- The magnitude of this resultant vector represents the area of the parallelogram spanned by the initial two vectors.
Vector Dot Product
- Given two vectors \( \mathbf{u} \) and \( \mathbf{v} \), the dot product is calculated as \( \mathbf{u} \cdot \mathbf{v} = u_1v_1 + u_2v_2 + u_3v_3 \), where \( u_i \) and \( v_i \) are the components of the vectors.
- It is also defined as the product of the magnitudes of the vectors and the cosine of the angle between them: \( \mathbf{u} \cdot \mathbf{v} = |\mathbf{u}| |\mathbf{v}| \cos(\theta) \).
Magnitude of a Vector
- The magnitude of a vector \( \mathbf{a} \) with components \( (a_1, a_2, a_3) \) is given by \( |\mathbf{a}| = \sqrt{a_1^2 + a_2^2 + a_3^2} \).
- This formula is derived from the Pythagorean theorem, adapted into three dimensions.