/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 12 A rookie quarterback throws a fo... [FREE SOLUTION] | 91Ó°ÊÓ

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A rookie quarterback throws a football with an initial upward velocity component of \(12.0 \mathrm{~m} / \mathrm{s}\) and a horizontal velocity component of \(20.0 \mathrm{~m} / \mathrm{s}\). Ignore air resistance. (a) How much time is required for the football to reach the highest point of the trajectory? (b) How high is this point? (c) How much time (after it is thrown) is required for the football to return to its original level? How does this compare with the time calculated in part (a) (d) How far has the football traveled horizontally during this time? (e) Draw \(x-t, y-t, v_{x}-t,\) and \(v_{y}-t\) graphs for the motion.

Short Answer

Expert verified
The football requires 1.22 s to reach the highest point of the trajectory, which is 7.28 m high. The total time for the football to return to its original level is 2.44 s. The football travels a horizontal distance of 48.8 m during this time. The \(x-t, y-t, v_{x}-t,\) and \(v_{y}-t\) graphs for the motion will respectively be a straight line, a parabola opening downwards, a horizontal line, and a straight line with a negative slope according to the aforementioned logic.

Step by step solution

01

Calculate Time to reach the Highest Point

We determine the time required for the football to reach its highest point using the concept that the final vertical velocity at the highest point is 0. We use the equation \( v_f = v_i - g \cdot t \). Here \( v_f = 0 m/s \), \( v_i = 12.0 m/s \), and \( g = 9.8 m/s^2 \). Solving for \( t \), we get \( t = v_i / g \) = 12.0 / 9.8 = 1.22 s.
02

Calculate the Highest Point

We use the equation \( h = v_i t - 0.5gt^2 \) to determine the height at the highest point. Here, \(h\) is the height we are looking for, \(v_i = 12.0 m/s\) is the initial vertical velocity, \(g = 9.8 m/s^2\) is the acceleration due to gravity, and \(t = 1.22 s\) is the time it takes to reach the highest point. Substituting these values, we get \(h = 12.0 \cdot 1.22 - 0.5 \cdot 9.8 \cdot (1.22)^2\) = 7.28 m.
03

Calculate Time for Return

In the absence of air resistance, the time for the football to return to its original level is the same as the time it took to reach the highest point. Therefore, the total time required for the football's complete trip is double the time it took to reach the highest point, which is 2 * 1.22 = 2.44 seconds.
04

Calculate Horizontal Distance

For uniformly linear motion (as the horizontal motion of the football is), we use the formula \(d = v \cdot t\). Here, \(d\) is the horizontal distance, \(v = 20.0 m/s\) is the horizontal velocity, and \(t = 2.44 s\) is the total time for the round trip. Substituting these values, we get \(d = 20.0 \cdot 2.44 = 48.8 m\).
05

Drawing the Graphs

The \(x-t\) graph is a straight line, reflecting uniform motion. The \(y-t\) graph is a parabola opening downwards, indicating a downward acceleration. The \(v_x-t\) graph is a horizontal line, indicating that the horizontal velocity remains constant. The \(v_y-t\) graph is a straight line with a negative slope since the vertical velocity decreases linearly due to the constant acceleration - gravity. The heights of these graphs will be determined by the initial velocities and the time it takes for the football to complete its round trip.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Kinematics
Kinematics is the study of motion without considering the forces that cause it. It's all about describing how an object moves. In a projectile motion scenario like the football throw, we break down motion into two components: horizontal and vertical.
  • Horizontal motion happens with constant velocity
  • Vertical motion is influenced by gravity
In the case of the quarterback's football, kinematics helps us predict the path taken by splitting its velocity into horizontal and vertical components. With a horizontal component of 20 m/s, the motion remains steady and uninfluenced by gravity. Vertically, an upward initial velocity of 12 m/s will be acted upon by the gravitational pull, which is constant at 9.8 m/s².
By applying kinematic equations, we can solve for unknowns like time, distance, and acceleration in each direction. Understanding these principles ensures that we can predict how the football behaves throughout its throw—from launch to landing.
Free Fall
Free fall is when an object moves solely under the influence of gravity. In projectile motion, the vertical component behaves like a free-falling object. The effect of gravity means that the vertical speed of the football decreases as it ascends until it pauses momentarily at the peak.

Once at the peak, the football begins to descend, speeding up under gravitational acceleration until it returns to the same vertical level. This happens with increasing ease because gravity acts consistently on any object in free fall.
  • Upward motion: slows down
  • Peak: momentarily stops
  • Downward motion: speeds up
Free fall shows how gravity's pull impacts the football, enabling calculation of how high it goes (7.28 m) and the time taken (1.22 s) to reach this peak.
Graphs of Motion
Graphs offer a visual representation of how the football's motion changes over time. Analyzing these graphs can make kinematic relationships clearer.
  • Position-time graph (x-t): Horizontal motion appears as a straight line representing constant velocity.
  • Position-time graph (y-t): This shows a parabolic shape due to the quadratic nature of free fall.
  • Velocity-time graph (v_x-t): Here, the line is horizontal because the horizontal velocity is constant at 20 m/s.
  • Velocity-time graph (v_y-t): This will slope downwards, indicating the vertical velocity's decrease from 12 m/s to 0 m/s at the peak, then back to -12 m/s when it returns to the starting level.
Graphs like these are crucial in understanding the characteristics of motion, making it easier to interpret the effects of uniform acceleration and constant speeds during projectile motion.

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Most popular questions from this chapter

In fighting forest fires, airplanes work in support of ground crews by dropping water on the fires. For practice, a pilot drops a canister of red dye, hoping to hit a target on the ground below. If the plane is flying in a horizontal path \(90.0 \mathrm{~m}\) above the ground and has a speed of \(64.0 \mathrm{~m} / \mathrm{s}(143 \mathrm{mi} / \mathrm{h}),\) at what horizontal distance from the target should the pilot release the canister? Ignore air resistance.

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