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A car travels in the \(+x\) -direction on a straight and level road. For the first \(4.00 \mathrm{~s}\) of its motion, the average velocity of the car is \(v_{\text {ave }}=6.25 \mathrm{~m} / \mathrm{s}\). How far does the car travel in \(4.00 \mathrm{~s} ?\)

Short Answer

Expert verified
The car travels a distance of \(25.00 m\) in \(4.00 s\).

Step by step solution

01

Identify given and unknown variables

The average velocity, \(v_{ave}\), is given as \(6.25 m/s\). The total time, \(t\), is given as \(4.00 s\). The total distance travelled, \(d\), is the unknown we need to find.
02

Apply the formula for average speed

Average velocity is defined as the total displacement divided by the total time. In this case, since there is no change in direction and the speed is constant, the formula coincides with the one for distance. It can be written as: \(d = v_{ave} * t\).
03

Calculation

Substitute the given values into the formula: \(d = 6.25 m/s * 4.00 s = 25.00 m\).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Displacement
Displacement is an important concept in physics that refers to the change in an object's position from its initial point to its final point. It is a vector quantity, which means it has both magnitude and direction. When discussing displacement, we focus on the net change in position rather than the entire path traveled.
In the given exercise, the displacement is essentially the distance covered by the car in a straight line from the starting point to the endpoint, as the car travels in the positive x-direction.
This makes displacement straightforward since the car maintains a single direction without reversals, so the magnitude of displacement is equal to the total distance traveled, 25 meters.
Displacement is calculated using the formula:
\[ d = v_{ave} \times t \]
where:
  • \( d \) is the displacement
  • \( v_{ave} \) is the average velocity
  • \( t \) is the time period of travel
Understanding displacement helps determine how far an object is from the starting point after a certain duration, irrespective of any curves or bends in the path, which are more relevant to concepts like distance traveled.
Distance Formula
The distance formula in the context of uniform motion helps calculate how far an object travels over a particular time period with a constant speed. Using the distance formula, we calculate the distance an object covers within a set time frame.
In uniform motion, this formula is expressed similarly to the equation of displacement because the path and direction don't change. You don't need to worry about changing velocities as the movement is steady.
For the given problem, since the car moves in a straight line with consistent speed, the formula is very direct:
\[ d = v_{ave} \times t \]
This formula tells you:
  • \( d \) is the total distance traveled
  • \( v_{ave} \) is the average velocity of the car in meters per second (m/s)
  • \( t \) is the travel time in seconds (s)
By plugging in the values from the exercise, \( d = 6.25 \) m/s \( \times 4.00 \) s, we find that the total distance the car travels is 25 meters. This simple utilization of the distance formula is vital for understanding basic movement in physics.
Uniform Motion
Uniform motion refers to movement in which an object travels equal distances in equal intervals of time. It implies constant velocity without any acceleration or deceleration.
In uniform motion, an object's speed and direction remain unchanged over time, making it predictable and straightforward to analyze.
In the exercise, the car's motion is described as having constant average velocity, which is a key property of uniform motion. Knowing the car maintains a steady pace, the relationship between distance, time, and velocity becomes direct and uncomplicated.
Because of uniform motion:
  • Calculations become straightforward since using the simple distance formula \( d = v_{ave} \times t \) is sufficient to find out how far an object travels over a given time.
  • There are no needs for adjustments due to speed changes, which is often necessary in non-uniform motion scenarios.
Understanding uniform motion is crucial because it lays the groundwork for more complex kinematic studies and helps in predicting the outcomes of movement over time in real-world applications.

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Most popular questions from this chapter

A gazelle is running in a straight line (the \(x\) -axis). The graph in at a rate of \(1.60 \mathrm{~m} / \mathrm{s}^{2}\) for \(14.0 \mathrm{~s}\). It runs at constant speed for \(70.0 \mathrm{~s}\) and slows down at a rate of \(3.50 \mathrm{~m} / \mathrm{s}^{2}\) until it stops at the next station. Find the total distance covered.

In the first stage of a two-stage rocket, the rocket is fired from the launch pad starting from rest but with a constant acceleration of \(3.50 \mathrm{~m} / \mathrm{s}^{2}\) upward. At \(25.0 \mathrm{~s}\) after launch, the second stage fires for \(10.0 \mathrm{~s}\), which boosts the rocket's velocity to \(132.5 \mathrm{~m} / \mathrm{s}\) upward at \(35.0 \mathrm{~s}\) after launch. This firing uses up all of the fuel, however, so after the second stage has finished firing, the only force acting on the rocket is gravity. Ignore air resistance. (a) Find the maximum height that the stage-two rocket reaches above the launch pad. (b) How much time after the end of the stage-two firing will it take for the rocket to fall back to the launch pad? (c) How fast will the stagetwo rocket be moving just as it reaches the launch pad?

A car's velocity as a function of time is given by \(v_{x}(t)=\alpha+\beta t^{2}, \quad\) where \(\quad \alpha=3.00 \mathrm{~m} / \mathrm{s} \quad\) and \(\quad \beta=0.100 \mathrm{~m} / \mathrm{s}^{3}\) (a) Calculate the average acceleration for the time interval \(t=0\) to \(t=5.00 \mathrm{~s}\). (b) Calculate the instantancous acceleration for \(t=0\) and \(t=5.00 \mathrm{~s}\). (c) Draw \(v_{x}-t\) and \(a_{x}-t\) graphs for the car's motion between \(t=0\) and \(t=5.00 \mathrm{~s}\)

Sam heaves a 16 lb shot straight up, giving it a constant upward acceleration from rest of \(35.0 \mathrm{~m} / \mathrm{s}^{2}\) for \(64.0 \mathrm{~cm}\). He releases it \(2.20 \mathrm{~m}\) above the ground. Ignore air resistance. (a) What is the speed of the shot when Sam releases it? (b) How high above the ground does it go? (c) How much time does he have to get out of its way before it returns to the height of the top of his head, \(1.83 \mathrm{~m}\) above the ground?

A flowerpot falls off a windowsill and passes the window of the story below. Ignore air resistance. It takes the pot \(0.380 \mathrm{~s}\) to pass from the top to the bottom of this window, which is \(1.90 \mathrm{~m}\) high. How far is the top of the window below the windowsill from which the flowerpot fell?

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