/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 74 Two stunt drivers drive directly... [FREE SOLUTION] | 91Ó°ÊÓ

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Two stunt drivers drive directly toward each other. time \(t=0\) the two cars are a distance \(D\) apart, car 1 is at rest, and \(\operatorname{car} 2\) is moving to the left with speed \(v_{0} .\) Car 1 begins to move at \(t=0,\) speeding up with a constant acceleration \(a_{x}\) . Car 2 continues to move with a constant velocity. (a) At what time do the two cars collide? (b) Find the speed of car 1 just before it collides with car \(2 .\) (c) Sketch \(x-t\) and \(v_{x}-t\) graphs for car 1 and car \(2 .\) For each of the two graphs, draw the curves for both cars on the same set of axes.

Short Answer

Expert verified
(a) Collide at time \( t = \frac{-v_0 + \sqrt{v_0^2 + 2a_xD}}{a_x} \). (b) Speed of car 1: \( v_1 = -v_0 + \sqrt{v_0^2 + 2a_xD} \). (c) See described graphs.

Step by step solution

01

Define the Equations of Motion

First, express the position of both cars as functions of time. Car 1 is initially at rest and accelerates with a constant acceleration \(a_x\), thus its position can be described by\[x_1(t) = \frac{1}{2} a_x t^2\]Car 2 is moving with a constant velocity \(-v_0\), so its position as a function of time is given by\[x_2(t) = D - v_0 t\]Here \(D\) is the initial distance between the cars.
02

Find the Collision Time

To find when the two cars collide, set their positions equal:\[\frac{1}{2} a_x t^2 = D - v_0 t\]Rearrange this equation to form a quadratic equation:\[\frac{1}{2} a_x t^2 + v_0 t - D = 0\]This quadratic equation can be solved using the quadratic formula:\[t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a}\]where \(a = \frac{1}{2} a_x\), \(b = v_0\), and \(c = -D\). This yields\[t = \frac{-v_0 \pm \sqrt{v_0^2 + 2a_xD}}{a_x}\]Since time cannot be negative, we use the positive root:\[t = \frac{-v_0 + \sqrt{v_0^2 + 2a_xD}}{a_x}\]
03

Determine the Speed of Car 1 at Collision

To find the speed of car 1 just before the collision, use the formula for speed in constant acceleration:\[v = a_x t\]Substitute the collision time we found in Step 2:\[v_1 = a_x \left( \frac{-v_0 + \sqrt{v_0^2 + 2a_xD}}{a_x} \right)\]Simplifying gives:\[v_1 = -v_0 + \sqrt{v_0^2 + 2a_xD}\]
04

Sketch the Position-Time Graphs

To sketch \(x-t\) graphs, plot the position functions over time for both cars. Car 1's position \(x_1(t) = \frac{1}{2} a_x t^2\) is a parabola starting at the origin. Car 2's position \(x_2(t) = D - v_0 t\) is a straight line starting from \(D\) with a negative slope \(-v_0\). These curves will intersect at the collision time.
05

Sketch the Velocity-Time Graphs

To sketch \(v_x-t\) graphs, plot the velocity functions over time. Car 1's velocity \(v_1(t) = a_x t\) is a straight line with a positive slope starting at zero. Car 2's velocity is constant and negative, represented by a horizontal line \(-v_0\). Car 1's line begins at the origin and slopes upwards, and they do not intersect since velocities are measured separately.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Equations of Motion
When analyzing the motion of objects, we rely on the equations of motion. These equations describe the mathematical relationships between displacement, velocity, acceleration, and time. For objects moving with constant acceleration, as in our exercise scenario, we have a few specific equations that help us understand their movement.
The first equation concerns the displacement of an object starting from rest. If an object begins moving with constant acceleration, its position over time can be expressed as:
  • \( x(t) = \frac{1}{2} a t^2 \)
This equation shows us that position changes quadratically with time when starting from rest.
In our problem, this equation defines car 1's position as it starts accelerating towards car 2. For car 2, moving with constant velocity, its position is governed by a linear equation:
  • \( x(t) = D - v_0 t \)
This tells us that car 2's position decreases linearly with time because it is moving toward car 1 at a steady speed.
Constant Acceleration
Constant acceleration occurs when the change in velocity over time remains the same. This is a crucial concept in kinematics, as it simplifies the calculation of an object's future position and velocity.
Constant acceleration means that every second, an object's velocity increases by the same amount. In car 1's case, if it starts from rest, its acceleration \( a_x \) adds progressively more to its speed. The velocity of car 1 over time can be expressed by the equation:
  • \( v(t) = a_x t \)
This linear relationship indicates that as time increases, so does the velocity, resulting in the characteristic parabolic path described by its position function.
Meanwhile, car 2 moves with a constant velocity \( v_0 \), meaning there is no acceleration acting on it. This stark contrast between the motion of the two cars makes understanding constant acceleration critical for analyzing the entire problem.
Quadratic Equation
The quadratic equation is a crucial tool in solving kinematics problems where variable relationships involve squared terms. In this exercise, the collision time is where the motion paths of the two cars converge. We find this by setting the position equations equal, leading to a quadratic equation:
  • \( \frac{1}{2} a_x t^2 + v_0 t - D = 0 \)
To solve this, we use the quadratic formula:
  • \( t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \)
Here, coefficients are defined as \( a = \frac{1}{2} a_x \), \( b = v_0 \), and \( c = -D \).
By applying this formula, we determine the time \( t \) when both cars meet. Only the positive root is considered since time cannot be negative in our scenario. Hence, this quadratic equation provides us the exact collision time, given the cars' initial states and car 1's acceleration.
Velocity-Time Graph
The velocity-time graph provides a visual depiction of how an object's speed changes over time. For car 1, which starts from rest and accelerates, its velocity \( v_x(t) = a_x t \) results in a straight line with a positive slope in a velocity-time graph.
As time progresses, this slope shows that the velocity increases linearly with time. By finding the point on this graph corresponding to the collision time, we can easily read off car 1’s velocity at the moment of impact.
In contrast, car 2's velocity-time graph is a horizontal line at \( -v_0 \), indicating its constant velocity. There is no slope since its speed doesn't change over time. This pair of graphs helps us understand and visualize the differing dynamics of each car's movement throughout the exercise.

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Most popular questions from this chapter

A sled starts from rest at the top of a hill and slides down with a constant acceleration. At some later time sled is 14.4 \(\mathrm{m}\) from the top, 2.00 s after that it is 25.6 \(\mathrm{m}\) from the top, 2.00 s later 40.0 \(\mathrm{m}\) from the top, and 2.00 s later it is 57.6 \(\mathrm{m}\) from the top. (a) What is the magnitude of the average velocity of the sled during each of the 2.00 -s intervals after passing the \(14.4-\mathrm{m}\) point? (b) What is the acceleration of the sled? (c) What is the speed of the sled when it passes the \(14.4-\mathrm{m}\) point? (d) How much time did it take to go from the top to the \(14.4-\mathrm{m}\) point? (e) How far did the sled go during the first second after passing the \(14.4-\mathrm{m}\) point?

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