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The fastest measured pitched baseball left the pitcher's hand at a speed of 45.0 \(\mathrm{m} / \mathrm{s}\) . If the pitcher was in contact with the ball over a distance of 1.50 \(\mathrm{m}\) and produced constant acceleration, (a) what acceleration did he give the ball, and (b) how much time did it take him to pitch it?

Short Answer

Expert verified
(a) Acceleration is 675 m/s²; (b) time taken is 0.067 s.

Step by step solution

01

Understand Given Quantities

You are given the initial velocity \( u = 0 \, \mathrm{m/s} \) (since the pitch starts from rest), the final velocity \( v = 45.0 \, \mathrm{m/s} \), and the distance \( s = 1.50 \, \mathrm{m} \). The acceleration is constant.
02

Use Kinematic Equation for Acceleration

To find acceleration, use the equation \( v^2 = u^2 + 2as \). Substitute the known values: \( (45.0)^2 = (0)^2 + 2a(1.50) \).
03

Solve for Acceleration

Rearrange the equation to find \( a \): \[ a = \frac{v^2}{2s} = \frac{45.0^2}{2 \times 1.50} \]. Calculate to find \( a = 675 \, \mathrm{m/s^2} \).
04

Use Kinematic Equation for Time

To find the time, use \( v = u + at \). Rearrange this to solve for \( t \): \( t = \frac{v-u}{a} = \frac{45.0 - 0}{675} \).
05

Solve for Time

Substitute the values into the equation: \[ t = \frac{45.0}{675} \approx 0.067 \, \mathrm{s} \].

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Constant Acceleration
In kinematics, constant acceleration means that an object's acceleration remains the same throughout its motion. This concept is crucial because it allows us to use specific formulas to predict the behavior of an object in motion. Constant acceleration implies that the rate at which an object's velocity changes does not vary.
This makes the mathematical calculations more straightforward, as variables such as time, velocity, and distance are related linearly or quadratically. When dealing with problems involving constant acceleration, you often use the kinematic equations. They offer a reliable way to calculate different aspects of motion, provided that you know some initial conditions, such as initial velocity or distance.
Remember, constant acceleration simplifies many real-world scenarios in physics, making it easier to predict and quantify motion.
Kinematic Equations
Kinematic equations are at the heart of solving motion problems in physics. They describe the mathematical relationship between various aspects of motion—displacement, velocity, acceleration, and time—under a constant acceleration condition. The primary kinematic equations are:
  • \( v = u + at \)
  • \( s = ut + \frac{1}{2}at^2 \)
  • \( v^2 = u^2 + 2as \)
  • \( s = \frac{(u + v)}{2}t \)
These equations help you calculate unknown variables if you know others. For instance, if you know the initial speed (\( u \)), final speed (\( v \)), acceleration (\( a \)), and the distance (\( s \)), you can determine the time (\( t \)) and vice versa. This is exactly what you do when using \( v^2 = u^2 + 2as \) to find acceleration, as done in the given solution.
Initial and Final Velocity
Understanding initial and final velocity is important for grasping kinematics. Initial velocity, often denoted as \( u \), is the velocity of an object at the start of your observation or experiment.
In our baseball example, the initial velocity is assumed to be \( 0 \ \mathrm{m/s} \) since the ball is initially at rest when the pitcher starts the motion.Final velocity, denoted as \( v \), is the velocity at the end of the motion. It's vital to differentiate between these two because it helps in applying the kinematic equations correctly. In our case, \( v \) is \( 45.0 \ \mathrm{m/s} \) when the ball leaves the pitcher's hand.
Often, these values are given or have to be calculated using other motion equations. Recognizing initial and final velocities allows you to solve for other elements like time or acceleration efficiently.
Time and Distance in Motion
In kinematics, time and distance are interlinked, especially under constant acceleration. Understanding how these two factors interact can provide a clear picture of an object's motion.
In scenarios like a pitched baseball, the distance covered during the pitch is \( s = 1.50 \ \mathrm{m} \). This distance helps to establish how much ground the object covers while moving under certain forces like acceleration.Time, often the variable solved for, indicates how long the motion takes from start to finish. It is essential for understanding the duration an object experiences certain forces, like acceleration.
For the baseball pitch problem, the time is calculated using the equation \( v = u + at \), which determines how much time \( t \) passed from rest to achieving the final velocity. Being able to calculate time and distance enables a deeper understanding of the motion dynamics at play.

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Most popular questions from this chapter

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