/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 5 One force acting on a machine pa... [FREE SOLUTION] | 91Ó°ÊÓ

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One force acting on a machine part is \(\vec{\boldsymbol{F}}=(-5.00 \mathrm{N}) \hat{\imath}+\) \((4.00 \mathrm{N}) \hat{\boldsymbol{J}}\) . The vector from the origin to the point where the force is applied is \(\vec{r}=(-0.450 \mathrm{m}) \hat{\imath}+(0.150 \mathrm{m}) \hat{\boldsymbol{J}}\) (a) In a sketch, show \(\vec{r}, \vec{\boldsymbol{F}},\) and the origin. (b) Use the right-hand rule to determine the direction of the torque. (c) Calculate the vector torque for an axis at the origin produced by this force. Verify that the direction of the torque is the same as you obtained in part (b).

Short Answer

Expert verified
Torque is \( \vec{\tau} = -2.25 \hat{k} \), with direction into the page.

Step by step solution

01

Plotting the Vectors

To complete part (a), first identify the components of the vectors. The force vector \( \vec{F} = (-5.00 \text{ N}) \hat{\imath} + (4.00 \text{ N}) \hat{\boldsymbol{j}} \) represents a force in the negative x-direction and positive y-direction, while the position vector \( \vec{r} = (-0.450 \text{ m}) \hat{\imath} + (0.150 \text{ m}) \hat{\boldsymbol{j}} \) indicates a point in the negative x-direction and positive y-direction. Sketch a coordinate system with the origin, plot the point \( \vec{r} \), and draw both vectors from their appropriate locations.
02

Applying the Right-Hand Rule

For part (b), apply the right-hand rule to find the torque direction. Point your fingers in the direction of \( \vec{r} \) (from the origin outward), then curl them towards \( \vec{F} \). Your thumb points in the direction of the torque. In this case, curling from \( \vec{r} \) to \( \vec{F} \) should orient your thumb out of the page (toward the positive z-axis).
03

Calculating the Torque

In part (c), calculate the torque \( \vec{\tau} \) using the cross product \( \vec{\tau} = \vec{r} \times \vec{F} \). This is computed as \( \vec{\tau} = (-0.450 \hat{\imath} + 0.150 \hat{\boldsymbol{j}}) \times (-5.00 \hat{\imath} + 4.00 \hat{\boldsymbol{j}}) \). Apply the determinant formula for cross products, resulting in the torque vector: \( \vec{\tau} = (0.150)(4.00) \hat{k} - (-0.450)(-5.00) \hat{k} = 0 \hat{\imath} + 0 \hat{\boldsymbol{j}} + (-2.25 \hat{k}) \).
04

Verifying the Torque Direction

Verify that the calculated torque \( \vec{\tau} = -2.25 \hat{k} \) is consistent with the direction obtained in Step 2. The torque vector points in the negative z-direction because of the negative sign before \( \hat{k} \), which means it points into the page. The torque direction from the right-hand rule was out of the page, indicating that there was a slight mistake in following the right-hand rule initially. Recheck this using the rule, ensuring out-of-page direction, aligning ultimately to the calculation which shows into page (negative z).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Cross Product
The cross product is a mathematical operation used to find a vector that is perpendicular to two given vectors. In physics, the cross product is instrumental when computing torque. Torque is the rotational equivalent of linear force. The cross product between two vectors, such as the position vector \( \vec{r} \) and the force vector \( \vec{F} \), results in another vector, that represents the torque \( \vec{\tau} \).
The formula for the cross product of \( \vec{r} = (-0.450 \ \mathrm{m}) \hat{\imath} + (0.150 \ \mathrm{m}) \hat{\boldsymbol{j}} \) and \( \vec{F} = (-5.00 \ \mathrm{N}) \hat{\imath} + (4.00 \ \mathrm{N}) \hat{\boldsymbol{j}} \), is calculated as:
  • \( \vec{\tau} = \vec{r} \times \vec{F} = (0.150\cdot4.00) \hat{k} - (-0.450\cdot(-5.00)) \hat{k} \).
  • The resulting torque is \( \vec{\tau} = -2.25 \hat{k} \), indicating its direction is along the z-axis.
Cross products are a fundamental tool particularly in situations involving rotational dynamics.
Right-Hand Rule
The right-hand rule is a useful mnemonic for determining the direction of vectors resulting from cross products. In the context of torque, it helps us find out where the torque is pointing relative to our coordinate system. Here's how it works:
  • Start by pointing your fingers in the direction of the first vector, \( \vec{r} \) in this case.
  • Then, curl your fingers in the direction of the second vector, \( \vec{F} \).
  • Your thumb will then point in the direction of the resulting vector \( \vec{\tau} \).
In the given exercise, applying the right-hand rule should initially point your thumb out of the page, indicating a positive z-direction. However, the torque calculation pointed in the opposite direction, due to a sign error in interpretation.
Vector Components
Vector components break a vector into its fundamental parts, each aligned with the coordinate axes. This makes analyzing vectors simpler. Each vector in a two-dimensional space can be represented as a combination of the horizontal (x-axis) and vertical (y-axis) components.
  • The force vector in the exercise is \( \vec{F} = (-5.00 \ \mathrm{N}) \hat{\imath} + (4.00 \ \mathrm{N}) \hat{\boldsymbol{j}} \).
  • The position vector is \( \vec{r} = (-0.450 \ \mathrm{m}) \hat{\imath} + (0.150 \ \mathrm{m}) \hat{\boldsymbol{j}} \).
This breakdown into components is crucial for performing calculations such as the cross product, which are computed using these individual vector parts.
Coordinate System
A coordinate system allows us to describe and analyze vectors geometrically. It provides a framework where the position, direction, and forces can be consistently interpreted. In most physics problems, including this one, we use an orthogonal coordinate system, typically the Cartesian coordinate system, which is defined by x, y, and z axes.
  • The origin is the point where all the axes meet, where \( x = 0, y = 0, \) and \( z = 0 \).
  • The x-axis runs horizontally, the y-axis vertically, and the z-axis extends perpendicular to both, usually illustrated as coming out of or going into the page.
In this exercise, the vectors \( \vec{r} \) and \( \vec{F} \) are plotted relative to this coordinate system, providing clarity on their direction and magnitude. Understanding this structure is essential for correctly applying concepts like the cross product and right-hand rule.

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