/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 15 A turtle crawls along a straight... [FREE SOLUTION] | 91Ó°ÊÓ

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A turtle crawls along a straight line, which we will call the \(x\) -axis with the positive dircction to the right. The equation for the turtle's position as a function of time is \(x(t)=50.0 \mathrm{cm}+\) \((2.00 \mathrm{cm} / \mathrm{s}) t-\left(0.0625 \mathrm{cm} / \mathrm{s}^{2}\right) t^{2},(\mathrm{a})\) Find the turte's initial velocity, initial position, and initial acceleration. (b) At what time \(t\) is the velocity of the turtle zero? (c) How long after starting does it take the turtle to return to its starting point? (d) At what times \(t\) is the turtle a distance of 10.0 \(\mathrm{cm}\) from its starting point? What is the velocity (magnitude and direction) of the turtle at each of these times? (e) Sketch graphs of \(x\) versus \(t, v_{x}\) versus \(t,\) and \(a_{x}\) versus \(t\) for the time interval \(t=0\) to \(t=40 \mathrm{s}\)

Short Answer

Expert verified
Initial velocity: 2.00 cm/s, starting point: 50.0 cm, initial acceleration: -0.125 cm/s². Velocity is zero at 16 s. Returns to start at 32 s. 10 cm from start at 5.3 s (right) and 26.7 s (left).

Step by step solution

01

Identify Initial Position, Velocity, and Acceleration

The position equation is given as \( x(t) = 50.0 \text{ cm} + (2.00 \text{ cm/s}) t - (0.0625 \text{ cm/s}^2) t^2 \). Recognize that this is a quadratic equation of the form \( x(t) = x_0 + v_{x0} t + \frac{1}{2} a_x t^2 \).- Initial position \( x_0 = 50.0 \text{ cm} \).- Initial velocity \( v_{x0} = 2.00 \text{ cm/s} \).- Initial acceleration can be derived from the coefficient of \( t^2 \): \( \frac{1}{2} a_x = 0.0625 \text{ cm/s}^2 \). Therefore, \( a_x = -0.125 \text{ cm/s}^2 \).
02

Find Time When Velocity is Zero

The velocity \( v_x(t) \) can be found by differentiating \( x(t) \):\[ v_x(t) = \frac{d}{dt} (50.0 + 2.00 t - 0.0625 t^2) = 2.00 - 0.125 \times 2t = 2.00 - 0.125 \times 2t = 2.00 - 0.125 t \]To find when velocity is zero:\[ 0 = 2.00 - 0.125 t \]Solve for \( t \):\[ t = \frac{2.00}{0.125} = 16 \text{ s} \].
03

Calculate Time to Return to Starting Point

The turtle returns to the starting point when \( x(t) = x_0 \) or \( 50.0 \text{ cm} \):\[ 50.0 = 50.0 + 2.00 t - 0.0625 t^2 \]\( 0 = 2.00 t - 0.0625 t^2 \).Factor out \( t \) from the equation:\[ t (2.00 - 0.0625 t) = 0 \].Thus, the non-zero solution is:\[ t = \frac{2.00}{0.0625} = 32 \text{ s} \].
04

Find Times When Distance is 10 cm

The turtle is 10.0 cm away from starting position when \( |x(t) - 50.0| = 10.0 \):\[ x(t) = 40.0 \text{ cm} \text{ or } 60.0 \text{ cm} \].1. For \( x(t) = 40.0 \text{ cm} \):\[ 40.0 = 50.0 + 2.00 t - 0.0625 t^2 \]\[-10 = 2.00 t - 0.0625 t^2 \].Solve the quadratic equation:\( 0.0625 t^2 - 2.00 t - 10 = 0 \).Using quadratic formula:\[ t = \frac{-b \pm \sqrt{b^2 - 4ac}}{2a} \]where \( a = 0.0625 \), \( b = -2.00 \), \( c = -10 \).This gives two solutions: \( t_1 = 5.3 \text{ s} \) and later utilizing similar methods for the \( x(t) = 60.0 \text{ cm} \) we find \( t_2 = 26.7 \text{ s} \).
05

Determine Velocities at Given Times

Calculate velocity at \( t_1 = 5.3 \text{ s} \):\[ v_x(5.3) = 2.00 - 0.125 \times 5.3 = 1.3375 \text{ cm/s} \]Direction is positive (right).Calculate velocity at \( t_2 = 26.7 \text{ s} \):\[ v_x(26.7) = 2.00 - 0.125 \times 26.7 = -1.3375 \text{ cm/s} \]Direction is negative (left).
06

Sketch Graphs

For the graphs:- Plot \( x(t) \) using the quadratic equation, observing the parabola opening downwards.- For \( v_x(t) = 2.00 - 0.125t \), plot a straight line with a negative slope starting at \( v_{x0} = 2.00 \text{ cm/s} \).- Plot \( a_x(t) = -0.125 \text{ cm/s}^2 \) as a constant line (since acceleration does not change with time in this case) for the time interval from \( t=0 \) to \( t=40 \text{ s} \).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Quadratic Motion
In kinematics, the term quadratic motion refers to a type of motion described by a quadratic equation, typically in the form of a position function that depends on time. In this case, the equation is given as \( x(t) = 50.0 \text{ cm} + (2.00 \text{ cm/s}) t - (0.0625 \text{ cm/s}^2) t^2 \).
This equation indicates that the turtle's movement is influenced by both linear and quadratic components.
Let's break this down:
  • The initial position \( x_0 \) is 50.0 cm, indicating that this is the starting point on the x-axis from where the turtle begins its journey.
  • The term \( 2.00 \text{ cm/s} \times t \) is linear, representing the initial velocity impacting the turtle's movement in a time-dependent manner.
  • The \( -0.0625 \text{ cm/s}^2 \times t^2 \) term accounts for the effect of acceleration, causing the position to change in a quadratic manner as time progresses.
Detecting quadratic motion in an equation such as this one helps us anticipate key features of the turtle's path, such as its highest or lowest point, identified when the velocity reaches zero.
Velocity Calculation
Velocity calculation is crucial for understanding how fast and in which direction the turtle is moving at any given time. The velocity function is derived by taking the derivative of the position function.
In this example, the position function \( x(t) = 50.0 + 2.00t - 0.0625t^2 \) can be differentiated to find the velocity function \( v_x(t) \).
This results in:
  • \( v_x(t) = \frac{d}{dt}(50.0 + 2.00t - 0.0625t^2) = 2.00 - 0.125t \).
The velocity function tells us how the speed and direction of the turtle change over time. In this specific case, we can determine that:
  • The initial velocity \( v_{x0} = 2.00 \text{ cm/s} \), meaning the turtle starts moving to the right.
  • The velocity decreases over time due to the negative acceleration, as indicated by the \( -0.125t \) term.
By analyzing \( v_x(t) \), we can also find when the turtle stops (velocity equals zero), by setting \( v_x(t) = 0 \) and solving for \( t \). This yields \( t = 16 \text{ s} \).
This information is valuable for knowing the time at which the turtle's speed is null.
Position Function
In kinematics, the position function reveals how an object's location changes over time. The given position function for the turtle is \( x(t) = 50.0 + 2.00t - 0.0625t^2 \). Understanding this helps assess the turtle's motion in detail.
The function is composed of:
  • An initial position \( x_0 = 50.0 \text{ cm} \), which is the point of origin.
  • A linear term \( (2.00 \text{ cm/s}) t \), indicating the constant velocity component contributing to a steady increase or decrease in position along the x-axis, hence reflecting the turtle's constant motion.
  • A quadratic term \( - (0.0625 \text{ cm/s}^2) t^2 \), which counters the linear motion by introducing a decelerating effect due to negative acceleration.
The position function, therefore, is impactful in predicting when the turtle returns to its starting position. This happens when \( x(t) = x_0 \), yielding the key insight that at \( t = 32 \text{ s} \), the turtle returns."
Moreover, to find time-values when the turtle reaches certain points (like 10 cm away), the position function aids in solving for those instances by setting \( x(t) \) equal to the desired positions such as 40.0 cm and 60.0 cm.
Acceleration Analysis
Acceleration analysis in this context helps understand how the turtle's speed is affected over time. It is directly linked to the second derivative of the position function, but here we have directly identified it from the position equation.
The function reveals a constant acceleration, given as:
  • From the term \( -0.0625 \text{ cm/s}^2 \), we identify that \( \frac{1}{2} a_x = 0.0625 \text{ cm/s}^2 \), logically deducing \( a_x = -0.125 \text{ cm/s}^2 \).
  • This negative acceleration implies the turtle is decelerating as it moves along the x-axis.
Understanding this deceleration is vital because it indicates how quickly the velocity decreases over time. At any point, knowing the acceleration helps to anticipate subsequent velocity changes.
The constant nature of this acceleration is reflected in the straight-line plot of \( a_x(t) \) over time, emphasizing its unchanging rate regardless of the passage of time.

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Most popular questions from this chapter

Catching the Bus. A student is running at her top speed of 5.0 \(\mathrm{m} / \mathrm{s}\) to catch a bus, which is stopped at the bus stop. When the student is still 40.0 \(\mathrm{m}\) from the bus, it starts to pull away, moving with a constant acceleration of 0.170 \(\mathrm{m} / \mathrm{s}^{2}\) . (a) For how much time and what distance does the student have to run at 5.0 \(\mathrm{m} / \mathrm{s}\) before she overtakes the bus? (b) When she reaches the bus, how fast is the bus traveling? (c) Sketch an \(x-t\) graph for both the student and the bus. Take \(x=0\) at the initial position of the student. (d) The equations you used in part (a) to find the time have a second solution, corresponding to a later time for which the student and bus are again at the same place if they continue their specified motions. Explain the significance of this second solution. How fast is the bus traveling at this point? (e) If the student's top speed is 3.5 \(\mathrm{m} / \mathrm{s}\) , will she catch the bus? (t) What is the minimum speed the student must have to just catch up with the bus? For what time and what distance does she have to run in that case?

Large cockroaches can run as fast as 1.50 \(\mathrm{m} / \mathrm{s}\) in short bursts. Suppose you turn on the light in a cheap motel and see one scurrying directly away from you at a constant 1.50 \(\mathrm{m} / \mathrm{s}\) . If you start 0.90 \(\mathrm{m}\) behind the cockroach with an initial speed of 0.80 \(\mathrm{m} / \mathrm{s}\) toward it, what minimum constant acceleration would you need to catch up with it when it has traveled \(1.20 \mathrm{m},\) just short of safety under a counter?

The catapult of the aireraft carrier USS Abraham Lincoln accelerates an FIA-18 Homet jet fighter from rest to a takeoff speed of 173 \(\mathrm{mi} / \mathrm{h}\) in a distance of 307 \(\mathrm{ft}\) . Assume constant acceleration. (a) Calculate the acceleration of the fighter in \(\mathrm{m} / \mathrm{s}^{2} .(\mathrm{b})\) Calculate the time required for the fighter to accelerate to takeoff speed.

Determined to test the law of gravity for himself, a student walks off a skyscraper 180 \(\mathrm{m}\) high, stopwatch in hand, and starts his free fall (zero initial velocity). Five seconds later, Superman arrives at the scene and dives off the roof to save the student. Superman leaves the roof with an initial speed \(v_{0}\) that he produces by pushing himself downward from the edge of the roof with his legs of steel. He then falls with the same acceleration as any freely falling body. (a) What must the value of \(v_{0}\) be so that Superman catches the student just before they reach the ground? (b) On the same graph, sketch the positions of the student and of Superman as functions of time. Take Superman's initial speed to have the value calculated in part (a). (c) If the height of the skyscraper is less than some minimum value, even Superman can't reach the student before he hits the ground. What is this minimum height?

Touchdown on the Moon. A lunar lander is making its descent to Moon Base I (Fig. 2.40). The lander descends slowly under the retro-thrust of its descent engine. The engine is cut off when the lander is 5.0 \(\mathrm{m}\) above the surface and has a downward speed of 0.8 \(\mathrm{m} / \mathrm{s}\) . With the engine off, the lander is in free fall. What is the speed of the lander just before it touches the surface? The acceleration due to gravity on the moon is 1.6 \(\mathrm{m} / \mathrm{s}^{2}\) .

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