/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 43 A particle starts from the origi... [FREE SOLUTION] | 91Ó°ÊÓ

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A particle starts from the origin at \(t=0\) with a velocity of \(\vec{v}_{1}=(8.0 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{j}}\) and moves in the \(x y\) plane with a constant acceleration of \(\vec{a}=\left(4.0 \mathrm{~m} / \mathrm{s}^{2}\right) \hat{\mathrm{i}}+\left(2.0 \mathrm{~m} / \mathrm{s}^{2}\right) \hat{\mathrm{j}}\). At the instant the particle's \(x\) coordinate is \(29 \mathrm{~m}\), what are (a) its \(y\) coordinate and (b) its speed?

Short Answer

Expert verified
The y coordinate is approximately 44.98 m, and the speed is about 21.82 m/s.

Step by step solution

01

Write down the known information

Initial velocity \(\vec{v}_{1} = (8.0 \mathrm{~m}/\mathrm{s}) \hat{\mathrm{j}}\) \Acceleration \(\vec{a} = \left(4.0 \mathrm{~m} /\mathrm{s}^{2}\right) \hat{\mathrm{i}}+\left(2.0 \mathrm{~m} /\mathrm{s}^{2}\right) \hat{\mathrm{j}}\).\At some time \t, \(\text{x} = 29 \mathrm{~m}\)\.
02

Find the time when the x coordinate is 29 m

Use the kinematic equation for distance under constant acceleration: \[ x = v_{0x}t + \frac{1}{2}a_xt^2 \]\Initial velocity in the x-direction, \(v_{0x} = 0\) (as it starts from the origin with velocity only in \hat{\mathrm{j}}\ direction).\The equation simplifies to: \[ 29 = \frac{1}{2} \cdot 4\cdot t^2 \]\Solve for \(t\): \[ t = \sqrt{\frac{29 \cdot 2}{4}} = \sqrt{14.5} \approx 3.81\ \mathrm{s} \]
03

Determine the y coordinate at this time

Using the kinematic equation for \y: \[ y = v_{0y}t + \frac{1}{2}a_yt^2 \]\Where \(v_{0y} = 8.0 \mathrm{~m}/\mathrm{s}\) and \(a_y = 2.0 \mathrm{~m}/\mathrm{s}^2\).\Substitute \(t = 3.81\): \[ y = 8 \cdot 3.81 + \frac{1}{2} \cdot 2 \cdot (3.81)^2 = 30.48 + \frac{1}{2} \cdot 2 \cdot 14.5 = 30.48 + 14.5 = 44.98 \mathrm{~m} \]
04

Calculate the particle's speed

The velocity components at time \(t\) are: \[ v_x = v_{0x} + a_x t\quad \text{and}\quad v_y = v_{0y} + a_y t \]\With \(v_{0x} = 0\), \(v_{0y} = 8.0 \mathrm{~m}/\mathrm{s}\), \(a_x = 4.0 \mathrm{~m}/\mathrm{s}^2\), and \(a_y = 2.0 \mathrm{~m}/\mathrm{s}^2\): \[ v_x = 4 \cdot 3.81 = 15.24 \mathrm{~m}/\mathrm{s}\quad \text{and}\quad v_y = 8.0 + 2 \cdot 3.81 = 15.62 \mathrm{~m}/\mathrm{s} \]\The speed is: \[ v = \sqrt{v_x^2 + v_y^2} = \sqrt{(15.24)^2 + (15.62)^2} = \sqrt{232.38 + 243.87} = \sqrt{476.25} \approx 21.82 \mathrm{~m}/\mathrm{s} \]

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Constant Acceleration
When dealing with two-dimensional motion, constant acceleration is a key concept. This means that the acceleration of the particle does not change over time. In this problem, the acceleration vector \(\vec{a} = \(4.0 \mathrm{~m} / \mathrm{s}^{2}\) \hat{\mathrm{i}}+ \(2.0 \mathrm{~m} / \mathrm{s}^{2}\) \hat{\mathrm{j}}\) has two components: one in the x-direction and one in the y-direction.

The constant acceleration tells us that the particle's speed and direction of motion will change at a constant rate. Algebraic manipulation of the kinematic equations allows us to predict the particle's future position and velocity.

Specifically, in constant acceleration problems, we often use these equations:
  • \(a = constant\)
  • \(x = v_{0x}t + \frac{1}{2}a_xt^2\)
  • \(y = v_{0y}t + \frac{1}{2}a_yt^2\)

By understanding these equations, you can determine not only where the particle will be, but also how fast it will be moving at any point in time.
Velocity Components
In two-dimensional kinematics, velocity is also broken down into components. We use \(\hat{\mathrm{i}}\) to represent the x-component and \(\hat{\mathrm{j}}\) for the y-component.

For instance, the initial velocity given in this problem is \((8.0 \mathrm{~m}/\mathrm{s}) \-hat{\mathrm{j}}\). This means the particle starts with a speed of 8.0 m/s in the y-direction and no initial velocity in the x-direction. When acceleration is constant, velocity components change linearly with time.

These are the main equations to update velocity components:
  • \(v_x = v_\{0x} + a_x t\)
  • \(v_y = v_\{0y} + a_y t\)

This problem requires finding the particle's speed when \( x \) is 29 m. With these equations, we first calculate each velocity component at that instant and later determine the resultant speed.

Knowing all this is essential for disentangling the x and y contributions to the particle's motion.
Kinematic Equations
Kinematic equations are the backbone of solving two-dimensional motion problems. These equations connect displacement, velocity, acceleration, and time.

In this exercise, we use the kinematic equation for x to find the time when x is 29 m:

\[ x = v_\{0x}t + \frac{1}{2}a_xt^2\]

Given that the initial x-velocity \(v_\{0x}\) is zero, the equation simplifies to:

\[ 29 = \frac{1}{2} \cdot 4 \cdot t^2\]

Solving this finds \( t \approx 3.81 s \). We then use this time to find the y-coordinate using a similar kinematic equation for y.

The final position and velocity equations for y are:
  • \(y = v_\{0y} t + \frac{1}{2} a_y t^2 \)
  • \(v_y = v_\{0y} + a_y t\)

Once we have the velocity components \(v_x\) and \(v_y\), combining them using the Pythagorean Theorem gives the resultant speed:
  • \(v = \sqrt{v_x^2 + v_y^2}\)

Understanding and applying these equations is crucial for effectively solving kinematics problems in two dimensions.

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Most popular questions from this chapter

In \(x y\) Plane The position \(\vec{r}\) of a particle moving in an \(x y\) plane is given by \(\vec{r}(t)=\left[\left(2.00 \mathrm{~m} / \mathrm{s}^{3}\right) t^{3}-(5.00 \mathrm{~m} / \mathrm{s}) t\right] \hat{\mathrm{i}}+\) \(\left[(6.00 \mathrm{~m})-\left(7.00 \mathrm{~m} / \mathrm{s}^{4}\right) t^{4}\right] \hat{\mathrm{j}} .\) Calculate (a) \(\vec{r},(\mathrm{~b}) \vec{v}\), and \((\mathrm{c}) \vec{a}\) for \(t=2.00 \mathrm{~s}\)

Mike Powell In the 1991 World Track and Field Championships in Tokyo, Mike Powell (Fig. 5-30) jumped \(8.95 \mathrm{~m}\), breaking the 23 -year long-jump record set by Bob Beamon by a full \(5 \mathrm{~cm}\). Assume that Powell's speed on takeoff was \(9.5 \mathrm{~m} / \mathrm{s}\) (about equal to that of a sprinter) and that \(g=9.80 \mathrm{~m} / \mathrm{s}^{2}\) in Tokyo. How much less was Powell's horizontal range than the maximum possible horizontal range (neglecting the effects of air) for a particle launched at the same speed of \(9.5 \mathrm{~m} / \mathrm{s}\) ?

Shot into the Air A ball is shot from the ground into the air. At a height of \(9.1 \mathrm{~m}\). Its velocity is observed to be \(\vec{v}=(7.6 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{i}}+\) \((6.1 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{j}}\) (i horizontal, \(\hat{\mathrm{j}}\) upward). (a) To what maximum height does the ball rise? (b) What total horizontal distance does the ball travel? What are (c) the magnitude and (d) the direction of the ball's velocity just before it hits the ground?

Airplane An airplane, diving at an angle of \(53.0^{\circ}\) with the vertical, releases a projectile at an altitude of \(730 \mathrm{~m}\). The projectile hits the ground \(5.00\) s after being released. (a) What is the speed of the aircraft? (b) How far did the projectile travel horizontally during its flight? What were the (c) horizontal and (d) vertical components of its velocity just before striking the ground?

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