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At \(t=0\), a particle starts from rest at \(x=0, y=0\), and moves in the \(x y\) plane with an acceleration \(\overrightarrow{\mathbf{a}}=(4.0 \hat{\mathbf{i}}+3.0 \hat{\mathbf{j}}) \mathrm{m} / \mathrm{s}^{2} .\) Determine \((a)\) the \(x\) and \(y\) components of velocity, \((b)\) the speed of the particle, and \((c)\) the position of the particle, all as a function of time. \((d)\) Evaluate all the above at \(t=2.0 \mathrm{~s}\).

Short Answer

Expert verified
At \( t = 2.0 \) s, \( v_x = 8.0 \) m/s, \( v_y = 6.0 \) m/s, speed is \( 10.0 \) m/s, position is \( (8.0, 6.0) \) m.

Step by step solution

01

Find the Velocity Components

The particle starts from rest, so the initial velocity is 0. Using the acceleration provided, we can find the velocity components using the formula \( v(t) = a \cdot t \). For the \( x \)-component, \( v_x(t) = 4.0 \times t \). For the \( y \)-component, \( v_y(t) = 3.0 \times t \).
02

Express the Speed as a Function of Time

The speed of the particle is the magnitude of the velocity vector. Thus, the speed \( v(t) \) is given by \[ v(t) = \sqrt{v_x(t)^2 + v_y(t)^2} = \sqrt{(4.0t)^2 + (3.0t)^2} = \sqrt{16.0t^2 + 9.0t^2} = 5.0t \].
03

Determine the Position Components as Time Functions

To find the position components, integrate the velocity components with respect to time. So, for \( x(t) \), integrate \( v_x(t) = 4.0t \), obtaining \( x(t) = 2.0t^2 \). For \( y(t) \), integrate \( v_y(t) = 3.0t \), resulting in \( y(t) = 1.5t^2 \).
04

Evaluate at t=2.0 s

Plug \( t = 2.0 \) seconds into the expressions derived: \( v_x(2) = 4.0 \times 2.0 = 8.0 \) m/s, \( v_y(2) = 3.0 \times 2.0 = 6.0 \) m/s. The speed is \( 5.0 \times 2.0 = 10.0 \) m/s, and the position is \( x(2) = 2.0 \times 2.0^2 = 8.0 \) m, \( y(2) = 1.5 \times 2.0^2 = 6.0 \) m.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Velocity Components
Understanding velocity components is key to analyzing motion in the coordinate plane. A particle moving in two dimensions has its velocity broken down into two components: one along the x-axis (\( v_x \)) and another along the y-axis (\( v_y \)). These components are derived based on the particle's acceleration and time.

In our problem, the particle starts from rest, so its initial velocity is zero. The acceleration is given as \(\overrightarrow{\mathbf{a}}=(4.0 \hat{\mathbf{i}}+3.0 \hat{\mathbf{j}})\, \mathrm{m}/\mathrm{s}^{2}\). This tells us how fast the particle's velocity is changing in each direction over time.
  • The velocity in the x-direction: To find \(v_x(t)\), multiply the x-component of acceleration \(4.0\, \mathrm{m}/\mathrm{s}^2\) with time \(t\): \(v_x(t) = 4.0t\).
  • The velocity in the y-direction: Similarly, multiply the y-component \(3.0\, \mathrm{m}/\mathrm{s}^2\) with time \(t\): \(v_y(t) = 3.0t\).
As time progresses, these velocities determine how the particle's speed changes in each direction. Calculating these values helps in understanding the directional movement of the particle.
Acceleration
Acceleration tells us how quickly an object's velocity is changing. It is a vector quantity, meaning it has both magnitude and direction. In this exercise, acceleration is given as \((4.0 \hat{\mathbf{i}} + 3.0 \hat{\mathbf{j}})\).

This specific acceleration means that every second, the velocity in the x-direction increases by \(4.0 \ \mathrm{m}/\mathrm{s}\) and the velocity in the y-direction increases by \(3.0 \ \mathrm{m}/\mathrm{s}\).
  • Why is this important? Because knowing the acceleration helps us predict future velocities and positions by integration over time.
  • Constant acceleration like in this problem provides linear equations for velocity components, making calculations straightforward.
Understanding acceleration is crucial for solving kinematics problems, as it links directly to how objects move through space, affecting both velocity and position over time.
Position as a Function of Time
The position of a particle in motion changes over time based on its velocity function. Calculating position as a function of time involves integrating the velocity components.

For our scenario, since acceleration is constant, the simplest approach is first to determine velocity, then integrate those velocities to find the position functions.
  • Position in the x-direction: Since \(v_x(t) = 4.0t\), integrate it to find \(x(t) = \int 4.0t \, dt = 2.0t^2 + C\). Given the particle starts from \(x=0\), \(C\) is zero. Thus, \(x(t) = 2.0t^2\).
  • Position in the y-direction: With \(v_y(t) = 3.0t\), integrate to obtain \(y(t) = \int 3.0t \, dt = 1.5t^2 + C\). Starting from \(y=0\) means \(C\) is zero, leaving \(y(t) = 1.5t^2\).
Therefore, the position of the particle at any time \(t\) can be easily plugged into these equations to determine how far the particle has moved along the x- and y-axes, explaining its trajectory in the coordinate plane.

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Most popular questions from this chapter

Romeo is chucking pebbles gently up to Julict's window, and he wants the pebbles to hit the window with only a horizontal component of velocity. He is standing at the edge of a rose garden 8.0 below her window and 9.0 \(\mathrm{m}\) from the base of the wall (Fig. 55 ). How fast are the pebbles going when they hit her window?

(1I) An ant walks on a piece of graph paper straight along the \(x\) axis a distance of 10.0 \(\mathrm{cm}\) in 2.00 \(\mathrm{s}\) . It then turns left \(30.0^{\circ}\) and walks in a straight line another 10.0 \(\mathrm{cm}\) in 1.80 s Finally, it turns another \(70.0^{\circ}\) to the left and walks another 10.0 \(\mathrm{cm}\) in 1.55 \(\mathrm{s}\) . Determine \((a)\) the \(x\) and \(y\) components of the ant's average velocity, and \((b)\) its magnitude and direction.

A ball thrown horizontally at \(23.7 \mathrm{~m} / \mathrm{s}\) from the roof of a building lands \(31.0 \mathrm{~m}\) from the base of the building. How high is the building?

(II) An athlete executing a long jump leaves the ground at a \(27.0^{\circ}\) angle and lands 7.80 \(\mathrm{m}\) away. (a) What was the takeoff spced? (b) If this speed were increased by just 5.0\(\%\) , how much longer would the jump be?

(II) Two cars approach a street corner at right angles to each other (sce Fig. \(35 ) .\) Car 1 travels at 35 \(\mathrm{km} / \mathrm{h}\) and car 2 at 45 \(\mathrm{km} / \mathrm{h}\) . What is the relative velocity of car 1 as scen by car 2\(?\) What is the velocity of car 2 relative to car 1\(?\)

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