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Two soccer players start from rest, \(48 \mathrm{m}\) apart. They run directly toward each other, both players accelerating. The first player's acceleration has a magnitude of \(0.50 \mathrm{m} / \mathrm{s}^{2} .\) The second player's acceleration has a magnitude of \(0.30 \mathrm{m} / \mathrm{s}^{2} .\) (a) How much time passes before the players collide? (b) At the instant they collide, how far has the first player run?

Short Answer

Expert verified
10.95 seconds; Player 1 has run 30 meters.

Step by step solution

01

Understand the Problem

When two players run towards each other with constant acceleration, we need to determine how long it takes for them to collide. Then, we calculate the distance traveled by each player at the moment of collision.
02

Set Up Equations for Motion

For both players, use the equation of motion for constant acceleration: \[ d = rac{1}{2} a t^2 \]Consider the position of each player, measured from the starting point of, say, Player 1. Player 1 moves towards Player 2, and Player 2 moves towards Player 1.
03

Define the Equation for Player 1 and Player 2

Let's assume Player 1 moves left to right, while Player 2 moves right to left. For Player 1: \[ d_1 = \frac{1}{2} \times 0.50 \times t^2 = 0.25t^2 \]For Player 2, starting 48 meters from Player 1, her equation is: \[ d_2 = 48 - \frac{1}{2} \times 0.30 \times t^2 = 48 - 0.15t^2 \]
04

Determine Time of Collision

Since the players collide when the sum of their traveled distances equals the initial gap (48 meters), we set:\[ 0.25t^2 + 48 - 0.15t^2 = 48 \]Simplify to find:\[ 0.10t^2 = 0 \]Solving for \( t \) gives us only \( t = 0 \) as a solution, which means they don’t move away instantaneously, implying a correct step would relate to movement context.
05

Solve for Correct Time Equation

Re-evaluating correctly, the equality should capture moving forward:\[ 0.25t^2 + 0.15t^2 = 48 \]Combine like terms:\[ 0.40t^2 = 48 \]Solve for \( t \):\[ t^2 = \frac{48}{0.40} \]\[ t^2 = 120 \]\[ t = \sqrt{120} \approx 10.95 \ ext{seconds} \]
06

Calculate Distance Traveled by Player 1

Substitute \( t = 10.95 \) back into Player 1's motion equation:\[ d_1 = 0.25 \times (10.95)^2 \]\[ d_1 = 0.25 \times 120 \]\[ d_1 = 30 ext{ meters} \]
07

Conclusion

The players collide after approximately 10.95 seconds, and Player 1 has traveled 30 meters by that time.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

understanding-constant-acceleration
Kinematics often involves the concept of constant acceleration, a key aspect in many motion problems. When an object moves with constant acceleration, it means the object's velocity is changing at a steady rate over time. In our soccer player problem, this means both players are increasing their speed consistently as they run towards each other.

To analyze motion with constant acceleration, we use the equation:
  • \( d = \frac{1}{2} a t^2 \)
Here, \( d \) is the distance traveled, \( a \) is the acceleration, and \( t \) is the time. When acceleration is unchanging or constant as in our example, this formula helps us calculate how far an object will travel over time while it speeds up.

Understanding this concept is crucial because it lays the foundation for predicting future positions or solving for unknowns, as seen when figuring out when the players collide.
exploring-the-distance-time-relationship
The distance-time relationship in kinematics involves understanding how objects move over time. For two soccer players starting 48 meters apart and moving towards each other, the focus is on how their respective distances change with time.

We set up individual motion equations based on their accelerations:
  • Player 1: \( d_1 = 0.25t^2 \)
  • Player 2: \( d_2 = 48 - 0.15t^2 \)
These equations show Player 1’s distance from their starting point and Player 2’s distance from Player 1’s start.

Both players’ distances change over time due to constant acceleration. The greater the time, the more their velocities increase, leading to greater distances covered. In kinematics,
  • the distance-time graphs for such problems are often parabolic, meaning they curve upwards as time progresses.
calculating-collision-time
Collision time calculation helps determine when two moving bodies will meet. In problems like our soccer players', this involves finding the exact moment when they’ve covered the distance between them.
  • The sum of their distances \( d_1 + d_2 \) should equal initial separation, which is 48 meters.
Revisiting our setup, correct equations come to:
  • \( 0.25t^2 + 0.15t^2 = 48 \)
Combine and solve for \( t \):
  • \( 0.40t^2 = 48 \)
  • \( t^2 = 120 \)
  • \( t = \sqrt{120} \approx 10.95 \) seconds
This tells us it takes about 10.95 seconds for both players to meet, meaning they collide at this point. Knowing how to methodically calculate time ensures accurate prediction of when such events occur in physics problems.

Accurate collision time prediction is useful in various real-world applications like traffic flow, sports, and engineering designs.

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Most popular questions from this chapter

A locomotive is accelerating at \(1.6 \mathrm{m} / \mathrm{s}^{2} .\) It passes through a \(20.0-\mathrm{m}-\) wide crossing in a time of \(2.4 \mathrm{s} .\) After the locomotive leaves the crossing, how much time is required until its speed reaches \(32 \mathrm{m} / \mathrm{s} ?\)

An Australian emu is running due north in a straight line at a speed of \(13.0 \mathrm{m} / \mathrm{s}\) and slows down to a speed of \(10.6 \mathrm{m} / \mathrm{s}\) in \(4.0 \mathrm{s}\). (a) What is the direction of the bird's acceleration? (b) Assuming that the acceleration remains the same, what is the bird's velocity after an additional \(2.0 \mathrm{s}\) has elapsed?

The three-toed sloth is the slowest-moving land mammal. On the ground, the sloth moves at an average speed of \(0.037 \mathrm{m} / \mathrm{s},\) considerably slower than the giant tortoise, which walks at \(0.076 \mathrm{m} / \mathrm{s}\). After 12 minutes of walking, how much further would the tortoise have gone relative to the sloth?

A diver springs upward with an initial speed of \(1.8 \mathrm{m} / \mathrm{s}\) from a \(3.0-\mathrm{m}\) board. (a) Find the velocity with which he strikes the water. / Hint: When the diver reaches the water, his displacement is \(y=-3.0 \mathrm{m}\) (measured from the board ), assuming that the downward direction is chosen as the negative direction. \(J\) (b) What is the highest point he reaches above the water?

Two cars cover the same distance in a straight line. Car A covers the distance at a constant velocity. Car B starts from rest and maintains a constant acceleration. Both cars cover a distance of \(460 \mathrm{m}\) in \(210 \mathrm{s}\). Assume that they are moving in the \(+x\) direction. Determine (a) the constant velocity of car A, (b) the final velocity of car \(\mathrm{B},\) and (c) the acceleration of car B.

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