/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 21 A particle starts from the origi... [FREE SOLUTION] | 91Ó°ÊÓ

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A particle starts from the origin at \(t=0 \mathrm{~s}\) with a velocity of \(10.0 \hat{\mathbf{j}} \mathrm{m} / \mathrm{s}\) and moves \(\mathrm{in}\) the \(x\) - \(y\) plane with a constant acceleration of \((8.0 \hat{\mathbf{i}}+2.0 \hat{\mathbf{j}}) \mathrm{m} \mathrm{s}^{-2} .\) (a) At what time is the \(x\) - coordinate of the particle \(16 \mathrm{~m} ?\) What is the \(y\) -coordinate of the particle at that time? (b) What is the speed of the particle at the time?

Short Answer

Expert verified
At \(t = 2\) s, the y-coordinate is 22 m and the speed is approximately 21.3 m/s.

Step by step solution

01

Use the Kinematic Equation for x-coordinate

We use the kinematic equation for position in the x-direction: \( x(t) = x_0 + v_{0x} t + \frac{1}{2} a_x t^2 \). Since the particle starts at the origin, \(x_0 = 0\) and \(v_{0x} = 0\), so \( x(t) = \frac{1}{2} \times 8.0 \times t^2 \). Set this equal to 16 m, so: \( 16 = 4t^2 \).
02

Solve for Time when x = 16 m

Solving the equation from Step 1: \( 16 = 4t^2 \) leads to \( t^2 = 4 \). Taking the square root gives \( t = 2 \) s.
03

Find the y-coordinate at t = 2 s

Use the kinematic equation for position in the y-direction: \( y(t) = y_0 + v_{0y} t + \frac{1}{2} a_y t^2 \). With \(y_0 = 0\), \(v_{0y} = 10\) m/s, and \(a_y = 2\) m/sderiving \( y(t) = 10t + \frac{1}{2} \times 2 \times t^2\). For \(t = 2\) s, calculate \(y(2) = 10\times2 + 2 = 22\) m.
04

Determine the Speed at t = 2 s

First, find the velocity components: \(v_x = v_{0x} + a_x t = 0 + 8\times2 = 16\) m/s, \(v_y = v_{0y} + a_y t = 10 + 2\times2 = 14\) m/s. The speed is the magnitude of the velocity vector: \( v = \sqrt{v_x^2 + v_y^2} = \sqrt{16^2 + 14^2} = \sqrt{256 + 196} = \sqrt{452} \approx 21.3\) m/s.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Constant Acceleration
In kinematics, constant acceleration means that an object's velocity changes by the same amount every second. When acceleration is constant, the kinematic equations can help predict the future positions and velocities of moving objects. These equations relate time, velocity, position, and acceleration.

For a particle moving with a constant acceleration like
  • Initial velocity: the velocity at which an object starts its motion, given here as \(v_0 = 10.0 \hat{\mathbf{j}} \text{ m/s} \).
  • Constant acceleration: influences how quickly an object speeds up or slows down over time. In this exercise, we see \(\mathbf{a} = 8.0 \hat{\mathbf{i}} + 2.0 \hat{\mathbf{j}} \text{ m/s}^2\). Each component affects the particle's velocity along the respective axis.
  • Time (\(t\)): the variable we solve for when determining how long it takes for an object to reach a particular position.
With these values, we use kinematic equations to predict when and where the object will be at given times. The acceleration components influence the velocity in each direction independently.

Understanding constant acceleration is crucial in predicting the particle's path in motion scenarios like this one.
Velocity Calculation
Velocity is a vector quantity that specifies both the speed and direction of a moving object. Here, it's denoted with vectors because the particle travels in a 2D plane.

To calculate velocity with constant acceleration, these factors are essential:
  • Initial velocity (\(v_0\)): the starting speed, which in this problem for the y-direction is \(10 \text{ m/s} \), and \(0 \text{ m/s} \) along the x-direction.
  • Constant acceleration (\(\mathbf{a} \)): affects how the velocity changes over time, with effects seen along the x-axis and y-axis.
  • Time (\(t\)): determines how long the acceleration acts on the initial velocity.
To find the velocity at any moment, use the equation:\[v = v_0 + a\cdot t\]

In the particle's case, you have:
  • \(v_x = 0 + 8 \cdot 2 = 16 \text{ m/s}\)
  • \(v_y = 10 + 2 \cdot 2 = 14 \text{ m/s}\)
These help in finding the overall speed of the particle, using Pythagoras to calculate the magnitude:\[v = \sqrt{v_x^2 + v_y^2} = \sqrt{16^2 + 14^2} \approx 21.3 \text{ m/s}\]

This final speed combines the velocities in both directions.
Position Vectors
Position vectors represent the location of a particle in a coordinate space, indicated by components in the x and y directions. Vectors show both magnitude and direction.

For a particle beginning motion at the origin with no initial speed along the x-axis and 10 m/s along the y-axis, the position vectors can be calculated using kinematic equations:
  • \(x(t) = x_0 + v_{0x} t + \frac{1}{2} a_x t^2 \)
  • \(y(t) = y_0 + v_{0y} t + \frac{1}{2} a_y t^2 \)
At \(t = 2\) seconds as previously calculated:
  • \(x(2) = \frac{1}{2} \cdot 8 \cdot 2^2 = 16 \text{ m}\)
  • \(y(2) = 10 \cdot 2 + \frac{1}{2} \cdot 2 \cdot 2^2 = 20 + 2 = 22 \text{ m}\)
Thus, the position vector of the particle at this time is \(\mathbf{r} (t) = 16 \hat{\mathbf{i}} + 22 \hat{\mathbf{j}} \), describing its precise location in the plane.

Understanding position vectors helps visualize and calculate where the particle is moving over time.

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Most popular questions from this chapter

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