Chapter 3: Problem 16
A rotation \(\varphi_{1}+\varphi_{2}\) about the \(z\) -axis is carried out as two successive rotations \(\varphi_{1}\) and \(\varphi_{2}\), each about the \(z\) -axis. Use the matrix representation of the rotations to derive the trigonometric identities: $$ \begin{array}{l} \cos \left(\varphi_{1}+\varphi_{2}\right)=\cos \varphi_{1} \cos \varphi_{2}-\sin \varphi_{1} \sin \varphi_{2} \\ \sin \left(\varphi_{1}+\varphi_{2}\right)=\sin \varphi_{1} \cos \varphi_{2}+\cos \varphi_{1} \sin \varphi_{2} \end{array} $$
Short Answer
Step by step solution
Understand the Problem
Express Each Rotation as a Matrix
Apply Successive Rotations
Perform Matrix Multiplication
Derive Trigonometric Identities
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Rotation Matrices
- A rotation matrix specific to a 2D plane is a square matrix that, when multiplied by a coordinate vector, rotates the vector around the origin of the coordinate system.
- A typical rotation matrix for a counter-clockwise rotation by an angle \( \theta \) is given by:
\[ R(\theta) = \begin{bmatrix} \cos \theta & -\sin \theta \ \sin \theta & \cos \theta \end{bmatrix} \]
Matrix Multiplication
Here’s how matrix multiplication works for 2x2 matrices. Suppose we have two matrices, \( A \) and \( B \):
\[ A = \begin{bmatrix} a_{11} & a_{12} \ a_{21} & a_{22} \end{bmatrix} \]
\[ B = \begin{bmatrix} b_{11} & b_{12} \ b_{21} & b_{22} \end{bmatrix} \]
The product matrix \( C = A \cdot B \) is calculated as follows:
\[ C = \begin{bmatrix} a_{11}b_{11} + a_{12}b_{21} & a_{11}b_{12} + a_{12}b_{22} \ a_{21}b_{11} + a_{22}b_{21} & a_{21}b_{12} + a_{22}b_{22} \end{bmatrix} \]
- Each element of the product is an inner product of the corresponding row from the first matrix and the column from the second matrix.
- This operation is not commutative, meaning \( A \cdot B eq B \cdot A \), so the order in which matrices are multiplied greatly matters.
Angle Sum Identities
These identities provide a way to compute the sine or cosine of a sum of two angles in terms of the sines and cosines of each individual angle:
- The cosine of a sum of two angles \( \varphi_1 + \varphi_2 \) is:
\[ \cos(\varphi_1 + \varphi_2) = \cos \varphi_1 \cos \varphi_2 - \sin \varphi_1 \sin \varphi_2 \] - The sine of a sum of two angles \( \varphi_1 + \varphi_2 \) is:
\[ \sin(\varphi_1 + \varphi_2) = \sin \varphi_1 \cos \varphi_2 + \cos \varphi_1 \sin \varphi_2 \]
Z-Axis Rotations
When rotating a point or vector around the z-axis, only the x and y coordinates are affected:
- The general rotation around the z-axis by an angle \( \varphi \) is represented by the matrix:
\[ R_z(\varphi) = \begin{bmatrix} \cos \varphi & -\sin \varphi & 0 \ \sin \varphi & \cos \varphi & 0 \ 0 & 0 & 1 \end{bmatrix} \]
- Z-axis rotations are fundamental in computer graphics and robotics, allowing for smooth transitions and alignments of objects within a three-dimensional space.
- Rotations performed using this matrix are often combined with other transformations, enhancing their utility in various geometric tasks.