/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 29 A projectile's launch speed is f... [FREE SOLUTION] | 91Ó°ÊÓ

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A projectile's launch speed is five times its speed at maximum height. Find launch angle \(\theta_{0}\).

Short Answer

Expert verified
The launch angle \( \theta_0 \) is \( \cos^{-1}\left(\frac{1}{5}\right)\).

Step by step solution

01

Understanding the Problem

Given a projectile with a launch speed that is five times its speed at maximum height. We need to find the angle of launch, known as \(\theta_0\).
02

Initial Understanding of Launch Speed

The launch speed of the projectile can be represented as \( v_0 \). At the maximum height of its trajectory, the vertical component of the speed is zero and only the horizontal component \( v_{0x} \) remains. The problem states that \( v_0 = 5 \times v_{0x} \).
03

Expressing Speeds in Terms of Components

The launch speed \( v_0 \) can be broken into components: \( v_{0x} = v_0 \cos \theta_0 \) and \( v_{0y} = v_0 \sin \theta_0 \). At maximum height, \( v_{0x} \) equals \( v_0 \) divided by 5 due to given conditions. Therefore, \( v_0 \cos \theta_0 = \frac{v_0}{5} \).
04

Simplifying the Equation

From the equation \( v_0 \cos \theta_0 = \frac{v_0}{5} \), we can cancel \( v_0 \) from both sides (assuming \( v_0 eq 0 \)), which gives \( \cos \theta_0 = \frac{1}{5} \).
05

Finding the Launch Angle

To find \( \theta_0 \), use the inverse cosine function: \( \theta_0 = \cos^{-1}\left(\frac{1}{5}\right) \).
06

Conclusion

By calculating \( \cos^{-1}\left(\frac{1}{5}\right) \), we can determine the launch angle \( \theta_0 \) involves computation with a scientific calculator since it is not one of the standard angles.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Launch Angle Calculation
When dealing with projectile motion, one of the key aspects is determining the launch angle, denoted as \( \theta_0 \). The launch angle significantly affects the trajectory and overall path length of the projectile. In many physics problems like the one given, calculating this angle involves understanding relationships between initial speed and its components.For our specific case, we were told that the launch speed is five times the speed at maximum height. To find \( \theta_0 \), we need to manipulate this relationship using trigonometry. Initially, we know that a projectile's speed at maximum height only includes the horizontal component, because the vertical component equals zero at this point. Hence, the launch speed \( v_0 \) can be related to this horizontal speed with the equation \( v_0 = 5 \times v_{0x} \).By solving these kinds of relationships, using trigonometric identities and inverse functions, the launch angle \( \theta_0 \) can be derived mathematically as \( \theta_0 = \cos^{-1} \left( \frac{1}{5} \right) \). This precise calculation requires a scientific calculator as the angle is not standard.
Horizontal and Vertical Components
Understanding projectile motion involves breaking down the motion into horizontal and vertical components. The concept of components is crucial because it simplifies complex two-dimensional motion into manageable one-dimensional problems.When a projectile is launched, its initial velocity \( v_0 \) can be divided into two components:
  • Horizontal component \( v_{0x} = v_0 \cos \theta_0 \)
  • Vertical component \( v_{0y} = v_0 \sin \theta_0 \)
These components are influenced by the initial launch angle \( \theta_0 \), which directs how much of the speed goes into forward motion versus upward motion.In this exercise, at maximum height, only the horizontal component remains, meaning the speed at this point is the speed we call \( v_{0x} \). By knowing that the initial speed is five times this maximum height component, we use the relation \( v_0 \cos \theta_0 = \frac{v_0}{5} \), simplifying to \( \cos \theta_0 = \frac{1}{5} \). This approach allows us to focus on the problem in a simplified way, separating the interplay between these components.
Physics Problem Solving
Problem-solving in physics often involves a strategic approach where understanding the problem context, visualizing the scenario, and applying mathematical methods is key. Projectile motion problems like this one require a mix of logic and formula utilization.Here's a strategy to tackle these problems effectively:
  • Read the problem carefully and make note of given values and requirements, such as the relationship between launch speed and speed at other points in the flight.
  • Visualize the motion: sketch the trajectory, mark known values, and label different components like \( v_{0x} \) and \( v_{0y} \).
  • Break the problem into components and find equations that relate them. Using trigonometry and inverse functions like \( \cos^{-1} \) can be crucial.
  • Use a scientific calculator for precise calculations when the results are not standard angles or values.
  • Check your answer by reviewing each step and ensuring that your mathematical manipulations align with the conceptual understanding of the problem.
By following these steps, students can better grasp complex physics problems and develop a more intuitive understanding of projectiles and motion components.

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Most popular questions from this chapter

An elevator without a ceiling is ascending with a constant speed of \(10 \mathrm{~m} / \mathrm{s}\). A boy on the elevator shoots a ball directly upward, from a height of \(2.0 \mathrm{~m}\) above the elevator floor, just as the elevator floor is \(28 \mathrm{~m}\) above the ground. The initial speed of the ball with respect to the elevator is \(20 \mathrm{~m} / \mathrm{s}\). (a) What maximum height above the ground does the ball reach? (b) How long does the ball take to return to the elevator floor?

A cat rides a merry-go-round turning with uniform circular motion. At time \(t_{1}=2.00 \mathrm{~s}\), the cat's velocity is \(\vec{v}_{1}=\) \((3.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{i}}+(4.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{j}}\), measured on a horizontal \(x y\) coordinate system. At \(t_{2}=5.00 \mathrm{~s}\), the cat's velocity is \(\vec{v}_{2}=(-3.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{i}}+\) \((-4.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{j}}\), What are (a) the magnitude of the cat's centripetal acceleration and (b) the cat's average acceleration during the time interval \(t_{2}-t_{1}\), which is less than one period?

An airport terminal has a moving sidewalk to speed passengers through a long corridor. Larry does not use the moving sidewalk; he takes \(150 \mathrm{~s}\) to walk through the corridor. Curly, who simply stands on the moving sidewalk, covers the same distance in \(70 \mathrm{~s}\). Moe boards the sidewalk and walks along it. How long does Moe take to move through the corridor? Assume that Larry and Moe walk at the same speed.

Two ships, \(A\) and \(B\), leave port at the same time. Ship \(A\) travels northwest at 24 knots, and ship \(B\) travels at 28 knots in a direction \(40^{\circ}\) west of south. ( 1 knot \(=1\) nautical mile per hour; see Appendix D.) What are the (a) magnitude and (b) direction of the velocity of ship \(A\) relative to \(B ?\) (c) After what time will the ships be 160 nautical miles apart? (d) What will be the bearing of \(B\) (the direction of \(B\) 's position) relative to \(A\) at that time?

A particle moves so that its position (in meters) as a function of time (in seconds) is \(\vec{r}=\hat{\mathrm{i}}+4 t \hat{\mathrm{j}}+t \hat{\mathrm{k}}\). Write cxpressions for (a) its velocity and (b) its acceleration as functions of time.

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