/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 73 A \(3.0 \mathrm{~kg}\) toy car m... [FREE SOLUTION] | 91Ó°ÊÓ

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A \(3.0 \mathrm{~kg}\) toy car moves along an \(x\) axis with a velocity given by \(\vec{v}=-2.0 t^{3} \hat{\mathrm{i}} \mathrm{m} / \mathrm{s}\), with \(t\) in seconds. For \(t>0\), what are (a) the angular momentum \(\vec{L}\) of the car and (b) the torque \(\vec{\tau}\) on the car, both calculated about the origin? What are (c) \(\vec{L}\) and (d) \(\vec{\tau}\) about the point \((2.0 \mathrm{~m}, 5.0 \mathrm{~m}, 0) ?\) What are (e) \(\vec{L}\) and (f) \(\vec{\tau}\) about the point \((2.0 \mathrm{~m},-5.0 \mathrm{~m}, 0) ?\)

Short Answer

Expert verified
(a) \( \vec{L} = 0 \), (b) \( \vec{\tau} = 0 \) at origin; (c) \( \vec{L} = 30.0t^3\hat{k} \), (d) \( \vec{\tau} = 90.0t^2\hat{k} \) at (2,5,0); (e) \( \vec{L} = -30.0t^3\hat{k} \), (f) \( \vec{\tau} = -90.0t^2\hat{k} \) at (2,-5,0).

Step by step solution

01

Express Velocity Function

Given the velocity function is \( \vec{v} = -2.0t^3 \hat{i} \; \mathrm{m/s} \). This expression shows that the toy car's velocity is dependent on time \( t \).
02

Determine Position Function

Integrate the velocity function with respect to \( t \) to find the position \( x(t) \). The integration of \( v(t) = -2.0 t^3 \) yields: \( x(t) = -\frac{1}{2} t^4 + C \). Since the integration constant can be considered zero (assuming starting at the origin), \( x(t) = -\frac{1}{2} t^4 \).
03

Find Angular Momentum at the Origin

Angular momentum \( \vec{L} \) about the origin is calculated using \( \vec{L} = \vec{r} \times m\vec{v} \). Using \( \vec{r} = x(t)\hat{i} = -\frac{1}{2} t^4 \hat{i} \), the cross product simplifies as follows: \( \vec{L} = (-\frac{1}{2} t^4 \hat{i}) \times (3.0)(-2.0 t^3 \hat{i}) \). However, since \( \hat{i} \times \hat{i} = 0 \), the angular momentum about the origin is \( \vec{L} = 0 \).
04

Calculate Torque at the Origin

Torque \( \vec{\tau} \) is found using \( \vec{\tau} = \vec{r} \times \vec{F} \), where \( \vec{F} = m\frac{d\vec{v}}{dt} \). Differentiating \( \vec{v} \) gives \( \frac{d\vec{v}}{dt} = -6.0 t^2 \hat{i} \). The force is \( \vec{F} = 3.0(-6.0 t^2) \hat{i} = -18.0 t^2 \hat{i} \) and thus \( \vec{\tau} = 0 \), since \( \vec{r} \) and \( \vec{F} \) are parallel.
05

Determine Angular Momentum About Point (2.0 m, 5.0 m, 0)

The position vector to this point is \( \vec{r}' = (2.0 - \frac{1}{2}t^4)\hat{i} + 5.0\hat{j} \). The angular momentum \( \vec{L}' \) is \( \vec{r}' \times m\vec{v} \). Calculate \( \vec{L}' = [2.0\hat{i} + 5.0\hat{j}] \times 3.0(-2.0t^3\hat{i}) = 30.0t^3\hat{k} \).
06

Calculate Torque About Point (2.0 m, 5.0 m, 0)

Using \( \vec{F} = -18.0t^2\hat{i} \), the torque \( \vec{\tau}' \) about point: \( \vec{\tau}' = [2.0\hat{i} + 5.0\hat{j}] \times (-18.0t^2\hat{i}) = 90.0t^2\hat{k} \).
07

Angular Momentum About Point (2.0 m, -5.0 m, 0)

Position vector here is \( \vec{r}'' = (2.0 - \frac{1}{2}t^4)\hat{i} - 5.0\hat{j} \). Compute \( \vec{L}'' = [2.0 \hat{i} - 5.0 \hat{j}] \times 3.0(-2.0 t^3 \hat{i}) = -30.0t^3\hat{k} \).
08

Torque About Point (2.0 m, -5.0 m, 0)

Similar approach as previous steps, \( \vec{\tau}'' = [2.0\hat{i} - 5.0\hat{j}] \times (-18.0t^2\hat{i}) = -90.0t^2\hat{k} \).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Torque
Torque plays a crucial role in understanding rotational motion. It is the rotational equivalent of linear force. When we talk about torque, \( \vec{\tau} \), we're considering the tendency of a force to rotate an object around a pivot point or axis. The formula we use is \( \vec{\tau} = \vec{r} \times \vec{F} \), where \( \vec{r} \) is the position vector from the axis of rotation to the point where the force is applied, and \( \vec{F} \) is the force itself.
  • If the force is applied further from the pivot, the torque will be larger.
  • If the force is applied perpendicularly, the torque will be maximized.
  • The direction of torque is given by the right-hand rule.
In our exercise, since \( \vec{r} \) and \( \vec{F} \) are parallel or antiparallel at the origin, the torque is zero there. The situation changes when the pivot point is different, resulting in non-zero torque, as seen with the other points given in the problem.
Velocity Function
The velocity function describes how fast and in what direction an object is moving. For the toy car in our problem, the velocity is a function of time: \( \vec{v} = -2.0t^3 \hat{i} \) m/s. This tells us a few things:
  • The toy car's motion is restricted to a single direction along the x-axis, indicated by \( \hat{i} \).
  • The negative sign shows that the motion is in the negative x-direction.
  • The cubic term \( t^3 \) means the velocity of the car increases rapidly as time progresses.
Understanding the velocity as a function of time helps in determining the position of the car, as the velocity is the derivative of the position with respect to time. By integrating the velocity function, we get the car's position function.
Cross Product
The cross product is a vector operation used to find the result of two vectors. It's crucial when dealing with angular momentum and torque, as it helps determine the direction of these vectors.
  • The cross product \( \vec{A} \times \vec{B} \) results in a new vector that is perpendicular to both \( \vec{A} \) and \( \vec{B} \).
  • The magnitude of this vector is \( |\vec{A}| |\vec{B}| \sin \theta \), where \( \theta \) is the angle between \( \vec{A} \) and \( \vec{B} \).
  • The direction is determined using the right-hand rule.
In this problem, the zero results from the cross product calculations at the origin indicate parallel vectors found when \( \hat{i} \times \hat{i} = 0 \). However, when the pivot points are elsewhere, the cross product results in non-zero vectors, providing the angular momentum and torque for those points.
Position Vector
The position vector is a key element in analyzing motion related to angular momentum and torque. It helps identify the position of a point in space relative to an origin or another point.
  • In the exercise, the toy car's position vector at any time \( t \) is given as \( \vec{r} = x(t)\hat{i} \), formed by integrating the velocity function.
  • The position vector changes when considering it about different points, such as \( (2.0 \mathrm{~m}, 5.0 \mathrm{~m}, 0) \) or \( (2.0 \mathrm{~m}, -5.0 \mathrm{~m}, 0) \).
  • This repositioning impacts the calculation of angular momentum and torque significantly since \( \vec{r} \) is part of both critical vector operations: the cross product.
Understanding how to set and use the position vector is critical for solving problems involving rotational dynamics, and it helps relate the spatial placement of an object to other points of interest efficiently.

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Most popular questions from this chapter

A solid sphere of weight \(36.0 \mathrm{~N}\) rolls up an incline at an angle of \(30.0^{\circ}\). At the bottom of the incline the center of mass of the sphere has a translational speed of \(4.90 \mathrm{~m} / \mathrm{s}\). (a) What is the kinetic energy of the sphere at the bottom of the incline? (b) How far does the sphere travel up along the incline? (c) Does the answer to (b) depend on the sphere's mass?

A particle moves through an \(x y z\) coordinate system while a force acts on the particle. When the particle has the position vector \(\vec{r}=(2.00 \mathrm{~m}) \hat{\mathrm{i}}-(3.00 \mathrm{~m}) \hat{\mathrm{j}}+(2.00 \mathrm{~m}) \hat{\mathrm{k}}\), the force is given by \(\vec{F}=F_{x} \hat{\mathrm{i}}+(7.00 \mathrm{~N}) \hat{\mathrm{j}}-(6.00 \mathrm{~N}) \hat{\mathrm{k}}\) and the corresponding torque about the origin is \(\vec{\tau}=(4.00 \mathrm{~N} \cdot \mathrm{m}) \hat{\mathrm{i}}+(2.00 \mathrm{~N} \cdot \mathrm{m}) \hat{\mathrm{j}}-(1.00 \mathrm{~N} \cdot \mathrm{m}) \hat{\mathrm{k}}\) Determine \(F_{x}\).

A wheel of radius \(0.250 \mathrm{~m}\), which is moving initially at \(43.0\) \(\mathrm{m} / \mathrm{s}\), rolls to a stop in \(225 \mathrm{~m}\). Calculate the magnitudes of \((\mathrm{a})\) its lin- ear acceleration and (b) its angular acceleration. (c) The wheel's rotational inertia is \(0.155 \mathrm{~kg} \cdot \mathrm{m}^{2}\) about its central axis. Calculate the magnitude of the torque about the central axis due to friction on the wheel.

\- 52 (co A cockroach of mass \(m\) lies on the rim of a uniform disk of mass \(4.00 m\) that can rotate freely about its center like a merrygo-round. Initially the cockroach and disk rotate together with an angular velocity of \(0.260 \mathrm{rad} / \mathrm{s}\). Then the cockroach walks halfway to the center of the disk. (a) What then is the angular velocity of the cockroach- disk system? (b) What is the ratio \(K / K_{0}\) of the new kinetic energy of the system to its initial kinetic energy? (c) What accounts for the change in the ki- \(\quad\) netic energy?

Force \(\vec{F}=(-8.0 \mathrm{~N}) \hat{\mathrm{i}}+(6.0 \mathrm{~N}) \hat{\mathrm{j}}\) acts on a particle with position vector \(\vec{r}=(3.0 \mathrm{~m}) \hat{\mathrm{i}}+(4.0 \mathrm{~m}) \hat{\mathrm{j}}\). What are (a) the torque on the particle about the origin, in unit-vector notation, and (b) the angle between the directions of \(\vec{r}\) and \(\vec{F}\) ?

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