/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 19 The acceleration of a particle m... [FREE SOLUTION] | 91Ó°ÊÓ

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The acceleration of a particle moving only on a horizontal \(x y\) plane is given by \(\vec{a}=3 t \hat{i}+4 t \hat{j},\) where \(\vec{a}\) is in meters per second-squared and \(t\) is in seconds. At \(t=0,\) the position vector \(\vec{r}=(20.0 \mathrm{~m}) \hat{\mathrm{i}}+(40.0 \mathrm{~m}) \hat{\mathrm{j}}\) locates the particle, which then has the velocity vector \(\vec{v}=(5.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{i}}+(2.00 \mathrm{~m} / \mathrm{s}) \hat{\mathrm{j}} .\) At \(t=4.00 \mathrm{~s},\) what are (a) its position vector in unit-vector notation and (b) the angle between its direction of travel and the positive direction of the \(x\) axis?

Short Answer

Expert verified
Position: \(72 \hat{i} + 90.67 \hat{j} \); Angle: \(49.4^\circ\)

Step by step solution

01

Find the velocity function

The acceleration is given by \( \vec{a} = 3t \hat{i} + 4t \hat{j} \). To find the velocity function, integrate the acceleration with respect to time:\[ \vec{v}(t) = \int \vec{a} \, dt = \left( \int 3t \, dt \right) \hat{i} + \left( \int 4t \, dt \right) \hat{j} \]This gives:\[ \vec{v}(t) = \left( \frac{3}{2}t^2 + C_1 \right) \hat{i} + \left( 2t^2 + C_2 \right) \hat{j} \]
02

Determine the constants of integration for velocity

Use the initial velocity at \( t=0 \) to find the constants \( C_1 \) and \( C_2 \). The initial velocity \( \vec{v}(0) = 5 \hat{i} + 2 \hat{j} \), so:For the \(i\)-component:\[ 5 = \frac{3}{2}(0)^2 + C_1 \Rightarrow C_1 = 5 \]For the \(j\)-component:\[ 2 = 2(0)^2 + C_2 \Rightarrow C_2 = 2 \]Thus, the velocity function becomes:\[ \vec{v}(t) = \left( \frac{3}{2}t^2 + 5 \right) \hat{i} + \left( 2t^2 + 2 \right) \hat{j} \]
03

Find the position function

Integrate the velocity function to find the position function:\[ \vec{r}(t) = \int \vec{v}(t) \, dt = \left( \int \left( \frac{3}{2}t^2 + 5 \right) \, dt \right) \hat{i} + \left( \int \left( 2t^2 + 2 \right) \, dt \right) \hat{j} \]This results in:\[ \vec{r}(t) = \left( \frac{1}{2}t^3 + 5t + D_1 \right) \hat{i} + \left( \frac{2}{3}t^3 + 2t + D_2 \right) \hat{j} \]
04

Determine the constants of integration for position

Use the initial position at \( t=0 \) to find the constants \( D_1 \) and \( D_2 \). The initial position \( \vec{r}(0) = 20 \hat{i} + 40 \hat{j} \), so:For the \(i\)-component:\[ 20 = \frac{1}{2}(0)^3 + 5(0) + D_1 \Rightarrow D_1 = 20 \]For the \(j\)-component:\[ 40 = \frac{2}{3}(0)^3 + 2(0) + D_2 \Rightarrow D_2 = 40 \]Thus, the position function becomes:\[ \vec{r}(t) = \left( \frac{1}{2}t^3 + 5t + 20 \right) \hat{i} + \left( \frac{2}{3}t^3 + 2t + 40 \right) \hat{j} \]
05

Compute the position at \( t = 4 \text{ s} \)

Substitute \( t = 4 \) s into the position function to find \( \vec{r}(4) \):\[ \vec{r}(4) = \left( \frac{1}{2}(4)^3 + 5(4) + 20 \right) \hat{i} + \left( \frac{2}{3}(4)^3 + 2(4) + 40 \right) \hat{j} \]Calculate each component:For \( \hat{i} \)-component: \( \frac{1}{2} \times 64 + 20 + 20 = 72 \)For \( \hat{j} \)-component: \( \frac{2}{3} \times 64 + 8 + 40 = \frac{128}{3} + 48 = \frac{272}{3} \approx 90.67 \)Thus, \( \vec{r}(4) = 72 \hat{i} + 90.67 \hat{j} \).
06

Compute the velocity at \( t = 4 \text{ s} \)

Use the velocity function at \( t = 4 \) s to find \( \vec{v}(4) \):\[ \vec{v}(4) = \left( \frac{3}{2}(4)^2 + 5 \right) \hat{i} + \left( 2(4)^2 + 2 \right) \hat{j} \]Calculate each component:For \( \hat{i} \)-component: \( \frac{3}{2} \times 16 + 5 = 24 + 5 = 29 \)For \( \hat{j} \)-component: \( 32 + 2 = 34 \)Thus, \( \vec{v}(4) = 29 \hat{i} + 34 \hat{j} \).
07

Calculate the angle of direction

Use the \( \vec{v}(4) = 29 \hat{i} + 34 \hat{j} \) to calculate the angle \( \theta \) between the velocity and the \( x \)-axis:\[ \theta = \tan^{-1}\left(\frac{34}{29}\right) \]Calculate:\[ \theta \approx \tan^{-1}(1.1724) \approx 49.4^\circ \]

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Position vector
In kinematics, the position vector is essential for determining a particle's location in space over time. The exercise deals with a particle moving in a two-dimensional plane with the given initial position vector: \( \vec{r} = (20.0 \text{ m}) \hat{i} + (40.0 \text{ m}) \hat{j} \). Here, \( \hat{i} \) and \( \hat{j} \) are unit vectors along the horizontal \( x \)-axis and vertical \( y \)-axis, respectively. To find the position vector at any time \( t \), we first obtain the velocity function by integrating the acceleration function. Once the velocity is known, integrating it will give the position function. The constants of integration, \( D_1 \) and \( D_2 \), ensure the position function aligns with the initial position at \( t=0 \). This confirms that the process accurately reflects real motion starting from position \( 20 \hat{i} + 40 \hat{j} \) at \( t=0 \). The importance of filing these integrations correctly is to predict the path of the particle accurately. Using the derived position function, we can substitute \( t=4 \) s to find the particle's position at that moment as \( 72 \hat{i} + 90.67 \hat{j} \). This illustrates not only where the particle started but how it traveled over time.
Velocity function
The velocity function describes how fast and in which direction a particle is moving at any given time. Velocity is derived from the acceleration by integration, as seen when we find \( \vec{v}(t) = \int \vec{a} \, dt \).Here, the acceleration \( \vec{a} = 3t \hat{i} + 4t \hat{j} \) shows that both \( x \) and \( y \) components depend linearly on time \( t \).**Steps to Obtain the Velocity Function**:
  • Integrate each component of the acceleration separately.
  • For \( \,i\,-component: \int 3t \, dt = \frac{3}{2}t^2 + C_1 \).
  • For \( \,j\,-component: \int 4t \, dt = 2t^2 + C_2 \).
The constants \( C_1 \) and \( C_2 \), determined using initial conditions \( \vec{v}(0) = 5 \hat{i} + 2 \hat{j} \), give us the complete velocity function: \( \vec{v}(t) = \left( \frac{3}{2}t^2 + 5 \right) \hat{i} + \left( 2t^2 + 2 \right) \hat{j} \).Understanding the velocity function is critical, as it informs us of the changes in the particle's speed and direction over time. At \( t=4 \) s, the velocity function becomes \( 29 \hat{i} + 34 \hat{j} \), essential for analyzing the particle's motion and making predictions.
Acceleration
Acceleration is a fundamental concept in kinematics that informs us how the velocity of a particle changes over time. In the given exercise, the acceleration vector \( \vec{a} = 3t \hat{i} + 4t \hat{j} \) represents a uniformly changing motion, meaning both its \( x \)-component and \( y \)-component magnitude increase linearly with time.The components are:
  • \( 3t \hat{i} \): indicating the acceleration in the horizontal direction.
  • \( 4t \hat{j} \): indicating the acceleration in the vertical direction.
Notice how the linear dependency on time \( t \) tells us the rate at which the velocity is changing, essentially describing a parabolic trajectory in the \( xy \)-plane.By integrating these linear components, we form the velocity function, and a second integration gives us the position function. The acceleration forms the basis from which we derive all other motion-related functions in this exercise.Understanding acceleration as the rate of change of velocity helps identify how quickly a particle picks up speed or slows down, playing a pivotal role in predicting future motion paths.

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Most popular questions from this chapter

An elevator without a ceiling is ascending with a constant speed of \(10 \mathrm{~m} / \mathrm{s}\). A boy on the elevator shoots a ball directly upward, from a height of \(2.0 \mathrm{~m}\) above the elevator floor, just as the elevator floor is \(28 \mathrm{~m}\) above the ground. The initial speed of the ball with respect to the elevator is \(20 \mathrm{~m} / \mathrm{s}\). (a) What maximum height above the ground does the ball reach? (b) How long does the ball take to return to the elevator floor?

You are to throw a ball with a speed of \(12.0 \mathrm{~m} / \mathrm{s}\) at a target that is height \(h=5.00 \mathrm{~m}\) above the level at which you release the ball (Fig. \(4-58\) ). You want the ball's velocity to be horizontal at the instant it reaches the target. (a) At what angle \(\theta\) above the horizontal must you throw the ball? (b) What is the horizontal distance from the release point to the target? (c) What is the speed of the ball just as it reaches the target?

Curtain of death. A large metallic asteroid strikes Earth and quickly digs a crater into the rocky material below ground level by launching rocks upward and outward. The following table gives five pairs of launch speeds and angles (from the horizontal) for such rocks, based on a model of crater formation. (Other rocks, with intermediate speeds and angles, are also launched.) Suppose that you are at \(x=20 \mathrm{~km}\) when the asteroid strikes the ground at time \(t=0\) and position \(x=0\) (Fig. \(4-52\) ) . (a) At \(t=20 \mathrm{~s}\), what are the \(x\) and \(y\) coordinates of the rocks headed in your direction from launches \(A\) through \(E ?\) (b) Plot these coordinates and then sketch a curve through the points to include rocks with intermediate launch speeds and angles. The curve should indicate what you would see as you look up into the approaching rocks. $$ \begin{array}{lcc} \hline \text { Launch } & \text { Speed }(\mathrm{m} / \mathrm{s}) & \text { Angle (degrees) } \\ \hline A & 520 & 14.0 \\ B & 630 & 16.0 \\ C & 750 & 18.0 \\ D & 870 & 20.0 \\ E & 1000 & 22.0 \\ \hline \end{array} $$

The position \(\vec{r}\) of a particle moving in an \(x y\) plane is given by \(\vec{r}=\left(2.00 t^{3}-5.00 t\right) \hat{\mathrm{i}}+\left(6.00-7.00 t^{4}\right) \hat{\mathrm{j}},\) with \(\vec{r}\) in meters and \(t\) in seconds. In unit-vector notation, calculate (a) \(\vec{r},(\mathrm{~b}) \vec{v},\) and (c) \(\vec{a}\) for \(t=2.00 \mathrm{~s}\). (d) What is the angle between the positive direction of the \(x\) axis and a line tangent to the particle's path at \(t=2.00 \mathrm{~s} ?\)

A particle moves horizontally in uniform circular motion, over a horizontal \(x y\) plane. At one instant, it moves through the point at coordinates \((4.00 \mathrm{~m}, 4.00 \mathrm{~m})\) with a velocity of \(-5.00 \hat{\mathrm{i}} \mathrm{m} / \mathrm{s}\) and an acceleration of \(+12.5 \hat{\mathrm{j}} \mathrm{m} / \mathrm{s}^{2} .\) What are the (a) \(x\) and (b) \(y\) coordinates of the center of the circular path?

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