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A ball rolls at a constant velocity of \(1.50 \mathrm{~m} / \mathrm{s}\) at an angle of \(45^{\circ}\) below the \(+x\) -axis in the fourth quadrant. If we take the ball to be at the origin at \(t=0\) what are its coordinates \((x, y) 1.65\) s later?

Short Answer

Expert verified
The coordinates are approximately (1.751, -1.751).

Step by step solution

01

Break down the velocity into components

The velocity vector makes a 45° angle with the x-axis, implying that both the x and y components of the velocity are equal in magnitude due to the symmetry of a 45° angle in a right triangle. The overall velocity magnitude is 1.50 m/s. Therefore, the components are: \[ v_x = v_y = 1.50 \times \cos(45°) = 1.50 \times \sin(45°) = \frac{1.50}{\sqrt{2}} \approx 1.061 \text{ m/s}.\]
02

Determine the direction of the components

Since the velocity is below the x-axis in the fourth quadrant, the x-component of the velocity is positive and the y-component is negative. Hence: \[ v_x = 1.061 \text{ m/s}\] \[ v_y = -1.061 \text{ m/s}.\]
03

Calculate the displacement in x-direction

To find the displacement in the x-direction, use the formula: \( x = v_x \times t \).Plug in the values:\[ x = 1.061 \times 1.65 \approx 1.751 \text{ meters}.\]
04

Calculate the displacement in y-direction

To find the displacement in the y-direction, use the formula: \( y = v_y \times t \).Plug in the values:\[ y = -1.061 \times 1.65 \approx -1.751 \text{ meters}.\]
05

Determine the final coordinates

Add the displacements from the initial position (origin) to find the final coordinates:\[ x_f = 0 + 1.751 = 1.751 \text{ meters} \] \[ y_f = 0 - 1.751 = -1.751 \text{ meters} \] Thus, the final coordinates are approximately \((1.751, -1.751)\).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Understanding Velocity Components
When dealing with motion problems, particularly those in a two-dimensional plane, breaking the overall velocity into its components is essential. Imagine velocity as a vector, which means it has both a magnitude and a direction. For a ball rolling in the fourth quadrant at an angle, we can improve accuracy by focusing on velocity components. This effectively simplifies the problem into manageable parts.
The effective approach is to determine the x and y components of the velocity. These components express how much of the ball's velocity is acting along the horizontal (x-axis) and vertical (y-axis) directions.
  • In our problem, the angle given is 45°, crucial for calculating components because at 45°, the values of sine and cosine are equal. This symmetry allows each component to have equal magnitude.
  • Using trigonometric functions, specifically cosine for the x-component and sine for the y-component, we find each: \[ v_x = v \, \cos(45°) = v_y = v \, \sin(45°). \]
  • For an overall velocity of 1.50 m/s, the components become about 1.061 m/s for both x and y directions, adjusted for their respective signs.
Recognizing these components' direction in a quadrant is key, ensuring the x is positive and y is negative since we're in the fourth quadrant.
Displacement Calculation
Now that we know how to break down the velocity, calculating displacement becomes straightforward. Displacement simply refers to how far an object has moved from its initial position over a given time frame. For these problems, knowing the velocity components lets us quickly find out how much distance was covered in each direction.
To find displacement, multiply the velocity component by time:
  • The displacement in the x-direction, given by \( x = v_x \times t \), results in: \[ x = 1.061 \, \text{m/s} \times 1.65 \, \text{s} \approx 1.751 \, \text{meters}. \]
  • Similarly, for the y-direction using \( y = v_y \times t \), we have: \[ y = -1.061 \, \text{m/s} \times 1.65 \, \text{s} \approx -1.751 \, \text{meters}. \]
Note the negative sign for the y-direction due to moving downward below the x-axis. Using these displacements, always remember they are changes from an initial position, usually from the origin in these setups.
Understanding Coordinate Systems
Coordinate systems form the backbone of analyzing motion in physics, especially in two dimensions. They allow us to visually and mathematically represent positions and movements, breaking down complex trajectories into understandable components.
In this exercise, the ball starts at the origin at time zero, with coordinates (0,0). The coordinate plane is split into four quadrants:
  • First quadrant: both x and y are positive.
  • Fourth quadrant, where our ball moves: x is positive and y is negative.
This structure helps determine the direction of each velocity component. By knowing which direction (positive or negative) each axis moves towards, you can accurately plot the path of an object.
After calculating displacement, finding the coordinates merely involves adjusting from the initial origin location. The new position, ultimately, reflects the total extent of distance traveled in each direction. This method is fundamental in physics problems, providing a clear path from initial standing to a conclusive answer, with the ball at approximately (1.751, -1.751). Remember, coordinate systems are all about understanding the direction and magnitude of every move on a grid.

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Most popular questions from this chapter

A ball rolling on a table has a velocity with rectangular components \(v_{x}=0.60 \mathrm{~m} / \mathrm{s}\) and \(v_{y}=0.80 \mathrm{~m} / \mathrm{s} .\) What is the displacement of the ball in an interval of \(2.5 \mathrm{~s} ?\)

A pouring rain comes straight down with a raindrop speed of \(6.0 \mathrm{~m} / \mathrm{s}\). A woman with an umbrella walks eastward at a brisk clip of \(1.5 \mathrm{~m} / \mathrm{s}\) to get home. At what angle should she tilt her umbrella to get the maximum protection from the rain?

A hockey puck slides along a horizontal ice surface at \(20.0 \mathrm{~m} / \mathrm{s}\), hits a flat vertical wall, and bounces off. Its initial velocity vector makes an angle of \(35^{\circ}\) with the wall and it comes off at an angle of \(25^{\circ}\) moving at \(10.0 \mathrm{~m} / \mathrm{s}\). Choose the \(+x\) -axis to be along the wall in the direction of motion and the \(y\) -axis to be perpendicular (into) to the wall. (a) Write each velocity in unit vector notation. (b) Determine the change in velocity in unit vector notation. (c) Determine the magnitude and direction, relative to the wall, of this velocity change.

For each of the given vectors, give a vector that, when added to it, yields a null vector (a vector with a magnitude of zero). Express the vector in the form other than that in which it is given (component or magnitudeangle): (a) \(\overrightarrow{\mathrm{A}}=4.5 \mathrm{~cm}, 40^{\circ}\) above the \(+x\) -axis; (b) \(\overrightarrow{\mathbf{B}}=(2.0 \mathrm{~cm}) \hat{\mathbf{x}}-(4.0 \mathrm{~cm}) \hat{\mathbf{y}} ;(\mathrm{c}) \overrightarrow{\mathrm{C}}=8.0 \mathrm{~cm}\) at an angle of \(60^{\circ}\) above the \(-x\) -axis.

A stone thrown off a bridge \(20 \mathrm{~m}\) above a river has an initial velocity of \(12 \mathrm{~m} / \mathrm{s}\) at an angle of \(45^{\circ}\) above the horizontal (vFig. 3.33). (a) What is the range of the stone? (b) At what velocity does the stone strike the water?

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