/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 6 A small button placed on a horiz... [FREE SOLUTION] | 91Ó°ÊÓ

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A small button placed on a horizontal rotating platform with diameter \(0.320 \mathrm{~m}\) will revolve with the platform when it is brought up to a speed of 40.0 rev \(/ \mathrm{min},\) provided the button is no more than \(0.150 \mathrm{~m}\) from the axis. (a) What is the coefficient of static friction between the button and the platform? (b) How far from the axis can the button be placed, without slipping, if the platform rotates at \(60.0 \mathrm{rev} / \mathrm{min} ?\)

Short Answer

Expert verified
(a) The coefficient of static friction is approximately 0.167. (b) The button can be 0.066 m from the axis without slipping at 60 rev/min.

Step by step solution

01

Understand the Problem

To solve this problem, we need to determine two things: (a) the coefficient of static friction needed to keep the button from slipping on the rotating platform, and (b) the maximum distance from the axis where the button can be placed without slipping at a given rotation speed.
02

Convert Rotation Rates to Radius, Speed, and Angular Velocity

Convert the rotational speed from revolutions per minute to radians per second. The platform rotates at 40.0 rev/min, which is \[\omega_1 = 40.0 \times \frac{2\pi \, \text{radians}}{60 \, \text{seconds}} = \frac{4\pi}{3} \, \text{rad/s}\] for the first case. The radius for 0.150 m is already provided.
03

Calculate the Required Static Friction for 40 rev/min

Using the formula for centripetal force, \( f_s = m r \omega^2 \), and knowing that the frictional force \( f_s \) must equal the centripetal force for no slip situation. We rearrange to find \(\mu_s = \frac{r \omega^2}{g}\), where \(g = 9.8 \, \text{m/s}^2\). Substitute \( \omega_1 \) and \( r = 0.150 \, \text{m}\).
04

Calculate the Static Friction (a)

Substitute the values into the friction equation:\[\mu_s = \frac{0.150 \times (\frac{4\pi}{3})^2}{9.8} = \frac{0.150 \times (\frac{16\pi^2}{9})}{9.8}\approx 0.167.\]
05

Determine Maximum Distance for 60 rev/min without Slipping (b)

Find the new angular velocity for 60.0 rev/min:\[\omega_2 = 60.0 \times \frac{2\pi}{60} = 2\pi \, \text{rad/s}.\]Solve the rearranged formula for the maximum radius:\[r = \frac{\mu_s g}{\omega_2^2}\]with \(\mu_s \approx 0.167\) from part (a).
06

Calculate Maximum Distance (b)

Substitute the values\[r = \frac{0.167 \times 9.8}{(2\pi)^2} \approx 0.066 \, \text{m}.\] The button can be placed a maximum of approximately 0.066 m from the axis.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Coefficient of Friction
The coefficient of friction is a measure of how two surfaces interact when sliding against each other. In our problem, we deal specifically with static friction, which is the force that prevents an object from moving. For the button not to slip on the rotating platform, the static frictional force must be strong enough to counter the centripetal force trying to push the button outwards.
The coefficient of static friction, denoted as \(\mu_s\), can be calculated using the formula:
  • \( \mu_s = \frac{f_s}{n} \)
where \(f_s\) is the static frictional force and \(n\) is the normal force, which in this case equals \(m \cdot g\), the button's weight. The problem gives us the conditions to solve for this coefficient, requiring us to balance these forces precisely.
Using the given data and the centripetal force formula, we solve for \(\mu_s\) without directly needing the button's mass, since it cancels out in the equation.
Rotational Motion
Understanding rotational motion is crucial to solving problems involving objects on rotating platforms. Rotational motion refers to the movement of an object around a central point or axis. For our problem, the platform's diameter and speed in revolutions per minute play into calculating angular velocity. This is vital because angular velocity tells us how fast an object is moving along a circular path.To convert these speeds into a more usable form for calculations, we use radians per second:
  • 40.0 rev/min converts to \(\frac{4\pi}{3} \text{ rad/s}\)
  • 60.0 rev/min converts to \(2\pi \text{ rad/s}\)
These values then plug into other formulas to find forces acting on the button during its stick to the rotating surface.
Centripetal Force
Centripetal force is the concept that keeps an object moving in a circular path. It always points toward the center of the circle. For our button, centripetal force is what tries to push the button off the platform as it spins.
The amount of this inward force needed is determined by the formula:
  • \( f_c = m r \omega^2 \)
where \(f_c\) is centripetal force, \(m\) is mass, \(r\) is radius, and \(\omega\) is angular velocity. This force is what needs to be countered by static friction to prevent the button from slipping.
In static situations like this, centripetal force is equal to static frictional force as we try to find the necessary coefficient of friction. This harmony allows calculations to isolate the variables dealing with mass and radius to solve for the unknown.
Static Friction
Static friction is the friction force that acts on an object when it is stationary relative to a surface. It is responsible for keeping the button glued to the rotating platform without slipping.
It's important to note that static friction adjusts up to its maximum value, which depends on the coefficient of static friction \(\mu_s\) and the normal force. In our example, static friction matches the centripetal force required to keep the button in place without slipping:
  • \( f_s = m r \omega^2 \)
By equating this with \( \mu_s m g \), we solve for the coefficient of static friction. Here, even though the mass \(m\) of the button isn't known, it cancels out, allowing us to solve for \(\mu_s\) directly. This static friction is crucial to keep the button adhering to the platform as it rotates.
Angular Velocity
Angular velocity is key in rotational dynamics as it measures the rate of rotation. It gives us information on how fast an object travels per unit angle, typically in radians per second. It translates the learned revolutions per minute into a usable form for calculations relating to forces.The conversion from revolutions per minute (rev/min) to radians per second (rad/s) follows:
  • \(\omega_1 = 40 \text{ rev/min} = \frac{4\pi}{3} \text{ rad/s}\)
  • \(\omega_2 = 60 \text{ rev/min} = 2\pi \text{ rad/s}\)
This transformation is essential because formulas such as those for centripetal force rely on the angular velocity in the same units. Understanding and calculating angular velocity correctly forms the backbone of solving most rotational dynamics problems.

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