/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 43 Two projectiles are fired at \(2... [FREE SOLUTION] | 91Ó°ÊÓ

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Two projectiles are fired at \(20 \mathrm{~m} / \mathrm{s}\) from the top a \(50-\mathrm{m}\) -tall building. Projectile \(A\) is fired at an angle of \(30^{\circ}\) above the horizontal, while projectile \(B\) is fired at an angle of \(30^{\circ}\) below the horizontal. Calculate (a) the time for each projectile to hit the ground and (b) the speed at which each hits the ground. What can you conclude about the relationship between the launch angle and the speed at which a projectile hits the ground?

Short Answer

Expert verified
Projectile A hits the ground in 3.78 s at 50.4 m/s. Projectile B hits in 1.92 s at 19.5 m/s. The launch angle affects impact speed significantly.

Step by step solution

01

Resolving Velocities

First, decompose the initial velocity of both projectiles into horizontal and vertical components. Given the initial speed of \(20 \, \text{m/s}\).Projectile A: Angle = \(30^\circ\) above horizontal- Horizontal component: \( v_{Ax} = 20 \cos(30^\circ) = 17.32 \, \text{m/s} \)- Vertical component: \( v_{Ay} = 20 \sin(30^\circ) = 10 \, \text{m/s} \)Projectile B: Angle = \(30^\circ\) below horizontal- Horizontal component: \( v_{Bx} = 20 \cos(30^\circ) = 17.32 \, \text{m/s} \)- Vertical component: \( v_{By} = -20 \sin(30^\circ) = -10 \, \text{m/s} \)
02

Determine Time to Hit the Ground

Use the formula for vertical motion to calculate the time taken for both projectiles to hit the ground:\[ h = v_{y} t + \frac{1}{2} g t^2 \]Where \( h = 50 \, \text{m}\), \( g = 9.8 \, \text{m/s}^2 \).Projectile A:\[ 0 = 50 + 10t - 4.9t^2 \]Solving this quadratic equation gives \( t_A \approx 3.78 \, \text{s} \).Projectile B:\[ 0 = 50 - 10t - 4.9t^2 \]Solving this quadratic equation gives \( t_B \approx 1.92 \, \text{s} \).
03

Calculate Impact Speed

Determine the final velocity vector components for each projectile when they hit the ground, then calculate the magnitude of this vector to find the impact speed.Projectile A:- Final vertical velocity: \( v_{Ayf} = v_{Ay} + gt_A = 10 + 9.8 \times 3.78 = 47.044 \, \text{m/s} \)- Impact speed: \( v_{A} = \sqrt{v_{Ax}^2 + v_{Ayf}^2} = \sqrt{(17.32)^2 + (47.044)^2} \approx 50.4 \, \text{m/s} \)Projectile B:- Final vertical velocity: \( v_{Byf} = v_{By} + gt_B = -10 + 9.8 \times 1.92 = 8.816 \, \text{m/s} \)- Impact speed: \( v_{B} = \sqrt{v_{Bx}^2 + v_{Byf}^2} = \sqrt{(17.32)^2 + (8.816)^2} \approx 19.5 \, \text{m/s} \)
04

Conclusion

Compare the impact speeds:- Projectile A, fired upwards, hits the ground at \(50.4 \, \text{m/s}\), significantly faster than its launch speed.- Projectile B, fired downwards, hits the ground at \(19.5 \, \text{m/s}\), slightly below its initial speed.This demonstrates that projectiles fired upwards (against gravity) have larger impact speeds when reaching the same level, owing to a longer travel time and gravitational acceleration build-up.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Kinematics
Kinematics is an essential branch of physics that deals with the motion of objects without considering the forces causing that motion. In the exercise, the focus is on the motion of projectiles, which are objects thrown into the air and subject to gravity without any propulsion. The kinematic equations help us to analyze such motion by considering the parameters like time, velocity, acceleration, and displacement.
For a projectile, essential kinematic aspects include the initial velocity, often broken into horizontal and vertical components, and the acceleration due to gravity acting downward at approximately 9.8 m/s². Understanding these components helps us predict various outcomes such as how far and how long a projectile travels before hitting the ground and at what speed.
This exercise involves two projectiles fired at different angles, where time to impact and impact speed are derived using kinematics principles. The analysis hinges on knowing how these initial conditions lead to motion described by kinematic equations.
Vector Decomposition
In any projectile motion problem, vector decomposition is a critical step. It involves breaking down the initial velocity vector into its horizontal and vertical components. This breakdown is necessary because the motion in these two perpendicular directions can be analyzed independently.
To decompose a vector, we use trigonometric functions. For a given angle \( \theta \), the horizontal component of the velocity is found using \( v_x = v \cos(\theta) \), and the vertical component using \( v_y = v \sin(\theta) \).
In this scenario, both projectiles are launched with an initial speed of 20 m/s. Projectile A, launched upward, and Projectile B, launched downward, have their velocity components calculated separately due to the difference in angle (30° above or below the horizontal). These components play a crucial role in calculating the projectile's motion over time until it reaches the ground.
Quadratic Equation
The quadratic equation is a fundamental tool in solving problems related to projectile motion. It comes into play primarily when determining the time a projectile takes to hit a designated point, such as the ground in this problem.
The general form of a quadratic equation is \( ax^2 + bx + c = 0 \). In projectile motion, the vertical motion is often expressed as a quadratic because it involves constant acceleration due to gravity. For instance, using the equation \( h = v_y t + \frac{1}{2} g t^2 \), we form a quadratic equation to predict the time of flight. Solving these equations gives the points in time when the projectile reaches specific vertical positions, such as the ground.
In the solution, different quadratic equations are set up for each projectile based on their initial vertical velocities and the height of the drop. These equations are then solved to find the times \( t_A \) and \( t_B \) for projectiles A and B respectively.
Impact Speed
Impact speed refers to the speed at which a projectile strikes the ground. To find this speed, one must determine both the final horizontal and vertical velocity components of the projectile just before the impact.
The horizontal velocity remains constant during the flight due to the absence of horizontal acceleration. However, the vertical velocity changes constantly due to gravitational acceleration. The final vertical velocity can be found using the equation \( v_{yf} = v_{yi} + gt \).
After computing the final velocity components, we find the overall impact speed by considering these components as a vector. The magnitude of this vector is calculated using the Pythagorean theorem: \( v = \sqrt{v_x^2 + v_{yf}^2} \). This gives us the scalar speed at impact.
In the exercise, after all calculations are performed, we see how the impact speeds differ significantly between the two projectiles due to their initial velocity directions and the resulting motion attributed to gravity.

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Most popular questions from this chapter

A military helicopter on a training mission is flying horizontally at a speed of \(60.0 \mathrm{~m} / \mathrm{s}\) when it accidentally drops a bomb (fortunately, not armed) at an elevation of \(300 \mathrm{~m}\). You can ignore air resistance. (a) How much time is required for the bomb to reach the earth? (b) How far does it travel horizontally while falling? (c) Find the horizontal and vertical components of the bomb's velocity just before it strikes the earth. (d) Draw graphs of the horizontal distance versus time and the vertical distance versus time for the bomb's motion. (e) If the velocity of the helicopter remains constant, where is the helicopter when the bomb hits the ground?

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