Chapter 24: Problem 5
Graph a sample space for the experiment: Rolling a die until the first "Six" appears
Short Answer
Expert verified
Graph a tree diagram; each branch extends until reaching a sequence ending in "six."
Step by step solution
01
Understanding the Exercise
We need to graph the sample space for an experiment where a die is rolled repeatedly until a "six" appears. Each outcome will consist of a sequence of rolls ending in a "six".
02
Defining the Sample Space
The sample space consists of all sequences that end with a "six". For example, possible sequences are (6), (1, 6), (2, 6), (3, 2, 6), etc. Each sequence represents a different outcome in the experiment.
03
Constructing the Graph
The graph can be structured as a tree diagram. Each branch of the tree diagram represents a roll of the die with 6 possible outcomes (1 through 6). When a "six" is rolled, the branch terminates, indicating that the desired outcome has been achieved.
04
Illustrating the Initial Rolls
Start with a node (representing the first roll). Draw six branches from this node, one for each possible outcome (1 to 6). If the outcome is a "six", that branch terminates.
05
Expanding the Tree for Non-Sixes
For outcomes 1 through 5, draw additional branches from each node to represent further rolls. Again, each new node has six branches for outcomes 1 through 6. This process continues, expanding the tree, until nodes terminating in "six" are reached.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Sample Space
When we talk about probability and experiments like rolling a die, the term **sample space** is crucial. The sample space is essentially the set of all possible outcomes of a given experiment.
For our exercise, this involves rolling a die until a six appears.
A sample space can be simple or complex, depending on the nature of the experiment. In our exercise, the complexity arises because the die is rolled until a desired outcome (rolling a six) occurs.
Hence, the sample space is a collection of sequences where each sequence must end with the number six.
For example:
For our exercise, this involves rolling a die until a six appears.
A sample space can be simple or complex, depending on the nature of the experiment. In our exercise, the complexity arises because the die is rolled until a desired outcome (rolling a six) occurs.
Hence, the sample space is a collection of sequences where each sequence must end with the number six.
For example:
- (6) – the first roll is a six.
- (1, 6) – the first roll is a one, and the second roll is a six.
- (2, 6) – the second roll is a six after a two on the first roll.
Tree Diagram
To make sense of all these potential outcomes, we often use a **tree diagram**.
A tree diagram visually represents the sample space and helps trace each possible path through an experiment.
For our dice rolling exercise, we start with a single point, the initial roll. This point branches out into six possible outcomes, one for each side of a die.
When a tree diagram is constructed:
A tree diagram visually represents the sample space and helps trace each possible path through an experiment.
For our dice rolling exercise, we start with a single point, the initial roll. This point branches out into six possible outcomes, one for each side of a die.
When a tree diagram is constructed:
- Each branch represents a possible outcome of the die.
- When a "six" comes up, the branch ends since our condition has been met.
- If a roll results in numbers 1 to 5, the experiment continues, and those branches themselves split into another set of six outcomes.
Experimental Outcomes
When engaged in a probability experiment, **experimental outcomes** refer to the final result of a conducted trial. These outcomes are essential as they quantify and qualify the possibilities in our experiment.
In our die-rolling exercise, each sequence of rolls that ends with a six represents a unique experimental outcome. This includes all the possible sequences like (3, 1, 6) or (4, 4, 2, 6), where the outcome finalizes once a six appears.
The idea is straightforward: you keep track of each sequence of numbers rolled until a six is rolled.
In our die-rolling exercise, each sequence of rolls that ends with a six represents a unique experimental outcome. This includes all the possible sequences like (3, 1, 6) or (4, 4, 2, 6), where the outcome finalizes once a six appears.
The idea is straightforward: you keep track of each sequence of numbers rolled until a six is rolled.
- Each outcome tells a story of how many rolls it took to reach that six.
- These outcomes provide insights into the likelihood and patterns observed within the experiment.