Chapter 7: Problem 26
Find the indicated scalar or vector without using \((5),(13)\), or \((15)\). $$ \mathbf{i} \times \mathbf{k}-2(\mathbf{j} \times \mathbf{i}) $$
Short Answer
Expert verified
The result is the vector \(-\mathbf{j} + 2\mathbf{k}\).
Step by step solution
01
Understand the Problem
We need to find the result of the vector expression \( \mathbf{i} \times \mathbf{k} - 2(\mathbf{j} \times \mathbf{i}) \). Here, \( \mathbf{i}, \mathbf{j}, \mathbf{k} \) are the standard unit vectors in three-dimensional space. \( \mathbf{i} \) represents the x-axis, \( \mathbf{j} \) the y-axis, and \( \mathbf{k} \) the z-axis.
02
Compute \( \mathbf{i} \times \mathbf{k} \)
The cross product \( \mathbf{i} \times \mathbf{k} \) results in the vector \( -\mathbf{j} \). This follows the right-hand rule for cross products in three-dimensional space.
03
Compute \( \mathbf{j} \times \mathbf{i} \)
The cross product \( \mathbf{j} \times \mathbf{i} \) results in the vector \( -\mathbf{k} \). This is again using the right-hand rule for cross products.
04
Multiply by Scalar
Now compute \(-2(\mathbf{j} \times \mathbf{i})\). Since \( \mathbf{j} \times \mathbf{i} = -\mathbf{k} \), we multiply by \(-2\): \(-2)(-\mathbf{k}) = 2\mathbf{k}\).
05
Combine Results
Finally, substitute the computed values back into the expression. We have \( \mathbf{i} \times \mathbf{k} = -\mathbf{j} \) and \(-2(\mathbf{j} \times \mathbf{i}) = 2\mathbf{k}\). Therefore, the expression \( \mathbf{i} \times \mathbf{k} - 2(\mathbf{j} \times \mathbf{i}) = -\mathbf{j} + 2\mathbf{k} \). This simplifies to \(-\mathbf{j} + 2\mathbf{k}\), which is a vector.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Cross Product
The cross product is a fundamental operation in vector calculus used to find a vector that is perpendicular to two given vectors. Unlike the dot product, which results in a scalar, the cross product results in a vector. It is notably used in physics and engineering to determine the torque or rotational effect.
To compute the cross product of two vectors \( \mathbf{A} \) and \( \mathbf{B} \), represented by \( \mathbf{A} \times \mathbf{B} \), follow these rules:
To compute the cross product of two vectors \( \mathbf{A} \) and \( \mathbf{B} \), represented by \( \mathbf{A} \times \mathbf{B} \), follow these rules:
- It is only defined in three-dimensional space.
- It results in a vector perpendicular to both \( \mathbf{A} \) and \( \mathbf{B} \).
- The magnitude of the cross product is given by \( |\mathbf{A} \times \mathbf{B}| = |\mathbf{A}| |\mathbf{B}| \sin(\theta) \), where \( \theta \) is the angle between the vectors.
- \( \mathbf{i} \times \mathbf{j} = \mathbf{k} \)
- \( \mathbf{j} \times \mathbf{k} = \mathbf{i} \)
- \( \mathbf{k} \times \mathbf{i} = \mathbf{j} \)
- Notably, \( \mathbf{i} \times \mathbf{k} = -\mathbf{j} \) as seen in the given problem.
Unit Vectors
Unit vectors are vectors with a magnitude of one and they are significant in describing directions in space. In three-dimensional space, the most common unit vectors are \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \). Each of these vectors points in the positive direction of the x, y, and z axes respectively.
Unit vectors are essential in simplifying problems involving vector operations, like the cross product, by providing a clear and straightforward directional component to deal with.
- \( \mathbf{i} = (1, 0, 0) \) represents the x-axis.
- \( \mathbf{j} = (0, 1, 0) \) represents the y-axis.
- \( \mathbf{k} = (0, 0, 1) \) represents the z-axis.
Unit vectors are essential in simplifying problems involving vector operations, like the cross product, by providing a clear and straightforward directional component to deal with.
Right-Hand Rule
The right-hand rule is a simple tool used to determine the direction of the resultant vector when calculating the cross product. It ensures consistency and accuracy in assessing vector directions in three-dimensional space.
To apply the right-hand rule:
This rule is essential for ensuring that vector directions are calculated correctly in a consistent manner, especially when visualizing and dealing with complex vector problems.
To apply the right-hand rule:
- Align your right hand's thumb with the first vector \( \mathbf{A} \).
- Align your right hand's fingers with the second vector \( \mathbf{B} \).
- Your palm will naturally face in the direction of \( \mathbf{A} \times \mathbf{B} \), indicating the vector perpendicular to both.
This rule is essential for ensuring that vector directions are calculated correctly in a consistent manner, especially when visualizing and dealing with complex vector problems.
Three-Dimensional Space
Three-dimensional space is an essential concept in mathematics and physics, where points are described using three coordinates: x, y, and z. This space allows us to visualize objects and their interactions in a more realistic context, compared to two-dimensional space.
In mathematical terms, three-dimensional space can be represented using unit vectors \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \), each pointing along one of the axes:
Three-dimensional space is crucial for accurately describing real-world scenarios, such as the movement of objects, allowing us to apply mathematical principles effectively to other sciences and engineering fields.
In mathematical terms, three-dimensional space can be represented using unit vectors \( \mathbf{i}, \mathbf{j}, \text{ and } \mathbf{k} \), each pointing along one of the axes:
- The x-axis is horizontal and runs left to right.
- The y-axis is vertical and runs up and down.
- The z-axis adds depth, running forward and backward.
Three-dimensional space is crucial for accurately describing real-world scenarios, such as the movement of objects, allowing us to apply mathematical principles effectively to other sciences and engineering fields.