Chapter 11: Problem 16
a. Find the area of the triangle determined by the points \(P, Q\) and \(R\) b. Find a unit vector perpendicular to plane \(P Q R\) $$P(1,1,1), \quad Q(2,1,3), \quad R(3,-1,1)$$
Short Answer
Expert verified
The area of triangle PQR is \(\sqrt{6}\). A unit vector perpendicular to the plane is \((-\frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}}, -\frac{1}{\sqrt{6}})\).
Step by step solution
01
Find Vectors PQ and PR
First, we calculate the vectors \( \overrightarrow{PQ} \) and \( \overrightarrow{PR} \) using the coordinates of points \( P, Q, \) and \( R \).\[ \overrightarrow{PQ} = Q - P = (2-1, 1-1, 3-1) = (1, 0, 2) \]\[ \overrightarrow{PR} = R - P = (3-1, -1-1, 1-1) = (2, -2, 0) \]
02
Calculate the Cross Product PQ × PR
The area of the parallelogram defined by \( \overrightarrow{PQ} \) and \( \overrightarrow{PR} \) is given by their cross product. Find \( \overrightarrow{PQ} \times \overrightarrow{PR} \):\[ \overrightarrow{PQ} \times \overrightarrow{PR} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \1 & 0 & 2 \2 & -2 & 0 \\end{vmatrix} \]Calculating the determinant, we get:\[ \overrightarrow{PQ} \times \overrightarrow{PR} = \mathbf{i}(0 - 4) - \mathbf{j}(2 - 4) + \mathbf{k}(-2 - 0) = (-4, 2, -2) \]
03
Calculate Triangle Area with Cross Product
The area of triangle \( \triangle PQR \) is half of the area of the parallelogram. Calculate the magnitude of the cross product:\[ \left| \overrightarrow{PQ} \times \overrightarrow{PR} \right| = \sqrt{(-4)^2 + 2^2 + (-2)^2} = \sqrt{16 + 4 + 4} = \sqrt{24} = 2 \sqrt{6} \]Thus, the area of the triangle is:\[ \text{Area} = \frac{1}{2} \times 2 \sqrt{6} = \sqrt{6} \]
04
Find Unit Vector Perpendicular to Plane
To find the unit vector perpendicular to the plane, we normalize the cross product \( \overrightarrow{PQ} \times \overrightarrow{PR} = (-4, 2, -2) \).Calculate its magnitude:\[ \left| (-4, 2, -2) \right| = \sqrt{(-4)^2 + 2^2 + (-2)^2} = \sqrt{24} = 2 \sqrt{6} \]Thus, the unit vector is:\[ \mathbf{n} = \frac{1}{2\sqrt{6}}(-4, 2, -2) = \left( -\frac{2}{\sqrt{6}}, \frac{1}{\sqrt{6}}, -\frac{1}{\sqrt{6}} \right) \]
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Cross Product
In vector calculus, the cross product is a crucial operation used primarily to find a vector that is perpendicular to two given vectors. It is denoted by "\( \times \)" and the result is a vector rather than a scalar, making it different from the dot product, which yields a scalar.
- The cross product is defined only in three-dimensional space.
- The formula for the cross product of two vectors \( \mathbf{a} = (a_1, a_2, a_3) \) and \( \mathbf{b} = (b_1, b_2, b_3) \) can be expressed in determinant form:
- The direction of the resulting vector follows the right-hand rule. Curl your fingers from \( \mathbf{a} \) towards \( \mathbf{b} \); your thumb points in the direction of \( \mathbf{a} \times \mathbf{b} \).
- The magnitude of the cross product gives the area of the parallelogram formed by the vectors \( \mathbf{a} \) and \( \mathbf{b} \).
Triangle Area
The area of a triangle in space can be handily determined using vectors and the cross product. If you have a triangle formed by three points, say \( P, Q, \) and \( R \), use vectors to find the solution.
- First, form two vectors using the triangle's vertices, such as \( \overrightarrow{PQ} \) and \( \overrightarrow{PR} \).
- The cross product \( \overrightarrow{PQ} \times \overrightarrow{PR} \) gives a vector perpendicular to the plane of the triangle, with a magnitude equal to the area of the parallelogram they outline.
- Calculate the magnitude of the cross product.
- Since the area of the triangle is half of the parallelogram, divide this magnitude by two.
Unit Vector
A unit vector is a vector with a magnitude of 1, used primarily to denote direction. When dealing with planes, it's often necessary to find a unit vector perpendicular to the given plane. This involves normalizing any vector perpendicular to the plane, which is frequently a result of a cross product calculation.
- To find a unit vector, first calculate the magnitude of the vector you're normalizing.
- Divide each component of the vector by the magnitude to get the unit vector.