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In Exercises 21-40, convert each point given in polar coordinates to exact rectangular coordinates. $$ \left(8, \frac{\pi}{3}\right) $$

Short Answer

Expert verified
The rectangular coordinates are \((4, 4\sqrt{3})\).

Step by step solution

01

Understand the Polar to Rectangular Conversion

Polar coordinates are given as \((r, \theta)\), where \(r\) is the radius and \(\theta\) is the angle. Rectangular coordinates \((x, y)\) can be found using the formulas: - \(x = r \cdot \cos(\theta)\)- \(y = r \cdot \sin(\theta)\).
02

Substitute Values into the Formulas

For the polar coordinates \((8, \frac{\pi}{3})\), substitute \(r = 8\) and \(\theta = \frac{\pi}{3}\) into the formulas: \[x = 8 \cdot \cos\left(\frac{\pi}{3}\right)\]\[y = 8 \cdot \sin\left(\frac{\pi}{3}\right)\]
03

Calculate the Cosine and Sine Values

Recall the values of trigonometric functions for special angles:- \(\cos\left(\frac{\pi}{3}\right) = \frac{1}{2}\)- \(\sin\left(\frac{\pi}{3}\right) = \frac{\sqrt{3}}{2}\). Substitute these into the equations from Step 2.
04

Perform the Multiplications

Calculate the values of \(x\) and \(y\):- \(x = 8 \cdot \frac{1}{2} = 4\)- \(y = 8 \cdot \frac{\sqrt{3}}{2} = 4\sqrt{3}\).
05

Write the Final Rectangular Coordinates

The rectangular coordinates are \((x, y) = (4, 4\sqrt{3})\).

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Polar Coordinates
Polar coordinates are a way of representing points in a plane using two values: the radius and the angle. Think of it like having a fixed point, called the origin, and describing how far away a point is from it (the radius), and which direction you turn to face that point (the angle). The radius \(r\) tells you how far you need to go from the origin. The angle \(\theta\) tells you which direction, in terms of rotation, you need to go from the positive x-axis.

  • Radius \(r\): The distance from the origin.
  • Angle \(\theta\): Measured in radians or degrees, it's the rotation from the positive x-axis.
Polar coordinates are more convenient than rectangular coordinates when dealing with circular motions or rotations.
Rectangular Coordinates
Rectangular coordinates, also known as Cartesian coordinates, are a system that uses two numbers, \(x\) and \(y\), to describe a point in a plane. Think of it as drawing a line horizontally (x-axis) and vertically (y-axis) from the origin and pinpointing where they meet.

  • X-coordinate \(x\): Horizontal position from the origin, positive to the right and negative to the left.
  • Y-coordinate \(y\): Vertical position from the origin, positive upwards and negative downwards.
This system is great for describing straight-line distances and has extensive uses in geometry and algebra. It's especially helpful in plotting graphs and solving equations that involve linear relationships between two variables.
Trigonometric Functions
Trigonometric functions, including sine and cosine, relate angles of a triangle to the lengths of its sides. They are incredibly useful in the conversion between polar and rectangular coordinates. These functions help us understand the relationship between the sides and angles of right triangles.

  • Cosine, \(\cos\,\theta\): The ratio of the adjacent side to the hypotenuse.
  • Sine, \(\sin\,\theta\): The ratio of the opposite side to the hypotenuse.
In the context of polar to rectangular conversion, \(\cos(\theta)\) provides how much of the point's position lies on the x-axis while \(\sin(\theta)\) provides how much lies on the y-axis. These functions are key to accurately translating between different coordinate systems.

Special angles, like \(\frac{\pi}{3}\), often have values that are fundamental, such as \(\cos\left(\frac{\pi}{3}\right) = \frac{1}{2}\) and \(\sin\left(\frac{\pi}{3}\right) = \frac{\sqrt{3}}{2}\). Remember these values as they often appear in problems involving trigonometric functions.
Coordinate Conversion
The process of converting polar coordinates to rectangular coordinates involves using trigonometric functions to transform one representation into another. This is done by applying the formulas \[x = r \cdot \cos(\theta)\]\[y = r \cdot \sin(\theta)\] where \(r\) is the radius and \(\theta\) is the angle given in polar coordinates.

The challenge is to substitute the known values of \(r\) and \(\theta\) into these equations to find \(x\) and \(y\). By understanding the trigonometric functions involved, you easily compute their values and thus find the rectangular coordinates for any point.

Here’s a quick way to do it:
  • Plug in \(r\) and \(\theta\) into the formulas.
  • Calculate \(\cos(\theta)\) and \(\sin(\theta)\).
  • Multiply these by \(r\) to find \(x\) and \(y\).
This conversion is essential in many fields like physics and engineering where different coordinate systems are used to simplify problems. It’s a fundamental skill in tackling problems involving different geometrical representations.

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Most popular questions from this chapter

For Exercises 77 and 78, refer to the following: The sword artistry of the samurai is legendary in Japanese folklore and myth. The elegance with which a samurai could wield a sword rivals the grace exhibited by modern figure skaters. In more modern times, such legends have been rendered digitally in many different video games (e.g., Ominusha). In order to make the characters realistically move across the screen-and in particular, wield various sword motions true to the legends-trigonometric functions are extensively used in constructing the underlying graphics module. One famous movement is a figure eight, swept out with two hands on the sword. The actual path of the tip of the blade as the movement progresses in this figure-eight motion depends essentially on the length \(L\) of the sword and the speed with which the figure is swept out. Such a path is modeled using a polar equation of the form \(r^{2}(\theta)=L \cos (A \theta)\) or \(r^{2}(\theta)=L \sin (A \theta), \theta_{1} \leq \theta \leq \theta_{2}\). Video Games. Graph the following equations: a. \(r^{2}(\theta)=5 \cos \theta, 0 \leq \theta \leq 2 \pi\) b. \(r^{2}(\theta)=5 \cos (2 \theta), 0 \leq \theta \leq \pi\) c. \(r^{2}(\theta)=5 \cos (4 \theta), 0 \leq \theta \leq \frac{\pi}{2}\) What do you notice about all of these graphs? Suppose that the movement of the tip of the sword in a game is governed by these graphs. Describe what happens if you change the domain in (b) and (c) to \(0 \leq \theta \leq 2 \pi\).

Algebraically, find the polar coordinates \((r, \theta)\) where \(0 \leq \theta<2 \pi\) that the graphs \(r_{1}=1-2 \sin (2 \theta)\) and \(r_{2}=1-2 \cos (2 \theta)\) have in common.

For Exercises 75 and 76, refer to the following: Many microphone manufacturers advertise their exceptional pickup capabilities that isolate the sound source and minimize background noise. The name of these microphones comes from the pattern formed by the range of the pickup. Cardioid Pickup Pattern. Graph the cardioid curve to see what the range of a microphone might look like: \(r=-4-4 \sin \theta\).

In Exercises 1-20, graph the curve defined by the following sets of parametric equations. Be sure to indicate the direction of movement along the curve. $$ x=4 \cos (2 t), y=t, t \text { in }[0,2 \pi] $$

In Exercises 21-36, each set of parametric equations defines a plane curve. Find an equation in rectangular form that also corresponds to the plane curve. $$ x=\sin t, y=\sin t $$

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