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Sketch the coordinate axes and then include the vectors \(\mathbf{u}, \mathbf{v},\) and \(\mathbf{u} \times \mathbf{v}\) as vectors starting at the origin. $$\mathbf{u}=\mathbf{i}+\mathbf{j}, \quad \mathbf{v}=\mathbf{i}-\mathbf{j}$$

Short Answer

Expert verified
Vectors \(\mathbf{u}\) and \(\mathbf{v}\) lie in the xy-plane; \(\mathbf{u} \times \mathbf{v}\) is along -z-axis.

Step by step solution

01

Sketch the Coordinate Axes

Draw a 3D coordinate system with the x-axis, y-axis, and z-axis clearly labeled. The x-axis lies on the horizontal plane, the y-axis on the vertical plane, and the z-axis comes perpendicular to both the x-axis and y-axis.
02

Determine Vector u and v

Given \(\mathbf{u}=\mathbf{i}+\mathbf{j}\) and \(\mathbf{v}=\mathbf{i}-\mathbf{j}\), where \(\mathbf{i}\) is the unit vector in the x-direction and \(\mathbf{j}\) is the unit vector in the y-direction. So, \[ \mathbf{u} = \begin{bmatrix} 1 \ 1 \ 0 \end{bmatrix} \] and \[ \mathbf{v} = \begin{bmatrix} 1 \ -1 \ 0 \end{bmatrix} \].
03

Sketch Vectors u and v

Draw \(\mathbf{u}\) starting at the origin and going to the point (1,1,0) and \(\mathbf{v}\) starting at the origin going to (1,-1,0). Vector \(\mathbf{u}\) will point diagonally upwards in the xy-plane, and vector \(\mathbf{v}\) points diagonally downwards.
04

Calculate the Cross Product u × v

The cross product \(\mathbf{u} \times \mathbf{v}\) is calculated using the determinant:\[\mathbf{u} \times \mathbf{v} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 1 & 1 & 0 \ 1 & -1 & 0 \end{vmatrix} = (0) \mathbf{i} - (0) \mathbf{j} + (-2) \mathbf{k}\]Therefore, \(\mathbf{u} \times \mathbf{v} = -2\mathbf{k}\), which is along the negative z-axis.
05

Sketch the Cross Product Vector

Draw \(\mathbf{u} \times \mathbf{v} = -2\mathbf{k}\) starting at the origin and extending two units in the negative z-direction. This vector is perpendicular to both \(\mathbf{u}\) and \(\mathbf{v}\), pointing downwards along the z-axis.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Cross Product
The cross product, also known as the vector product, is a fundamental operation in vector calculus involving two vectors. It results in a third vector that is perpendicular to the plane formed by the original two vectors.
To calculate the cross product, we use the determinant of a matrix that includes the unit vectors and the components of the vectors in question.
  • The formula for the cross product of two vectors \( \mathbf{u} = \langle u_1, u_2, u_3 \rangle \) and \( \mathbf{v} = \langle v_1, v_2, v_3 \rangle \) is given by:
\[\mathbf{u} \times \mathbf{v} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \ u_1 & u_2 & u_3 \ v_1 & v_2 & v_3 \\end{vmatrix} = (u_2v_3 - u_3v_2)\mathbf{i} - (u_1v_3 - u_3v_1)\mathbf{j} + (u_1v_2 - u_2v_1)\mathbf{k}\]
  • The result of the cross product is always orthogonal to both input vectors, making it invaluable in geometry and physics for determining the orientation and rotation of objects in space.
  • Magnitude of the cross product is equal to the area of the parallelogram formed by the two vectors, providing a geometric interpretation of its value.
Coordinate System
A coordinate system is a method to determine the position of a point in space. In the three-dimensional context, the most common system used is the Cartesian coordinate system, defined by three perpendicular axes: the x-axis, the y-axis, and the z-axis.
This 3D space allows for the unique representation of any point or vector where:
  • The x-axis typically runs horizontally.
  • The y-axis usually runs vertically.
  • The z-axis runs perpendicular to the plane formed by the x and y axes.
Using this system, we can express vectors and solve geometric problems by simply describing their components relative to these axes.
A vector, such as \( \mathbf{v} = \mathbf{i} - \mathbf{j} \), is represented by its xi, yj, and zk components, allowing us to effectively map and calculate spatial relationships.
3D Vectors
Three-dimensional vectors, or 3D vectors, are a foundational element in vector calculus, allowing us to describe points and movement in space.
A 3D vector is characterized by three components that represent its direction and magnitude along the x, y, and z axes respectively.
  • Notated usually as \( \mathbf{v} = \langle x, y, z \rangle \), each component indicates how far the vector extends in each direction.
  • Through algebraic manipulations, like addition, scalar multiplication, and cross product, we can analyze and visualize vectors and determine complex spatial relationships.
When dealing with vectors like \( \mathbf{u} = \mathbf{i} + \mathbf{j} \) and \( \mathbf{v} = \mathbf{i} - \mathbf{j} \), we comprehend their orientation in the xy-plane. The third component, which is zero, confirms they lie flat in that plane.
This zero z-component indicates their exclusion from the z-plane until an operation like the cross product reveals their extrinsic relationship in three-dimensional space.

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