Chapter 12: Problem 9
In Exercises \(9 - 14 ,\) sketch the coordinate axes and then include the vectors \(\mathbf { u } , \mathbf { v } ,\) and \(\mathbf { u } \times \mathbf { v }\) as vectors starting at the origin. $$ \mathbf { u } = \mathbf { i } , \quad \mathbf { v } = \mathbf { j } $$
Short Answer
Expert verified
Vectors \( \mathbf{u} = \mathbf{i} \), \( \mathbf{v} = \mathbf{j} \), and \( \mathbf{u} \times \mathbf{v} = \mathbf{k} \) are represented respectively along x, y, and z axes.
Step by step solution
01
Identify Vectors
First, identify the given vectors. Here, \( \mathbf{u} = \mathbf{i} \) is the unit vector along the x-axis, and \( \mathbf{v} = \mathbf{j} \) is the unit vector along the y-axis.
02
Sketch the Coordinate Axes
Draw the x-axis and y-axis on a piece of graph paper or use graphing software. Label the horizontal line as the x-axis and the vertical line as the y-axis, both passing through the origin \((0, 0)\).
03
Draw Vector \(\mathbf{u}\)
Since \( \mathbf{u} = \mathbf{i} \) is a unit vector in the x-direction, draw a line from the origin \((0, 0)\) to the point \((1, 0)\) on the x-axis.
04
Draw Vector \(\mathbf{v}\)
Since \( \mathbf{v} = \mathbf{j} \) is a unit vector in the y-direction, draw a line from the origin \((0, 0)\) to the point \((0, 1)\) on the y-axis.
05
Calculate \(\mathbf{u} \times \mathbf{v}\)
Use the formula for the cross product of two vectors: \( \mathbf{u} \times \mathbf{v} = \det \begin{pmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ 1 & 0 & 0 \ 0 & 1 & 0 \end{pmatrix} = \mathbf{k} \). This result points in the positive z-direction.
06
Draw \(\mathbf{u} \times \mathbf{v}\)
Since \( \mathbf{u} \times \mathbf{v} = \mathbf{k} \) is a unit vector in the z-direction, represent it as an upward or outward (depending on your view) arrow from the origin \((0, 0, 0)\). This is perpendicular to the x-y plane.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Coordinate Axes
When working with vectors, the coordinate axes are essential references. In a standard three-dimensional Cartesian coordinate system, there are three axes:
Each vector can be expressed in terms of these axes using its components. For example, a vector \( \mathbf{u} \) can be expressed as \( \mathbf{u} = u_x \mathbf{i} + u_y \mathbf{j} + u_z \mathbf{k} \), where \( \mathbf{i}, \mathbf{j}, \) and \( \mathbf{k} \) are unit vectors along the x, y, and z axes respectively.
- x-axis: This is usually the horizontal axis, pointing to the right.
- y-axis: The vertical axis, often pointing upwards.
- z-axis: This axis comes out of the plane formed by the x and y axes. It usually points towards us.
Each vector can be expressed in terms of these axes using its components. For example, a vector \( \mathbf{u} \) can be expressed as \( \mathbf{u} = u_x \mathbf{i} + u_y \mathbf{j} + u_z \mathbf{k} \), where \( \mathbf{i}, \mathbf{j}, \) and \( \mathbf{k} \) are unit vectors along the x, y, and z axes respectively.
Unit Vectors
Unit vectors are vectors with a magnitude of one. They are used to denote directions along the coordinate axes and are the building blocks for any vector in three-dimensional space. The three main unit vectors are:
- \( \mathbf{i} \): Represents a unit vector in the direction of the x-axis. Its coordinates are \((1, 0, 0)\).
- \( \mathbf{j} \): Represents a unit vector in the direction of the y-axis, having coordinates \((0, 1, 0)\).
- \( \mathbf{k} \): Represents a unit vector in the direction of the z-axis. Its coordinates are \((0, 0, 1)\).
Determinant
The determinant plays a key role in finding the cross product of two vectors. A determinant is a special number calculated from a square matrix. For three-dimensional vectors, the cross product involves a 3x3 determinant:\[\det \begin{pmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \ u_x & u_y & u_z \ v_x & v_y & v_z \end{pmatrix} \]This setup allows us to compute the vector \( \mathbf{u} \times \mathbf{v} \). The determinant essentially helps us derive the new vector, which is perpendicular to both original vectors. For our specific vectors \( \mathbf{u} = \mathbf{i} \) and \( \mathbf{v} = \mathbf{j} \), the determinant method yields the result \( \mathbf{k} \), showing that the cross product points in the positive z-direction. Understanding the mechanics of the determinant makes calculating cross products straightforward.
Three-Dimensional Vectors
Three-dimensional vectors are essential components in physics, engineering, and mathematics. They have distinct properties that make them powerful tools for representing quantities in space. A three-dimensional vector can be written as \( \mathbf{v} = v_x \mathbf{i} + v_y \mathbf{j} + v_z \mathbf{k} \), where \( v_x, v_y, \) and \( v_z \) are the components of the vector along the respective axes.
- Length: Calculated using the formula \( \sqrt{v_x^2 + v_y^2 + v_z^2} \) which gives the Euclidean distance from the origin.
- Direction: Indicated by the unit vector form of the vector, which is given by normalizing it i.e. dividing each component by the vector's length.