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Involve computing expected values in games of chance. A game is played using one die. If the die is rolled and shows 1 , the player wins \(\$ 1\); if 2 , the player wins \(\$ 2\); if 3 , the player wins \(\$ 3\). If the die shows 4,5 , or 6 , the player wins nothing. If there is a charge of \(\$ 1.25\) to play the game, what is the game's expected value? What does this value mean?

Short Answer

Expert verified
The expected value of the game is -\$0.25. This means that on average, for every game played, the player will lose \$0.25.

Step by step solution

01

Identify the Outcomes and Their Probabilities

The outcomes of this game are determined by rolling the die, which can result in any number from 1 to 6. On rolling a 1, 2, or 3, the player wins an amount in dollars equal to the rolled number. On rolling a 4, 5, or 6, the player wins no cash. For each roll, the probability of each outcome is \(\frac{1}{6}\) as a die has 6 faces.
02

Calculate the Return for Each Event

The return from each event is the win minus the cost to play. The cost to play the game is $1.25 for each roll.For a roll resulting in 1, the return is $1 - $1.25 = - $0.25.For a roll resulting in 2, the return is $2 - $1.25 = $0.75.For a roll resulting in 3, the return is $3 - $1.25 = $1.75.For a roll resulting in 4, 5, or 6, the return is $0 - $1.25 = - $1.25.
03

Compute the Expected Value of the Game

The expected return of the game is the sum over all outcomes of the (return for each outcome * the probability of that outcome). Hence, Expected Value = \(\frac{-0.25}{6} + \frac{0.75}{6} + \frac{1.75}{6} + \frac{-1.25}{6} + \frac{-1.25}{6} + \frac{-1.25}{6}\) = - \$0.25

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Probability
When we talk about probability in games of chance, we're exploring how likely certain outcomes are. Take the roll of a die, for instance. A standard die has six equally likely outcomes, ranging from 1 to 6. Since all faces have an equal chance of landing face up, the probability of any single outcome is one out of six, or \( \frac{1}{6} \).

In the context of our game, the chances of rolling a 1, 2, or 3 are the same as rolling a 4, 5, or 6. However, the impact of these rolls is not the same due to the rules of the game. Understanding the probability of each outcome is the foundation upon which we assess a game's fairness or the expected results over time. It's worth noting that probability does not predict individual events but gives a measure of the likelihood of different results over many repetitions.
Random Variables
A random variable is a numerical description of the outcome of a statistical experiment, such as rolling a die in our game. Each potential outcome of the experiment corresponds to a different value of the random variable. For instance, rolling a 1, 2, or 3 on the die can be seen as random variables that result in winning \( \$1 \), \( \$2 \), and \( \$3 \), respectively.

In the given game, we have a random variable that represents the net gain or loss of the player for each roll. Since the outcomes are directly related to the numbers on the die, this random variable converts the non-numeric outcome of a die roll into a monetary gain or loss. It's an essential concept for translating the abstract notions of chance into concrete numerical values that can be analyzed and predicted.
Mathematical Expectation
Mathematical expectation, or expected value, is a critical concept when assessing games of chance. It represents the average amount one can expect to win or lose per bet if the bet is repeated many times. The expected value is calculated by multiplying each possible outcome by its associated probability and then summing all these values.

In this game, the expected value reflects the average monetary return for each game played, taking into account the cost to play and the possible winnings. It's determined by considering the amount won or lost for each roll of the die and then accounting for the probability of each of those rolls occurring. The results tell us whether the player is likely to gain money over time or lose it. In our example, with the expected value being less than zero, it suggests that the game, on average, is a losing proposition for the player when played multiple times.

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Most popular questions from this chapter

32\. This activity is a group research project intended for people interested in games of chance at casinos The research should culminate in a seminar on games of chance and their expected values. The seminar is intended to last about 30 minutes and should result in an interesting and informative presentation made to the entire class. Each member of the group should research a game available at a typical casino. Describe the game to the class and compute its expected value. After each member has done this, so that class members now have an idea of those games with the greatest and smallest house advantages, a final group member might want to research and present ways for currently treating people whose addiction to these games has caused their lives to swirl out of control.

Exercises 15-19 involve computing expected values in games of chance. A game is played using one die. If the die is rolled and shows 1 , the player wins \(\$ 5\). If the die shows any number other than 1 , the player wins nothing. If there is a charge of \(\$ 1\) to play the game, what is the game's expected value? What does this value mean?

Consider a political discussion group consisting of 5 Democrats, 6 Republicans, and 4 Independents. Suppose that two group members are randomly selected, in succession, to attend a political convention. Find the probability of selecting two Republicans.

One card is randomly selected from a deck of cards. Find the odds against drawing a black king.

In Exercises 27-30, you are dealt one card from a 52-card deck Find the probability that you are dealt a card greater than 2 and less than 7 , or a diamond.

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