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Find the direction cosines and direction angles for the position vector to the given point. $$(5,7,-1)$$

Short Answer

Expert verified
The direction cosines are approximately \(\cos(\alpha) = \frac{5}{\sqrt{75}}\), \(\cos(\beta) = \frac{7}{\sqrt{75}}\), \(\cos(\gamma) = \frac{-1}{\sqrt{75}}\). The direction angles are \(\alpha = \arccos\left(\frac{5}{\sqrt{75}}\right)\), \(\beta = \arccos\left(\frac{7}{\sqrt{75}}\right)\), \(\gamma = \arccos\left(\frac{-1}{\sqrt{75}}\right)\).

Step by step solution

01

Calculate the Magnitude of the Vector

First, find the magnitude (length) of the position vector \(\vec{OP} = (5, 7, -1)\). The magnitude, denoted as \(||\vec{OP}||\), is calculated using the Euclidean norm: \(||\vec{OP}|| = \sqrt{5^2 + 7^2 + (-1)^2} = \sqrt{25 + 49 + 1} = \sqrt{75}.\)
02

Find the Direction Cosines

The direction cosines are the cosines of the angles that the vector makes with the positive x, y, and z-axes. These are denoted by \(\cos(\alpha)\), \(\cos(\beta)\), and \(\cos(\gamma)\) respectively, where \(\alpha\), \(\beta\), and \(\gamma\) are the direction angles. They are found using the components of the vector and its magnitude: \(\cos(\alpha) = \frac{5}{\sqrt{75}}\), \(\cos(\beta) = \frac{7}{\sqrt{75}}\), \(\cos(\gamma) = \frac{-1}{\sqrt{75}}.\)
03

Calculate the Direction Angles

The direction angles \(\alpha\), \(\beta\), and \(\gamma\) are the angles between the vector and the positive x, y, and z-axes, respectively. They can be calculated using the inverse cosine (arccos) of the direction cosines: \(\alpha = \arccos\left(\frac{5}{\sqrt{75}}\right)\), \(\beta = \arccos\left(\frac{7}{\sqrt{75}}\right)\), \(\gamma = \arccos\left(\frac{-1}{\sqrt{75}}\right).\) In degrees, these might be approximated using a calculator.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Vector Magnitude Calculation
Understanding the calculation of vector magnitude is fundamental in various fields such as physics, engineering, and computer science. In simple terms, the magnitude of a vector represents its length or size. For a three-dimensional vector represented by coordinates \( (x, y, z) \), the magnitude is calculated using the Pythagorean theorem extended into three dimensions. This calculation is often referred to as the Euclidean norm.

The magnitude \( ||\vec{OP}|| \) of vector \( \vec{OP} = (x, y, z) \) is given by the square root of the sum of the squares of its components:\[ ||\vec{OP}|| = \sqrt{x^2 + y^2 + z^2} \].
In our exercise, \( \vec{OP} = (5, 7, -1) \) and its magnitude is calculated as \( ||\vec{OP}|| = \sqrt{5^2 + 7^2 + (-1)^2} = \sqrt{75} \).

It's essential for students to practice this calculation as it is a key step in many applications, including finding direction cosines and angles in vector analysis.
Euclidean Norm
The Euclidean norm or Euclidean length is a measure of the 'straight-line' distance from the origin to a point in Euclidean space. It is the most common way to measure vector magnitude and is named after the Greek mathematician Euclid.

For a vector \( \vec{OP} \) with components \( (x, y, z) \), the Euclidean norm is denoted as \( ||\vec{OP}|| \) and calculated by the square root of the sum of the squares of its components, expressed mathematically as \( ||\vec{OP}|| = \sqrt{x^2 + y^2 + z^2} \).
This concept is rooted in the intuitive notion of distance in the physical space we inhabit. Understanding the Euclidean norm is crucial when dealing with physical problems, solving optimization issues, or even navigating in three-dimensional computer graphics. It is important to note that while the Euclidean norm is straightforward in a three-dimensional space, the same principles apply to any number of dimensions, making it a powerful tool in higher-dimensional vector spaces as well.
Inverse Cosine (Arccos)
The inverse cosine function, denoted as \( \arccos \) and sometimes referred to as 'arccos', returns the angle whose cosine is a given number. This function is key when solving for the direction angles of a vector in space.

For direction cosines \( \cos(\alpha) \) of a vector, to find the angle \( \alpha \) we use the inverse cosine function:\[ \alpha = \arccos(\cos(\alpha)) \].
In our exercise, to find the angle between the vector \( \vec{OP} = (5, 7, -1) \) and the positive x-axis, we use the inverse cosine of the direction cosine \( \cos(\alpha) \) which is \( \alpha = \arccos\left(\frac{5}{\sqrt{75}}\right) \). The same process applies to \( \beta \) and \( \gamma \) to find the angles relative to the y and z-axes, respectively.

This function is typically available on scientific calculators and in various computational software packages, allowing for quick conversion from direction cosine to direction angle, facilitating the comprehensive understanding of the spatial orientation of vectors.

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Most popular questions from this chapter

Find a particular equation of the plane containing the given points. $$(0,3,-7),(5,0,-1), \text { and }(4,3,9)$$

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Elmer is going to build a tree house in his backyard for the children to play in. The yard is level. He uses one corner of the yard as the origin of a three-dimensional coordinate system. The \(x\) - and \(y\) -axes run along the ground, and the \(z\) -axis is vertical. He finds that the tree house will be at the point \((x, y, z)=(30,55,17),\) where the dimensions are in feet. Answer parts a-f. (IMAGE CANNOT COPY) a. Sketch the coordinate axes and the point (30,55,17) b. Write the position vector \(\vec{h}\) to the tree house. How high is the tree house above the ground? How far is the tree house from the origin? c. A wire is to be stretched from the tree house to the point (10,0,8) at the top corner of the back door so that the children can slide messages down it. Write a vector representing the displacement from the tree house to the point on the back door. d. How long will the wire in part c need to be? e. The children slide a message down the wire. It gets stuck when it is only \(30 \%\) of the way from the tree house to the back door. Write a vector representing the displacement from the tree house to the stuck message. How far along the wire did the message go before it got stuck? f. Write the position vector of the stuck message. How high above the ground is the stuck message?

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