/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 108 Allan and Beth currently have \(... [FREE SOLUTION] | 91Ó°ÊÓ

91Ó°ÊÓ

Allan and Beth currently have \(\$ 2\) and \(\$ 3\), respectively. A fair coin is tossed. If the result of the toss is \(\mathrm{H}\), Allan wins \(\$ 1\) from Beth, whereas if the coin toss results in \(\mathrm{T}\), then Beth wins \(\$ 1\) from Allan. This process is then repeated, with a coin toss followed by the exchange of \(\$ 1\), until one of the two players goes broke (one of the two gamblers is ruined). We wish to determine \(a_{2}=P\) (Allan is the winner \(\mid\) he starts with \(\$ 2\) ) To do so, let's also consider \(a_{i}=P\) (Allan wins | he starts with \(\$ i\) ) for \(i=0,1,3,4\), and 5 . a. What are the values of \(a_{0}\) and \(a_{5}\) ? b. Use the law of total probability to obtain an equation relating \(a_{2}\) to \(a_{1}\) and \(a_{3}\). [Hint: Condition on the result of the first coin toss, realizing that if it is a \(\mathrm{H}\), then from that point Allan starts with \$3.] c. Using the logic described in (b), develop a system of equations relating \(a_{i}(i=1,2,3,4)\) to \(a_{i-1}\) and \(a_{i+1}\). Then solve these equations. [Hint: Write each equation so that \(a_{i}-a_{i-1}\) is on the left hand side. Then use the result of the first equation to express each other \(a_{i}-a_{i-1}\) as a function of \(a_{1}\), and add together all four of these expressions \((i=2,3,4,5)\).] d. Generalize the result to the situation in which Allan's initial fortune is \(\$ a\) and Beth's is \(\$ b\). Note: The solution is a bit more complicated if \(p=P(\) Allan wins \(\$ 1) \neq .5 .\)

Short Answer

Expert verified
Allan wins with a probability of $0.4$ when he starts with $2.

Step by step solution

01

Determine Outcomes for Boundary Conditions

First, we determine the probabilities for the boundary conditions: when Allan has $0 or $5. If Allan has $0 (he is broke), he cannot win. So, the probability that Allan wins, given he starts with $0, is $a_0 = 0. If Allan has all the money (i.e., $5), he is already declared the winner. Thus, $a_5 = 1.
02

Use Law of Total Probability for $a_2$

We'll use the law of total probability, considering the first coin toss to derive an equation for $a_2$. If the first coin toss results in H (P=0.5), Allan wins $1 and then has $3, so his probability of ultimately winning becomes $a_3. If the coin toss results in T (P=0.5), Allan loses $1 and then has $1, and his probability of winning becomes $a_1. The equation is: a_2 = 0.5 imes a_3 + 0.5 imes a_1.
03

Create System of Equations for All Initial Values

Apply a similar logic to all values of $a_i$, where i = 1, 2, 3, 4: For $a_1$: a_1 = 0.5 imes a_2 + 0.5 imes a_0 a_0 = 0 (from Step 1), thus a_1 = 0.5 imes a_2. For $a_3$: a_3 = 0.5 imes a_4 + 0.5 imes a_2. For $a_4$: a_4 = 0.5 imes a_5 + 0.5 imes a_3. a_5 = 1 (from Step 1), thus a_4 = 0.5 imes 1 + 0.5 imes a_3.
04

Solve the System of Equations

Substitute the expressions obtained in Step 3: From the equation for $a_1$: a_1 = 0.5 imes (0.5 imes a_3 + 0.5 imes a_1). From the equation for $a_3$ and $a_4$: a_4 = 0.5 + 0.5 imes (0.5 imes a_4 + 0.5 imes a_2). We are solving a linear system. Solving yields: $a_2 = 0.4, $a_1 = 0.2, $a_3 = 0.6, and $a_4 = 0.8.
05

Generalize to $a$ Dollars for Allan and $b$ for Beth

For generalized situations where Allan begins with \(a\) dollars, and the game ends when one reaches \(a+b\), the probability of Allan winning follows:If the probability of Allan winning a single coin toss is \(p (0.5 in this case), use the binomial probabilities:Allan's winning probability starting with a capital \)a, given total \(a+b is:\[P(a, a+b) = \frac{(1-p)^b - p^b}{(1-p)^{a+b} - p^{a+b}} \]Given \)p = 0.5, the expression simplifies to the linear interpolation between 0 and 1, directly solved above.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with 91Ó°ÊÓ!

Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Markov Chains
A Markov Chain is a type of stochastic process that undergoes transitions from one state to another within a finite or countable state space. It relies primarily on the principle of memorylessness, meaning the next state depends only on the current state and not on the sequence of states that preceded it.
In our exercise involving Allan and Beth, the states represent their potential financial conditions that change based on the outcome of a fair coin toss. The transitions between these states are probabilistically determined by the coin toss, and this defines a Markov Chain:
  • The possible states are defined by the total amount of money bet between Allan and Beth, which in this case ranges from 0 to 5 dollars.
  • The transition probabilities are determined by the outcomes of the coin toss—50% chance for heads and 50% for tails.
  • Each state transition should follow the Markovian property, i.e., the transition depends only on the current state.
Understanding Markov Chains helps elucidate how Allan’s winning probabilities evolve as the game progresses.
Law of Total Probability
The Law of Total Probability is a fundamental rule connecting marginal probabilities to conditional probabilities. In simpler terms, it helps break down complex probability problems by partitioning them into manageable parts.
In our scenario, this law is applied by considering the potential outcomes of the first coin toss.
  • If the first toss is heads ( P=0.5), Allan receives an additional dollar, transitioning from a state of having $2 to $3.
  • If it lands tails ( P=0.5), Allan loses a dollar and shifts from $2 to $1.
Thus, we can express Allan's probability of ultimately winning when starting with $2 as the weighted sum of the probabilities after the first toss: a_2 = 0.5 imes a_3 + 0.5 imes a_1.
Using this breakdown allows us to compute each probability involving sequential events or stages effectively.
Stochastic Processes
Stochastic processes are mathematical objects used to model systems that evolve over time in a random manner. They are crucial in understanding real-world processes that are inherently unpredictable, like stock price movements or, in this case, the coin toss game between Allan and Beth.
Stochastic processes can be used in various scenarios:
  • Discrete-time stochastic processes, like our coin toss scenario, are events occurring at fixed time intervals (each coin flip).
  • Understanding stochastic processes provides insights into long-term behavior where analysis of probabilities (like Allan's winning chance) is extended over multiple iterations.
Our coin toss game is a practical example of a stochastic process, where outcomes rely on probabilities set by the coin's fairness. Computational models use these frameworks to predict results in seemingly random environments.
Gambler's Ruin Problem
The Gambler's Ruin Problem is a classic example of Markov Chains and stochastic processes. It explores the probability of a gambler's eventual bankruptcy when engaging in a fair or unfair betting game.
This problem posits situations where a gambler bets repetitively, with winning or losing states, until they either go broke (ruin) or reach a winning goal.
The scenario of Allan and Beth centers around a similar setup:
  • Allan starts with $2, and his ruin will occur if he loses all his money (reaches $0), or he wins $5 by taking all of Beth's money.
  • The game concludes when either of these events occurs, offering a finite state space within the transition model.
Understanding this problem helps in computing and anticipating the outcome probabilities and gaining insight into strategic moves based on conditional winning probabilities in betting games.

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

a. A lumber company has just taken delivery on a lot of \(10,0002 \times 4\) boards. Suppose that \(20 \%\) of these boards \((2000)\) are actually too green to be used in first-quality construction. Two boards are selected at random, one after the other. Let \(A=\\{\) the first board is green \(\\}\) and \(B=\\{\) the second board is green \(\\}\). Compute \(P(A), P(B)\), and \(P(A \cap B)\) (a tree diagram might help). Are \(A\) and \(B\) independent? b. With \(A\) and \(B\) independent and \(P(A)=\) \(P(B)=.2\), what is \(P(A \cap B)\) ? How much difference is there between this answer and \(P(A \cap B)\) in part (a)? For purposes of calculating \(P(A \cap B)\), can we assume that \(A\) and \(B\) of part (a) are independent to obtain essentially the correct probability? c. Suppose the lot consists of ten boards, of which two are green. Does the assumption of independence now yield approximately the correct answer for \(P(A \cap B)\) ? What is the critical difference between the situation here and that of part (a)? When do you think that an independence assumption would be valid in obtaining an approximately correct answer to \(P(A \cap B)\) ?

A chain of stereo stores is offering a special price on a complete set of components (receiver, compact disc player, speakers). A purchaser is offered a choice of manufacturer for each component: A switchboard display in the store allows a customer to hook together any selection of components (consisting of one of each type). Use the product rules to answer the following questions: a. In how many ways can one component of each type be selected? b. In how many ways can components be selected if both the receiver and the compact disc player are to be Sony? c. In how many ways can components be selected if none is to be Sony? d. In how many ways can a selection be made if at least one Sony component is to be included? e. If someone flips switches on the selection in a completely random fashion, what is the probability that the system selected contains at least one Sony component? Exactly one Sony component?

A personnel manager is to interview four candidates for a job. These are ranked \(1,2,3\), and 4 in order of preference and will be interviewed in random order. However, at the conclusion of each interview, the manager will know only how the current candidate compares to those previously interviewed. For example, the interview order \(3,4,1,2\) generates no information after the first interview, shows that the second candidate is worse than the first, and that the third is better than the first two. However, the order 3,4 , 2,1 would generate the same information after each of the first three interviews. The manager wants to hire the best candidate but must make an irrevocable hire/no hire decision after each interview. Consider the following strategy: Automatically reject the first \(s\) candidates and then hire the first subsequent candidate who is best among those already interviewed (if no such candidate appears, the last one interviewed is hired). For example, with \(s=2\), the order \(3,4,1\), 2 would result in the best being hired, whereas the order \(3,1,2,4\) would not. Of the four possible \(s\) values \((0,1,2\), and 3\()\), which one maximizes \(P\) (best is hired)? [Hint: Write out the 24 equally likely interview orderings: \(s=0\) means that the first candidate is automatically hired.]

The College of Science Council has one student representative from each of the five science departments (biology, chemistry, statistics, mathematics, physics). In how many ways can a. Both a council president and a vice president be selected? b. A president, a vice president, and a secretary be selected? c. Two members be selected for the Dean's Council?

A professional organization (for statisticians, of course) sells term life insurance and major medical insurance. Of those who have just life insurance, \(70 \%\) will renew next year, and \(80 \%\) of those with only a major medical policy will renew next year. However, \(90 \%\) of policyholders who have both types of policy will renew at least one of them next year. Of the policy holders \(75 \%\) have term life insurance, \(45 \%\) have major medical, and \(20 \%\) have both. a. Calculate the percentage of policyholders that will renew at least one policy next year. b. If a randomly selected policy holder does in fact renew next year, what is the probability that he or she has both life and major medical insurance?

See all solutions

Recommended explanations on Math Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.