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Find the standard matrix of the composite transformation from \(\mathbb{R}^{2}\) to \(\mathbb{R}^{2}\). Counterclockwise rotation through \(60^{\circ}\), followed by reflection in the line \(y=x\)

Short Answer

Expert verified
The standard matrix is \( \begin{bmatrix} \frac{\sqrt{3}}{2} & \frac{1}{2} \\ \frac{1}{2} & -\frac{\sqrt{3}}{2} \end{bmatrix} \).

Step by step solution

01

Define the Rotation Matrix

The standard matrix for a counterclockwise rotation by an angle \( \theta \) in the plane is given by the formula: \[R(\theta) = \begin{bmatrix} \cos(\theta) & -\sin(\theta) \\sin(\theta) & \cos(\theta)\end{bmatrix}\]For \( \theta = 60^{\circ} \), or \( \theta = \frac{\pi}{3} \) radians, the cosine and sine values are:- \( \cos\left(\frac{\pi}{3}\right) = \frac{1}{2} \)- \( \sin\left(\frac{\pi}{3}\right) = \frac{\sqrt{3}}{2} \)Therefore, the rotation matrix is:\[R = \begin{bmatrix} \frac{1}{2} & -\frac{\sqrt{3}}{2} \\frac{\sqrt{3}}{2} & \frac{1}{2}\end{bmatrix}\]
02

Define the Reflection Matrix

The standard matrix for reflection in the line \( y = x \) is:\[M = \begin{bmatrix} 0 & 1 \1 & 0\end{bmatrix}\]This matrix swaps the coordinates of any vector in \( \mathbb{R}^2 \), effectively reflecting it over the line \( y = x \).
03

Multiply the Matrices

The transformation sequence involves first rotating and then reflecting. Thus, we multiply the reflection matrix by the rotation matrix. The composite transformation matrix is the product of these two matrices:\[M \times R = \begin{bmatrix} 0 & 1 \1 & 0\end{bmatrix} \times \begin{bmatrix} \frac{1}{2} & -\frac{\sqrt{3}}{2} \\frac{\sqrt{3}}{2} & \frac{1}{2}\end{bmatrix} = \begin{bmatrix}\frac{\sqrt{3}}{2} & \frac{1}{2} \\frac{1}{2} & -\frac{\sqrt{3}}{2}\end{bmatrix}\]This matrix represents the composite transformation that first rotates and then reflects.

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Counterclockwise Rotation Matrix
A counterclockwise rotation matrix is used to rotate points in the plane. The standard formula for this rotation matrix is based on the angle \( \theta \) you want to rotate. Here's what it looks like:
  • The matrix is: \[R(\theta) = \begin{bmatrix} \cos(\theta) & -\sin(\theta) \\sin(\theta) & \cos(\theta) \end{bmatrix}\]
  • This matrix is applied to every point on the plane to rotate its position.
For example, if the angle \( \theta \) is \(60^\circ\) or \(\frac{\pi}{3}\) in radians, we can determine the specific values for the elements in the matrix:
  • \(\cos\left(\frac{\pi}{3}\right) = \frac{1}{2}\)
  • \(\sin\left(\frac{\pi}{3}\right) = \frac{\sqrt{3}}{2}\)
Plugging these values into the formula, we get the specific counterclockwise rotation matrix:
  • \[\begin{bmatrix} \frac{1}{2} & -\frac{\sqrt{3}}{2} \\frac{\sqrt{3}}{2} & \frac{1}{2} \end{bmatrix}\]
This matrix will rotate a vector about the origin in a smooth counterclockwise direction, preserving the relative distances between points.
Reflection Matrix
A reflection matrix is used to mirror or flip objects over a specified line in a coordinate plane. For a reflection over the line \( y = x \), there's a specific reflection matrix defined as:
  • \[M = \begin{bmatrix} 0 & 1 \1 & 0 \end{bmatrix}\]
  • This matrix swaps the x and y coordinates of a vector, effectively reflecting the vector over the line \( y = x \).
When you apply this matrix to a point or shape, each point is moved across the line \( y = x \), mirroring it. This results in the figure appearing as if it was flipped along that line.
  • It is important to note that reflection matrices, like rotation matrices, do not change the size of objects. They only change the position and orientation.
Reflection over a different line would require a different reflection matrix, adjusting the pattern in which coordinates are swapped or negated.
Matrix Multiplication
Matrix multiplication is a fundamental operation for combining transformations. When you have two matrices, like the rotation and reflection matrices, multiplying them allows you to apply both transformations in sequence.
  • The order of multiplication is crucial since matrix multiplication is not commutative, meaning \(A \times B eq B \times A\) in general.
  • To combine the counterclockwise rotation and the reflection in our example, we multiply the reflection matrix \( M \) by the rotation matrix \( R \).
For our exercise, the computed matrix is:
  • \[M \times R = \begin{bmatrix} 0 & 1 \1 & 0 \end{bmatrix} \times \begin{bmatrix} \frac{1}{2} & -\frac{\sqrt{3}}{2} \\frac{\sqrt{3}}{2} & \frac{1}{2} \end{bmatrix} = \begin{bmatrix} \frac{\sqrt{3}}{2} & \frac{1}{2} \\frac{1}{2} & -\frac{\sqrt{3}}{2} \end{bmatrix}\]
  • This result shows the system of transformation where the object is first rotated and then reflected.
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