Chapter 9: Problem 4
Find the cross product of the unit vectors and sketch your result. $$ \mathbf{k} \times \mathbf{j} $$
Short Answer
Expert verified
The cross product of \(\mathbf{k}\) and \(\mathbf{j}\) is -\mathbf{i}.
Step by step solution
01
Recall the rules for cross product
The right-hand rule is commonly used to remember the results of cross products. It states that if fingers of the right hand are curled from the first vector (\(\mathbf{j}\)) to the second vector (\(\mathbf{k}\)), the thumb points in the direction of the cross product. For unit vectors, \(\mathbf{i} \times \mathbf{j} = \mathbf{k}, \mathbf{j} \times \mathbf{k} = \mathbf{i},\) and \(\mathbf{k} \times \mathbf{i} = \mathbf{j}\).
02
Find the cross product
Using the rules established earlier, we have \(\mathbf{k} \times \mathbf{j} = -\mathbf{i}\). The negative sign arises because we are taking the cross product in the opposite order. The right-hand-rule shows that \(\mathbf{k} \times \mathbf{j}\) points in the opposite direction to \(\mathbf{i}\).
03
Sketch the result
Start by drawing a 3D coordinate system. Mark the axes with \(\mathbf{i}\), \(\mathbf{j}\), and \(\mathbf{k}\). Now, \(\mathbf{i}\) lies along the x-axis, and \(\mathbf{k} \times \mathbf{j}\) equals -\mathbf{i}, meaning it points in the opposite direction to \(\mathbf{i}\) along the x-axis.
Unlock Step-by-Step Solutions & Ace Your Exams!
-
Full Textbook Solutions
Get detailed explanations and key concepts
-
Unlimited Al creation
Al flashcards, explanations, exams and more...
-
Ads-free access
To over 500 millions flashcards
-
Money-back guarantee
We refund you if you fail your exam.
Over 30 million students worldwide already upgrade their learning with 91Ó°ÊÓ!
Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Right-Hand Rule
The right-hand rule is a simple way to determine the direction of the result of a cross product in three-dimensional space. To use the right-hand rule, imagine aligning your right hand such that your fingers point in the direction of the first vector, for example, vector \( \mathbf{j} \). Then, curl your fingers towards the second vector, in this case, \( \mathbf{k} \). Your thumb will naturally extend in the direction of the resulting cross product.
- This method helps maintain consistency in direction when dealing with cross products.
- The right-hand rule is especially useful in physics to visualize forces and rotational directions.
Unit Vectors
Unit vectors are vectors with a magnitude of one. They are used to represent the axes of a coordinate system as standard direction vectors. In the 3D coordinate system:
- \( \mathbf{i} \) represents the x-axis direction.
- \( \mathbf{j} \) represents the y-axis direction.
- \( \mathbf{k} \) represents the z-axis direction.
- \( \mathbf{i} \times \mathbf{j} = \mathbf{k} \)
- \( \mathbf{j} \times \mathbf{k} = \mathbf{i} \)
- \( \mathbf{k} \times \mathbf{i} = \mathbf{j} \)
3D Coordinate System
A 3D coordinate system is an essential tool for visualizing vectors and their interactions in space. It consists of three mutually perpendicular axes:
- x-axis (\( \mathbf{i} \))
- y-axis (\( \mathbf{j} \))
- z-axis (\( \mathbf{k} \))
- Representing vector components clearly and accurately.
- Helping illustrate cross and dot products effectively.
- Providing a clear spatial context for physical problems and scenarios.