/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Q 5.183. Video Games. A pathological vide... [FREE SOLUTION] | 91Ó°ÊÓ

91Ó°ÊÓ

Video Games. A pathological video game user (PVGU) is a video game user that averages 31 or more hours a week of gameplay.

According to the article "Pathological Video Game Use among Youths: A Two-Year Longitudinal Study" (Pediatrics, Vol. 127. No. 2, pp. 319-329) by D. Gentile et al., in 2011, about 9% of children in grades 3-8 were PVGUs. Suppose that, today, seven youths in grades 3-8 are randomly selected.

(a) Assuming that the percentage of PVGUS in grades 3-8 is the same today as it was in 2011, determine the probability distribution for the number, X, who are PVGUs.

(b) Determine and interpret the mean of X.

(c) If, in fact, exactly three of the seven youths selected are PVGUs, would you be inclined to conclude that the percentage of PVGUs in grades 3-8 has increased from the 2011 percentage? Explain your reasoning. Hint: First consider the probability P(X≥3).

(d) If, in fact, exactly two of the seven youths selected are PVGUs, would you be inclined to conclude the percentage of PVGUs in grades 3-8 has increased from the 2011 percentage? Explain your reasoning.

Short Answer

Expert verified

Part (a)

X01234567
P(X)0.5170.3580.1060.0170.0020.0000.0000.000

Part (b) 0.63

Part (c) Yes

Part (d) No

Step by step solution

01

Part (a) Step 1. Given information.

The given statement is:

PVGUs made up roughly 9% of children in grades 3 through 8.

Seven students in grades 3–8 are chosen at random today.

p=0.09,n=7

02

Part (a) Step 2. Find the probability distribution of X.

PX=x=7x0.09x1-0.09

XPX=x
0700.0900.917=0.517
1710.0910.916=0.358
2720.0920.915=0.106
3730.0930.914=0.017
4740.0940.913=0.002
5750.0950.912=0.000
6760.0960.911=0.000
7770.0970.910=0.000
03

Part (b) Step 1. Calculate and interpret X's mean.

μ=np=70.09=0.63

We can interpret from it that 0.63 children are the users of the video games.

04

Part (c) Step 1. Explanation.

First, calculate PX≥3.

role="math" localid="1652944741579" PX≥3=1-PX<3=1-PX=0+PX=1+PX=2=1-0.517+0.358+0.106=1-0.981=0.019

It has just happened that the probability of three or more youngsters being pathological video game players is 0.019. Furthermore, it is a rare occurrence. Instead of assuming that a once-in-a-lifetime event occurred, it is now possible to conclude that the probability of success has grown in 2011.

05

Part (d) Step 1. Explanation.

First, calculate PX≥2.

PX≥2=1-PX<2=1-PX=0+PX=1=1-0.517+0.358=1-0.875=0.125

It has just happened that the probability of two or more youngsters being pathological video game players is 0.125. Furthermore, it occurs frequently. As a result, it is impossible to consider 2 out of 7 as proof of an increase in the rate in 2011.

Unlock Step-by-Step Solutions & Ace Your Exams!

  • Full Textbook Solutions

    Get detailed explanations and key concepts

  • Unlimited Al creation

    Al flashcards, explanations, exams and more...

  • Ads-free access

    To over 500 millions flashcards

  • Money-back guarantee

    We refund you if you fail your exam.

Over 30 million students worldwide already upgrade their learning with 91Ó°ÊÓ!

One App. One Place for Learning.

All the tools & learning materials you need for study success - in one app.

Get started for free

Most popular questions from this chapter

In each of Exercises 5.167-5.172, we have provided the number of trials and success probability for Bernoulli trials. LetX denote the total number of successes. Determine the required probabilities by using

(a) the binomial probability formula, Formula 5.4 on page 236. Round your probability answers to three decimal places.

(b) TableVII in AppendixA. Compare your answer here to that in part (a).

n=3,p=0.4,P(X=1)

Interpret each of the following probability statements, using the frequentist interpretation of probability.

(a) The probability of being dealt a pocket pair in Texas hold'em is 0.059.

(b). If a balanced dime is tossed three times, the probability that it will come up heads all three times is 0.125.

In each of Exercises 5.167-5.172, we have provided the number of trials and success probability for Bernoulli trials. Let X denote the total number of successes. Determine the required probabilities by using

(a) the binomial probability formula, Formula 5.4 on page 236. Round your probability answers to three decimal places.

(b) Table VII in Appendix A. Compare your answer here to that in part (a).

n=4,p=0.3,P(X=2)

In Exercises 5.16-5.26, express your probability answers as a decimal rounded to three places.

Housing Units. The U.S. Census Bureau publishes data on housing units in American Housing Survey for the United States. The following table provides a frequency distribution for the number of rooms in U.S. housing units. The frequencies are in thousands.

A housing unit is selected at random. Find the probability that the housing unit obtained has

(a) four rooms.

(b) more than four rooms.

(c) one or two rooms.

(d) fewer than one room.

(e) one or more rooms.

If you sum the probabilities of the possible values of a discrete random variable, the result always equals .

See all solutions

Recommended explanations on Math Textbooks

View all explanations

What do you think about this solution?

We value your feedback to improve our textbook solutions.

Study anywhere. Anytime. Across all devices.