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Find the equations of the planes in 3 -space that pass through the following points: (a) (1,1,-3),(1,-1,1),(0,-1,2) (b) \((2,3,1), \quad(2,-1,-1), \quad(1,2,1)\)

Short Answer

Expert verified
(a) Plane equation: \(4x + 2y + z = 9\). (b) Plane equation: \(x + y + 2z = 9\).

Step by step solution

01

Find the normal vector for part (a)

Given points are \((1,1,-3)\), \((1,-1,1)\), and \((0,-1,2)\). Let's label them as \(A = (1, 1, -3)\), \(B = (1, -1, 1)\), and \(C = (0, -1, 2)\). We need two vectors on the plane: \(\overrightarrow{AB} = B - A = (0, -2, 4)\) and \(\overrightarrow{AC} = C - A = (-1, -2, 5)\). The normal vector \(\vec{n}\) is the cross product \( \overrightarrow{AB} \times \overrightarrow{AC} \).
02

Calculate the cross product for part (a)

Compute the cross product \(\overrightarrow{AB} \times \overrightarrow{AC}\). This gives:\[\vec{n} = \begin{vmatrix}\hat{i} & \hat{j} & \hat{k} \0 & -2 & 4 \-1 & -2 & 5 \\end{vmatrix}= (0 - 8)\hat{i} - (0 - 4)\hat{j} + (0 - 2)\hat{k} = -8\hat{i} - 4\hat{j} - 2\hat{k}\]Thus, \(\vec{n} = (-8, -4, -2)\).
03

Formulate the plane equation for part (a)

The general equation of a plane is \(ax + by + cz = d\). Using the normal vector \((-8, -4, -2)\) and point \((1, 1, -3)\), we substitute into the equation:\[-8(x - 1) - 4(y - 1) - 2(z + 3) = 0\]Simplifying, we get \(-8x - 4y - 2z = -18\), or equivalently \[4x + 2y + z = 9\].
04

Find the normal vector for part (b)

Given points are \((2, 3, 1)\), \((2, -1, -1)\), \((1, 2, 1)\). Let's label them as \(A = (2, 3, 1)\), \(B = (2, -1, -1)\), and \(C = (1, 2, 1)\). We calculate vectors \(\overrightarrow{AB} = (0, -4, -2)\) and \(\overrightarrow{AC} = (-1, -1, 0)\). Calculate the cross product \( \overrightarrow{AB} \times \overrightarrow{AC} \).
05

Calculate the cross product for part (b)

Compute the cross product:\[\vec{n} = \begin{vmatrix}\hat{i} & \hat{j} & \hat{k} \0 & -4 & -2 \-1 & -1 & 0 \\end{vmatrix}= (0 - 2)\hat{i} -(-0 + 2)\hat{j} + (0 - 4)\hat{k} = -2\hat{i} - 2\hat{j} - 4\hat{k}\]Thus, \(\vec{n} = (-2, -2, -4)\).
06

Formulate the plane equation for part (b)

Using the normal vector \((-2, -2, -4)\) and point \((2, 3, 1)\), the equation of the plane is:\[-2(x - 2) - 2(y - 3) - 4(z - 1) = 0\]Simplifying, \(-2x - 2y - 4z = -18\), we get the equation \[x + y + 2z = 9\].

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Cross Product
In 3D geometry, the cross product is a crucial operation used to find a vector that is perpendicular to two given vectors. Understanding the cross product is essential in calculating the normal vector of a plane when given three points on the plane. The cross product of two vectors \( \overrightarrow{a} = (a_1, a_2, a_3) \) and \( \overrightarrow{b} = (b_1, b_2, b_3) \) is denoted as \( \overrightarrow{a} \times \overrightarrow{b} \), computed using the determinant:\[\overrightarrow{a} \times \overrightarrow{b} = \begin{vmatrix} \hat{i} & \hat{j} & \hat{k} \ a_1 & a_2 & a_3 \ b_1 & b_2 & b_3 \end{vmatrix} = (a_2b_3 - a_3b_2)\hat{i} - (a_1b_3 - a_3b_1)\hat{j} + (a_1b_2 - a_2b_1)\hat{k} \]This result provides us with a vector orthogonal to both \( \overrightarrow{a} \) and \( \overrightarrow{b} \), crucial for constructing plane equations.
  • The magnitude of this vector gives the area of the parallelogram spanned by \( \overrightarrow{a} \) and \( \overrightarrow{b} \).
  • It is used extensively in physics and computer graphics to calculate normals for objects.
Normal Vector
The normal vector of a plane is a vector that is perpendicular to the plane itself. It plays an important role in defining the orientation and position of the plane in 3D geometry. In our process of finding the plane equation, the normal vector is determined using the cross product of two vectors that lie on the plane.For instance, given points \( A, B, \) and \( C \), vectors \( \overrightarrow{AB} \) and \( \overrightarrow{AC} \) can be calculated. The cross product \( \overrightarrow{AB} \times \overrightarrow{AC} \) provides the normal vector \( \vec{n} \), which is essential for forming the equation of the plane.
  • Once the normal vector is found, it represents all possible directions perpendicular to every line in the plane.
  • Its components will be used as coefficients (\(a, b, c\)) in the plane equation.
Understanding this vector helps in visualizing how the plane is oriented in three-dimensional space.
Plane Equation
The equation of a plane in 3D space is typically written as \( ax + by + cz = d \), where \( a, b, \) and \( c \) are the components of the normal vector \( \vec{n} = (a, b, c) \).To derive this equation, we can use a known point on the plane *P_0* \((x_0, y_0, z_0)\) and the normal vector.The general form of the plane equation ensures that any point \((x, y, z)\) on the plane satisfies the dot product condition with the normal vector:\[a(x - x_0) + b(y - y_0) + c(z - z_0) = 0\]By expanding and rearranging, we form the simplified version of the plane equation.This succinct equation conveys the plane's alignment and distance from the origin.
  • The coefficients \(a, b, c\) offer direct insights into how the plane tilts in 3D space.
  • The constant \(d\) determines how far the plane is from the origin.
Mastering the plane equation is a foundational skill in both mathematics and applications in engineering.
3D Geometry
3D Geometry is the study of shapes and objects in three-dimensional space, considering width, height, and depth. It expands the principles of 2D geometry to more complex structures encountered in real life, such as cubes, spheres, and planes. Understanding 3D geometry allows one to navigate and manipulate such objects mathematically and through visual representations. The task of finding a plane given three points, as seen in this exercise, involves knowledge of spatial relationships and vector operations such as the cross product.
  • Vector calculations assist in translating 3D concepts into manageable computations.
  • 3D Geometry is vital in fields like architecture, computer graphics, and physics where spatial relationships are key.
Gaining proficiency in 3D geometry requires familiarity with vectors, coordinates, and transformations all working in unison to describe the spatial condition of objects.

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Most popular questions from this chapter

Decode the following Hill 3-cipher if the first nine plaintext letters are IHAVECOME: HPAFQGGDUGDDHPGODYNOR

(a) What can you say about the coefficients \(c_{1}, c_{2},\) and \(c_{3}\) that determine a convex combination \(\mathbf{v}=\mathbf{c}_{1} \mathbf{v}_{1}+\mathbf{c}_{2} \mathbf{v}_{2}+\mathbf{c}_{3} \mathbf{v}_{3}\) if \(v\) lies on one of the three vertices of the triangle determined by the three vectors v_, v_2, and v3? (b) What can you say about the coefficients \(c_{1}, c_{2},\) and \(c_{3}\) that determine a convex combination \(\mathbf{v}=\mathbf{c}_{1} \mathbf{v}_{1}+\mathbf{c}_{2} \mathbf{v}_{2}+\mathbf{c}_{3} \mathbf{v}_{3}\) if \(v\) lies on one of the three sides of the triangle determined by the three vectors \(\mathbf{v}_{1}, \mathbf{v}_{2},\) and \(\mathbf{v}_{3} ?\) (c) What can you say about the coefficients \(c_{1}, c_{2},\) and \(c_{3}\) that determine a convex combination \(\mathbf{v}=\mathbf{c}_{1} \mathbf{v}_{1}+\mathbf{c}_{2} \mathbf{v}_{2}+\mathbf{c}_{3} \mathbf{v}_{3}\) if \(v\) lies in the interior of the triangle determined by the three vectors \(\mathbf{v}_{1}, \mathbf{v}_{2}\) and va?

Show that (0,0) is the only fixed point of Arnold's cat map by showing that the only solution of the equation $$ \left[\begin{array}{l} x_{0} \\ y_{0} \end{array}\right]=\left[\begin{array}{ll} 1 & 1 \\ 1 & 2 \end{array}\right]\left[\begin{array}{l} x_{0} \\ y_{0} \end{array}\right] \bmod 1 $$ with \(0 \leq x_{0} < 1\) and \(0 \leq y_{0} < 1\) is \(x_{0}=y_{0}=0 .\) [Hint: For appropriate non negative integers, \(r\) and \(s\), we can write $$ \left[\begin{array}{l} x_{0} \\ y_{0} \end{array}\right]=\left[\begin{array}{ll} 1 & 1 \\ 1 & 2 \end{array}\right]\left[\begin{array}{l} x_{0} \\ y_{0} \end{array}\right]-\left[\begin{array}{l} r \\ s \end{array}\right] $$ for the preceding equation.]

An Anosov automorphism on \(R^{2}\) is a mapping from the unit square \(S\) onto \(S\) of the form $$ \left[\begin{array}{l} x \\ y \end{array}\right] \rightarrow\left[\begin{array}{ll} a & b \\ c & d \end{array}\right]\left[\begin{array}{l} x \\ y \end{array}\right]_{\bmod 1} $$ in which (i) \(a, b, c,\) and \(d\) are integers, (ii) the determinant of the matrix is ±1 , and (iii) the eigenvalues of the matrix do not have magnitude \(1 .\) It can be shown that all Anosov automorphisms are chaotic mappings. (a) Show that Arnold's cat map is an Anosov automorphism. (b) Which of the following are the matrices of an Anosov automorphism? $$\begin{aligned} &\left[\begin{array}{ll} 0 & 1 \\ 1 & 0 \end{array}\right], \quad\left[\begin{array}{ll} 3 & 2 \\ 1 & 1 \end{array}\right], \quad\left[\begin{array}{ll} 1 & 0 \\ 0 & 1 \end{array}\right]\\\ &\left[\begin{array}{ll} 5 & 7 \\ 2 & 3 \end{array}\right],\left[\begin{array}{ll} 6 & 2 \\ 5 & 2 \end{array}\right] \end{aligned}$$ (c) Show that the following mapping of \(S\) onto \(S\) is not an Anosov automorphism. $$\left[\begin{array}{l} x \\ y \end{array}\right] \rightarrow\left[\begin{array}{rl} 0 & 1 \\ -1 & 0 \end{array}\right]\left[\begin{array}{l} x \\ y \end{array}\right] \bmod 1$$ What is the geometric effect of this transformation on \(S\) ? Use your observation to show that the mapping is not a chaotic mapping by showing that all points in \(S\) are periodic points.

This exercise illustrates a technique for translating a point with coordinates \(\left(x_{i}, y_{i}, z_{i}\right)\) to a point with coordinates \(\left(x_{i}+x_{0}, y_{i}+y_{0}, z_{i}+z_{0}\right)\) by matrix multiplication rather than matrix addition. (a) Let the point \(\left(x_{i}, y_{i}, z_{i}\right)\) be associated with the column vector \(\mathbf{v}_{i}=\left[\begin{array}{l}x_{i} \\ y_{i} \\ z_{i} \\\ 1\end{array}\right]\) and let the point \(\left(x_{i}+x_{0}, y_{i}+y_{0}, z_{i}+z_{0}\right)\) be associated with the column vector \(\mathbf{v}_{i}^{\prime}=\left[\begin{array}{c}x_{i}+x_{0} \\ y_{i}+y_{0} \\\ z_{i}+z_{0} \\ 1\end{array}\right]\) Find a \(4 \times 4\) matrix \(M\) such that \(v_{i}^{\prime}=M v_{i}\). (b) Find the specific \(4 \times 4\) matrix of the above form that will effect the translation of the point (4,-2,3) to the point (-1,7,0).

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