Chapter 6: Problem 60
Find the image of the vector \((1,1,1)\) for the rotation. \(60^{\circ}\) about the \(x\) -axis
Short Answer
Expert verified
The image of vector (1,1,1) for the 60-degree rotation about the x-axis is (1, -0.366, 1.366)
Step by step solution
01
Understand the Rotation Matrix
The rotation matrix about the x-axis is given by: \[ R = \begin{pmatrix} 1 & 0 & 0 \\ 0 & cos(\theta) & -sin(\theta) \\ 0 & sin(\theta) & cos(\theta) \end{pmatrix} \] where \( \theta \) is the angle of rotation.
02
Substitute the Given Angle
Substituting the given angle which is 60 degrees or \( \frac{\pi}{3} \) radians into the rotation matrix, we get: \[ R = \begin{pmatrix} 1 & 0 & 0 \\ 0 & cos(\frac{\pi}{3}) & -sin(\frac{\pi}{3}) \\ 0 & sin(\frac{\pi}{3}) & cos(\frac{\pi}{3}) \end{pmatrix} = \begin{pmatrix} 1 & 0 & 0 \\ 0 & \frac{1}{2} & -\frac{\sqrt{3}}{2} \\ 0 & \frac{\sqrt{3}}{2} & \frac{1}{2} \end{pmatrix} \]
03
Apply the Rotation Matrix to the Vector
The image of the vector under rotation is calculated by multiplying the rotation matrix with the vector: \[ \begin{pmatrix} 1 & 0 & 0 \\ 0 & \frac{1}{2} & -\frac{\sqrt{3}}{2} \\ 0 & \frac{\sqrt{3}}{2} & \frac{1}{2} \end{pmatrix} \begin{pmatrix} 1 \\ 1 \\ 1 \end{pmatrix} = \begin{pmatrix} 1 \\ \frac{1}{2} - \frac{\sqrt{3}}{2} \\ \frac{\sqrt{3}}{2} + \frac{1}{2} \end{pmatrix} \]
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Rotation Matrix
In linear algebra, a rotation matrix is a crucial tool used to perform rotations in a coordinate space. It is an orthogonal matrix, typically defined to rotate vectors in three-dimensional space around the origin. For any axis and angle, a rotation matrix can be constructed to facilitate the intended rotation of a vector or body. A thoroughly understood rotation matrix allows for complex transformations that are easily described and computed.
One common form of a rotation matrix is when rotating around the x-axis. This specific matrix is defined by:
One common form of a rotation matrix is when rotating around the x-axis. This specific matrix is defined by:
- It maintains the x-component of a vector unchanged.
- The y and z components are rotated using the angle of rotation.
Vector Transformation
Vector transformation is the process of moving a vector in space using various operations like scaling, translating, or rotating. Among these, rotation is especially significant in fields like computer graphics, navigation, and physics simulations.
Using a rotation matrix, a vector such as \((1,1,1)\) can be transformed. In the example given, you apply the formulated rotation matrix to the vector, leading to a new, rotated position.
The transformation is a straightforward matrix multiplication:
Using a rotation matrix, a vector such as \((1,1,1)\) can be transformed. In the example given, you apply the formulated rotation matrix to the vector, leading to a new, rotated position.
The transformation is a straightforward matrix multiplication:
- The first row of the rotation matrix aligns with the x-value of the vector.
- The second and third rows manipulate the y and z values through cosine and sine functions based on the rotation angle.
Angle of Rotation
The angle of rotation is a key parameter in defining how far and in what direction a vector is rotated. Given in degrees or radians, this angle dictates the extent of rotation around an axis.
In the problem, the angle of rotation is given as \(60^\circ\), equivalent to \(\frac{\pi}{3}\) radians. Converting between degrees and radians is vital since mathematical functions and libraries often accept one or the other.
To understand the complete impact of the angle of rotation, consider:
In the problem, the angle of rotation is given as \(60^\circ\), equivalent to \(\frac{\pi}{3}\) radians. Converting between degrees and radians is vital since mathematical functions and libraries often accept one or the other.
To understand the complete impact of the angle of rotation, consider:
- An angle of \(0^\circ\) represents no rotation, leaving the vector unchanged.
- An angle of \(360^\circ\) or \(2\pi\) radians completes a full circle, bringing the vector back to its initial position.