/*! This file is auto-generated */ .wp-block-button__link{color:#fff;background-color:#32373c;border-radius:9999px;box-shadow:none;text-decoration:none;padding:calc(.667em + 2px) calc(1.333em + 2px);font-size:1.125em}.wp-block-file__button{background:#32373c;color:#fff;text-decoration:none} Problem 53 Find vector \(\mathbf{v}\) with ... [FREE SOLUTION] | 91影视

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Find vector \(\mathbf{v}\) with the given magnitude and in the same direction as vector \(\mathbf{u}\). $$ \|\mathbf{v}\|=7, \mathbf{u}=\langle 3,-5\rangle $$

Short Answer

Expert verified
The vector \( \mathbf{v} = \left\langle \frac{21\sqrt{34}}{34}, \frac{-35\sqrt{34}}{34} \right\rangle \).

Step by step solution

01

Calculate the magnitude of vector 饾挅

To find the magnitude of vector \( \mathbf{u} = \langle 3, -5 \rangle \), use the formula for the magnitude of a vector: \( \|\mathbf{u}\| = \sqrt{x^2 + y^2} \). Substitute \( x = 3 \) and \( y = -5 \) into the formula: \( \|\mathbf{u}\| = \sqrt{3^2 + (-5)^2} = \sqrt{9 + 25} = \sqrt{34} \). Thus, \( \|\mathbf{u}\| = \sqrt{34} \).
02

Normalize vector 饾挅

To find a unit vector in the same direction as \( \mathbf{u} \), divide each component of \( \mathbf{u} \) by its magnitude \( \sqrt{34} \). The unit vector \( \mathbf{u_{unit}} \) is: \[ \mathbf{u_{unit}} = \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle \].
03

Scale unit vector to find 饾挆

Scale the unit vector \( \mathbf{u_{unit}} \) by the magnitude of the desired vector \( \mathbf{v} \), which is 7. Multiply each component of \( \mathbf{u_{unit}} \) by 7: \[ \mathbf{v} = 7 \times \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle = \left\langle \frac{21}{\sqrt{34}}, \frac{-35}{\sqrt{34}} \right\rangle \].
04

Rationalize the components

To make the components neater, multiply the numerator and the denominator of each component of \( \mathbf{v} \) by \( \sqrt{34} \) to rationalize the denominator: \[ \mathbf{v} = \left\langle \frac{21\sqrt{34}}{34}, \frac{-35\sqrt{34}}{34} \right\rangle \].

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Magnitude of a Vector
The magnitude of a vector, often referred to as the length or norm of the vector, is a measure of its size. For a vector \( \mathbf{u} = \langle x, y \rangle \), the magnitude \( \|\mathbf{u}\| \) can be calculated using the Pythagorean theorem. The formula is: \[ \|\mathbf{u}\| = \sqrt{x^2 + y^2} \] This formula essentially finds the distance from the origin (0,0) to the point \( (x, y) \) in Euclidean space, calculated by squaring each component, summing them, and then taking the square root.
In the context of the exercise, for vector \( \mathbf{u} = \langle 3, -5 \rangle \), the magnitude is calculated as \( \sqrt{3^2 + (-5)^2} = \sqrt{9 + 25} = \sqrt{34} \). This value, \( \sqrt{34} \), tells us how long the vector is when plotted in a coordinate system.
  • The magnitude is always a non-negative number.
  • It gives the "length" of the vector from origin to its tail.
  • Vectors with different directions or components can still share the same magnitude.
Unit Vector
A unit vector is a vector with a magnitude of 1. It is essential for defining directions without altering magnitudes. To find a unit vector in the same direction as a given vector \( \mathbf{u} \), we divide each component of \( \mathbf{u} \) by its magnitude. The resulting vector maintains the same direction but scales down to a length of one.
For example, for the vector \( \mathbf{u} = \langle 3, -5 \rangle \) with magnitude \( \sqrt{34} \), its unit vector \( \mathbf{u_{unit}} \) is: \[ \mathbf{u_{unit}} = \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle \] This operation ensures that each component of the vector is adjusted such that the entire vector now has a magnitude of 1.
  • Unit vectors are crucial in physics and engineering as they indicate direction.
  • Every non-zero vector has a unique unit vector pointing in the same direction.
  • Unit vectors can help in simplifying many vector-based calculations by isolating directional properties.
Vector Scaling
Vector scaling involves changing the magnitude of a vector while keeping its direction constant. This occurs by multiplying each component of the vector by a scalar, often represented as a real number. In the exercise, we scale the unit vector by a desired magnitude to determine the resulting vector.
Here's a deeper look: after finding the unit vector \( \mathbf{u_{unit}} = \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle \), we want vector \( \mathbf{v} \) to have a magnitude of 7. So, we multiply each component by 7: \[ \mathbf{v} = 7 \times \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle = \left\langle \frac{21}{\sqrt{34}}, \frac{-35}{\sqrt{34}} \right\rangle \] This method ensures the vector's direction remains unchanged, while its magnitude escalates to the desired length of 7.
  • Scaling vectors is useful when you need to adjust vector sizes for modeling real-world phenomena.
  • It preserves the vector's orientation.
  • Commonly used in applications requiring calculations of force, velocity, or acceleration where magnitude adjustments are necessary.
Vector Normalization
Vector normalization is the process of converting a vector into a unit vector. The procedure typically involves scaling the vector such that its magnitude becomes 1, maintaining its direction while standardizing its length.
In the example solution, we normalize vector \( \mathbf{u} = \langle 3, -5 \rangle \). First, we find its magnitude \( \sqrt{34} \), then create the unit vector \( \mathbf{u_{unit}} \): \[ \mathbf{u_{unit}} = \left\langle \frac{3}{\sqrt{34}}, \frac{-5}{\sqrt{34}} \right\rangle \] This is our normalized vector, containing the same direction information, but with a magnitude of 1.
  • Normalization is crucial for simplifying calculations across various disciplines, including computer graphics and machine learning.
  • It allows for easy comparison between vectors, as each normalized vector models only the direction.
  • After scaling a vector to become a unit vector, further manipulations like color blending, image effects, and lighting can be performed uniformly.

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Most popular questions from this chapter

The equation of a quadric surface is given. Use the method of completing the square to write the equation in standard form. Identify the surface. $$ 4 x^{2}-y^{2}+z^{2}-8 x+2 y+2 z+3=0 $$

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For the following exercises, the equations of two planes are given. Determine whether the planes are parallel, orthogonal, or neither. If the planes are neither parallel nor orthogonal, then find the measure of the angle between the planes. Express the answer in degrees rounded to the nearest integer. \(x-5 y-z=1,5 x-25 y-5 z=-3\)

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