Chapter 11: Problem 16
Find all vectors perpendicular to both \(\langle 1,-2,-3\rangle\) and \(\langle-3,2,0\rangle\).
Short Answer
Expert verified
The vector \( \langle 6, -9, -4 \rangle \) is perpendicular to both given vectors.
Step by step solution
01
Understand the Perpendicular Requirement
A vector is perpendicular to two other vectors if it is the cross product of those vectors. We need to find the cross product of \( \langle 1, -2, -3 \rangle \) and \( \langle -3, 2, 0 \rangle \).
02
Set Up the Cross Product Matrix
To find the cross product \( \mathbf{a} \times \mathbf{b} \) where \( \mathbf{a} = \langle 1, -2, -3 \rangle \) and \( \mathbf{b} = \langle -3, 2, 0 \rangle \), we set up a matrix using unit vectors \( \mathbf{i}, \mathbf{j}, \mathbf{k} \):\[\begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \1 & -2 & -3 \-3 & 2 & 0 \\end{vmatrix}\]
03
Calculate the Determinant for Each Component
Compute the determinant for each unit vector component:- \( \mathbf{i} \)-component: \( (-2)(0) - (-3)(2) = 6 \)- \( \mathbf{j} \)-component: \(-\left( (1)(0) - (-3)(-3) \right) = -9 \)- \( \mathbf{k} \)-component: \( (1)(2) - (-3)(-2) = 2 - 6 = -4 \)
04
Form the Resulting Vector
Using the components obtained from the determinant, form the vector:\[ \mathbf{v} = \langle 6, -9, -4 \rangle \]
05
Confirm the Result
Verify that \( \mathbf{v} = \langle 6, -9, -4 \rangle \) is indeed perpendicular to both original vectors by checking dot products:- \( \langle 6, -9, -4 \rangle \cdot \langle 1, -2, -3 \rangle = 6(1) + (-9)(-2) + (-4)(-3) = 0 \)- \( \langle 6, -9, -4 \rangle \cdot \langle -3, 2, 0 \rangle = 6(-3) + (-9)(2) + (-4)(0) = 0 \)Since both dot products are zero, \( \langle 6, -9, -4 \rangle \) is perpendicular to both given vectors.
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Understanding Cross Product
The cross product, denoted as \( \mathbf{a} \times \mathbf{b} \), is a crucial operation in vector calculus when dealing with three-dimensional vectors. Its primary function is to find a vector that is perpendicular to the plane formed by the input vectors. This is particularly useful in physics and engineering to determine forces and torques.
For vectors \( \mathbf{a} = \langle a_1, a_2, a_3 \rangle \) and \( \mathbf{b} = \langle b_1, b_2, b_3 \rangle \), the resultant cross product is a new vector expressed as:
For vectors \( \mathbf{a} = \langle a_1, a_2, a_3 \rangle \) and \( \mathbf{b} = \langle b_1, b_2, b_3 \rangle \), the resultant cross product is a new vector expressed as:
- \( \mathbf{a} \times \mathbf{b} = \langle a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1 \rangle \)
Role of Perpendicular Vectors
In vector mathematics, perpendicular vectors (or orthogonal vectors) have a dot product of zero. This means that they are at a perfect 90-degree angle to each other. The significance of finding a vector that is perpendicular to two other vectors lies in various applications.
Consider a scenario in computer graphics, where you need to find a normal vector to shade a surface correctly. By calculating the cross product of two known edges of a surface, you obtain a vector perpendicular to that surface, aiding in accurate rendering.
To ensure a vector is perpendicular to the given vectors \( \mathbf{a} \) and \( \mathbf{b} \):
Consider a scenario in computer graphics, where you need to find a normal vector to shade a surface correctly. By calculating the cross product of two known edges of a surface, you obtain a vector perpendicular to that surface, aiding in accurate rendering.
To ensure a vector is perpendicular to the given vectors \( \mathbf{a} \) and \( \mathbf{b} \):
- Compute \( \mathbf{a} \times \mathbf{b} \).
- Check if the dot product with both vectors is zero.
Determinant Calculation in Cross Product
The calculation of cross products involves determinants, which are structured as a 3x3 matrix in this context. The determinant is essentially a scalar value that helps find the orientation and area (magnitude of the vector) in 3D space.
The setup for finding \( \mathbf{a} \times \mathbf{b} \) is:
The setup for finding \( \mathbf{a} \times \mathbf{b} \) is:
- \[ \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} ewline 1 & -2 & -3 ewline -3 & 2 & 0 \end{vmatrix} \]
- The \( \mathbf{i} \)-component uses the 2x2 minors of the remaining elements after excluding the row and column of \( \mathbf{i} \).
- The \( \mathbf{j} \)-component includes adjusting signs as per the cofactor expansion method.
- The \( \mathbf{k} \)-component is similar to the \( \mathbf{i} \)-component but uses different elements.