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Use the alternative curvature formula \(\kappa=\frac{|\mathbf{v} \times \mathbf{a}|}{|\mathbf{v}|^{3}}\) to find the curvature of the following parameterized curves. $$\mathbf{r}(t)=\left\langle e^{t} \cos t, e^{t} \sin t, e^{t}\right\rangle$$

Short Answer

Expert verified
Question: Calculate the curvature of the given parameterized curve using the alternative curvature formula. Given parameterized curve: \(\mathbf{r}(t) = \left\langle e^{t}(\cos t - \sin t), e^{t}(\cos t + \sin t), e^{t}\right\rangle\) Answer: The curvature of the given parameterized curve is \(\kappa = \frac{\sqrt{1+(1-\sin t)^2+(\cos t+1)^2}}{(\cos t - \sin t)^2 + (\cos t + \sin t)^2}\).

Step by step solution

01

Compute the velocity vector

To compute the velocity vector, find the first derivative of the given parameterized curve: \(\mathbf{v}(t) = \mathbf{r}'(t) = \left\langle e^{t}(\cos t - \sin t), e^{t}(\cos t + \sin t), e^{t}\right\rangle\)
02

Compute the acceleration vector

To compute the acceleration vector, find the second derivative of the given parameterized curve: \(\mathbf{a}(t) = \mathbf{r}''(t) = \left\langle e^{t}(-2 \cos t), e^{t}(2 \sin t), e^{t}\right\rangle\)
03

Compute the cross product of the velocity and acceleration vectors

Compute the cross product \(\mathbf{v} \times \mathbf{a}\): \(\mathbf{v} \times \mathbf{a} = \left\langle (e^t)^2(\sin t - \sin^2 t), -(e^t)^2(\cos t + \cos^2 t), -(e^t)^2(\cos^2 t + \sin^2 t) \right\rangle = \left\langle e^{2t}(\sin t - \sin^2 t), -e^{2t}(\cos t + \cos^2 t), -e^{2t} \right\rangle\)
04

Compute the magnitudes of the cross product and the velocity vector

Compute the magnitudes \(|\mathbf{v}\times \mathbf{a}|\) and \(|\mathbf{v}|\): \(|\mathbf{v}\times \mathbf{a}| = \sqrt{\left( e^{2t}(\sin t - \sin^2 t) \right)^2 + \left( -e^{2t}(\cos t + \cos^2 t) \right)^2 + \left( -e^{2t} \right)^2} = e^{2t}\sqrt{1 + (1 - \sin t)^2 + (\cos t + 1)^2}\) \(|\mathbf{v}| = \sqrt{e^{2t}(\cos t - \sin t)^2 + e^{2t}(\cos t + \sin t)^2 + e^{2t}}\)
05

Compute the curvature

Apply the alternative curvature formula, \(\kappa=\frac{|\mathbf{v} \times \mathbf{a}|}{|\mathbf{v}|^3}\): \(\kappa = \frac{e^{2t}\sqrt{1 + (1 - \sin t)^2 + (\cos t + 1)^2}}{\left( \sqrt{e^{2t}(\cos t - \sin t)^2 + e^{2t}(\cos t + \sin t)^2 + e^{2t}}\right)^3}\) After simplification, the curvature of the given parameterized curve is: \(\kappa = \frac{\sqrt{1+(1-\sin t)^2+(\cos t+1)^2}}{(\cos t - \sin t)^2 + (\cos t + \sin t)^2}\)

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Key Concepts

These are the key concepts you need to understand to accurately answer the question.

Alternative Curvature Formula
Understanding how curved a path is at any given point is fundamental in calculus, especially when describing the motion of an object along that path. The alternative curvature formula provides a valuable tool for precisely quantifying this curvature. The formula is expressed as \[\kappa=\frac{|\mathbf{v} \times \mathbf{a}|}{|\mathbf{v}|^{3}}\]where \( \kappa \) is the curvature, \( \mathbf{v} \) is the velocity vector, and \( \mathbf{a} \) is the acceleration vector at a particular point on the curve. Curvature is essentially a measure of how quickly a curve deviates from being straight; the higher the curvature, the 'sharper' or more 'bent' the curve at that point. Calculating curvature with this formula involves taking the cross product of velocity and acceleration, then dividing by the cube of the magnitude of the velocity vector. This formula embodies an intuitive aspect of motion: it ties in how fast a particle travels on the path (velocity) and how its speed changes (acceleration) to determine the 'bendiness' at a particular instance. High-speed turns with rapid acceleration changes result in high curvature values, much like what one might experience on a twisty mountain road.
Velocity Vector in Calculus
The velocity vector in calculus plays a critical role in understanding motion along a curve. It is derived by differentiating the position vector, which is a function describing the object's position with respect to time. Mathematically, for a position vector \( \mathbf{r}(t) \), the velocity vector \( \mathbf{v}(t) \) is given by: \[\mathbf{v}(t) = \frac{d \mathbf{r}}{dt}\]The velocity vector not only conveys the speed of the object but also the direction of motion at every point along the path. Using this vector, we can gain insights into the dynamics of the motion, such as calculating the tangent to the curve and further understanding how the path evolves. In our exercise, the process of computing the velocity vector involves taking the derivative of each component of the position vector \( \mathbf{r}(t) \) with respect to time. This step is crucial because subsequent calculations, like acceleration and curvature, depend on the accuracy of the velocity vector.
Acceleration Vector Calculus
Acceleration is another fundamental vector in describing the motion of an object along a curve, and it's determined by differentiating the velocity vector with respect to time. The acceleration vector, \( \mathbf{a}(t) \), sheds light on how the velocity changes over time—essentially, it's the 'rate of change of the rate of change' of the position vector. In formulaic terms: \[\mathbf{a}(t) = \frac{d\mathbf{v}}{dt}\]An understanding of the acceleration vector is indispensable when studying dynamics, as it indicates not only how quickly the speed is changing but also in what direction this change is happening. This is essential for determining the curvature since the nature of how an object accelerates or decelerates can vastly influence the bend of its trajectory. Specific to our exercise, calculation of the acceleration involves differentiating the components of the velocity vector, which itself is the derivative of the position vector. Each element must be handled with care to ensure correct computation of the acceleration vector.
Cross Product of Vectors
The cross product of two vectors is an operation that results in a third vector which is perpendicular to the plane formed by the original pair. This new vector's length is proportional to the area of the parallelogram spanned by the two vectors, providing information about their mutual orientation and magnitude. Algebraically, the cross product for vectors \( \mathbf{A} \) and \( \mathbf{B} \) is given by: \[\mathbf{A} \times \mathbf{B} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \A_x & A_y & A_z \B_x & B_y & B_z\end{vmatrix}\]where \( \mathbf{i}, \mathbf{j}, \mathbf{k} \) are the unit vectors in three-dimensional space, and \( A_x, A_y, A_z, B_x, B_y, B_z \) are the components of vectors \( \mathbf{A} \) and \( \mathbf{B} \). The cross product is fundamental in our curvature exercise because it factors into both the numerator of the curvature formula and the intuitive geometrical interpretation of the curvature. In the context of the given problem, computing the cross product between the velocity and acceleration vectors yields a vector indicative of the 'twisting' action of the path, necessary for the curvature calculation.
Magnitude of a Vector
The magnitude of a vector is the length or 'size' of the vector from its initial point to its terminal point, often viewed as the distance from the origin to the point in space represented by the vector. It can be calculated using the Pythagorean theorem for the three-dimensional vector \( \mathbf{A} = \langle A_x, A_y, A_z \rangle \) as: \[|\mathbf{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}\]Having the ability to determine the magnitude of a vector is indispensable for many vector operations, including normalization (creating a unit vector), dot product calculations, and in this case, applying the curvature formula. It is the denominator in the curvature formula and provides a scale of the velocity vector's 'influence' on the curvature. Throughout the exercise, we see this calculation in action when computing the magnitudes of both the cross product of the velocity and acceleration vectors and the velocity vector itself. These magnitudes are essential for arriving at the final curvature value, as seen in the problem solution.

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Most popular questions from this chapter

Evaluate the following definite integrals. $$\int_{0}^{\pi / 4}\left(\sec ^{2} t \mathbf{i}-2 \cos t \mathbf{j}-\mathbf{k}\right) d t$$

Consider the parameterized curves \(\mathbf{r}(t)=\langle f(t), g(t), h(t)\rangle\) and \(\mathbf{R}(t)=\langle f(u(t)), g(u(t)), h(u(t))\rangle\) where \(f, g, h,\) and \(u\) are continuously differentiable functions and \(u\) has an inverse on \([a, b]\) a. Show that the curve generated by \(\mathbf{r}\) on the interval \(a \leq t \leq b\) is the same as the curve generated by \(\mathbf{R}\) on \(u^{-1}(a) \leq t \leq u^{-1}(b)\left(\text { or } u^{-1}(b) \leq t \leq u^{-1}(a)\right)\) b. Show that the lengths of the two curves are equal. (Hint: Use the Chain Rule and a change of variables in the are length integral for the curve generated by \(\mathbf{R} .\) )

Cusps and noncusps a. Graph the curve \(\mathbf{r}(t)=\left\langle t^{3}, t^{3}\right\rangle .\) Show that \(\mathbf{r}^{\prime}(0)=0\) and the curve does not have a cusp at \(t=0 .\) Explain. b. Graph the curve \(\mathbf{r}(t)=\left\langle t^{3}, t^{2}\right\rangle .\) Show that \(\mathbf{r}^{\prime}(0)=\mathbf{0}\) and the curve has a cusp at \(t=0 .\) Explain. c. The functions \(\mathbf{r}(t)=\left\langle t, t^{2}\right\rangle\) and \(\mathbf{p}(t)=\left\langle t^{2}, t^{4}\right\rangle\) both satisfy \(y=x^{2} .\) Explain how the curves they parameterize are different. d. Consider the curve \(\mathbf{r}(t)=\left\langle t^{m}, t^{n}\right\rangle,\) where \(m>1\) and \(n>1\) are integers with no common factors. Is it true that the curve has a cusp at \(t=0\) if one (not both) of \(m\) and \(n\) is even? Explain.

Designing a baseball pitch A baseball leaves the hand of a pitcher 6 vertical feet above and 60 horizontal feet from home plate. Assume the coordinate axes are oriented as shown in the figure. Figure cannot copy a. Suppose a pitch is thrown with an initial velocity of (130,0,-3) ft/s (about \(90 \mathrm{mi} / \mathrm{hr}\) ). In the absence of all forces except gravity, how far above the ground is the ball when it crosses home plate and how long does it take the pitch to arrive? b. What vertical velocity component should the pitcher use so that the pitch crosses home plate exactly 3 ft above the ground? c. A simple model to describe the curve of a baseball assumes the spin of the ball produces a constant sideways acceleration (in the \(y\) -direction) of \(c \mathrm{ft} / \mathrm{s}^{2} .\) Suppose a pitcher throws a curve ball with \(c=8 \mathrm{ft} / \mathrm{s}^{2}\) (one fourth the acceleration of gravity). How far does the ball move in the \(y\) -direction by the time it reaches home plate, assuming an initial velocity of \((130,0,-3) \mathrm{ft} / \mathrm{s} ?\) d. In part (c), does the ball curve more in the first half of its trip to the plate or in the second half? How does this fact affect the batter? e. Suppose the pitcher releases the ball from an initial position of \langle 0,-3,6\rangle with initial velocity \(\langle 130,0,-3\rangle .\) What value of the spin parameter \(c\) is needed to put the ball over home plate passing through the point (60,0,3)\(?\)

Conditions for a circular/elliptical trajectory in the plane An object moves along a path given by \(\mathbf{r}(t)=\langle a \cos t+b \sin t, c \cos t+d \sin t\rangle,\) for \(0 \leq t \leq 2 \pi\) a. What conditions on \(a, b, c,\) and \(d\) guarantee that the path is a circle? b. What conditions on \(a, b, c,\) and \(d\) guarantee that the path is an ellipse?

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