Chapter 11: Problem 7
Let \(\mathbf{u}=\langle 2,-1,3\rangle, \mathbf{v}=\langle 0,1,7\rangle\), and \(\mathbf{w}=\langle 1,4,5\rangle .\) Find (a) \(\mathbf{u} \times(\mathbf{v} \times \mathbf{w})\) (b) \((\mathbf{u} \times \mathbf{v}) \times \mathbf{w}\) (c) \((\mathbf{u} \times \mathbf{v}) \times(\mathbf{v} \times \mathbf{w})\) (d) \((\mathbf{v} \times \mathbf{w}) \times(\mathbf{u} \times \mathbf{v})\)
Short Answer
Step by step solution
Find \( \mathbf{v} \times \mathbf{w} \)
Find \( \mathbf{u} \times (\mathbf{v} \times \mathbf{w}) \)
Find \( \mathbf{u} \times \mathbf{v} \)
Find \( (\mathbf{u} \times \mathbf{v}) \times \mathbf{w} \)
Find \( (\mathbf{u} \times \mathbf{v}) \times (\mathbf{v} \times \mathbf{w}) \)
Find \( (\mathbf{v} \times \mathbf{w}) \times (\mathbf{u} \times \mathbf{v}) \)
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Cross Product
- The magnitude of the cross product is equal to the area of the parallelogram that the vectors span.
- The direction of the cross product is determined by the right-hand rule, which states that when you point your index finger in the direction of \(\mathbf{a}\) and your middle finger in the direction of \(\mathbf{b}\), your thumb will point in the direction of \(\mathbf{a} \times \mathbf{b}\).
- The cross product is non-commutative, meaning \(\mathbf{a} \times \mathbf{b} eq \mathbf{b} \times \mathbf{a}\), instead \(\mathbf{a} \times \mathbf{b} = - (\mathbf{b} \times \mathbf{a})\).
Determinants
The determinant of a 3x3 matrix, crucial for calculating the cross product, is calculated using a specific formula that involves summing and subtracting various products of the matrix's elements. Here’s a brief breakdown:
- For a matrix \( A = \begin{pmatrix} a & b & c \ d & e & f \ g & h & i \end{pmatrix} \), the determinant is given by:
- \[ \det(A) = a(ei - fh) - b(di - fg) + c(dh - eg) \]
When computing the cross product of two vectors, we arrange the components of the vectors into a 3x3 matrix along with the unit vectors \(\mathbf{i}, \mathbf{j},\) and \(\mathbf{k}\), calculating the determinant produces a new vector.
Vector Operations
- Vector Addition and Subtraction: These are the most basic operations that combine vectors into a new resultant vector or remove one vector's influence from another. You simply add or subtract corresponding components of the vectors.
- Dot Product: This gives a scalar (not a vector) and is calculated as \( \mathbf{a} \cdot \mathbf{b} = a_1b_1 + a_2b_2 + a_3b_3 \). It's used to find the angle between vectors or project one vector onto another.
- Cross Product: As discussed, returns a vector that is perpendicular to the original two, useful for determining area and orientation.