Chapter 2: Problem 184
For the following exercises, the vectors \(\mathbf{u}\) and \(\mathbf{v}\) are given. a. Find the cross product \(\mathbf{u} \times \mathbf{v}\) of the vectors \(\mathbf{u}\) and \(\mathbf{v}\). Express the answer in component form. b. Sketch the vectors \(\mathbf{u}, \mathbf{v},\) and \(\mathbf{u} \times \mathbf{v} .\) $$\mathbf{u}=\langle 3,2,-1\rangle, \quad \mathbf{v}=\langle 1,1,0\rangle$$
Short Answer
Step by step solution
Understand the Cross Product Formula
Substitute the Given Vectors
Calculate Each Component of the Cross Product
Sketch the Vectors
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Vector Mathematics
A common operation involving vectors is the cross product, which is applicable to 3-dimensional vectors. The cross product of two vectors, \( \mathbf{u} \) and \( \mathbf{v} \), results in a new vector perpendicular to both \( \mathbf{u} \) and \( \mathbf{v} \). This perpendicular vector is important in physics, especially when dealing with torque, rotational movement, and magnetic forces.
- The magnitude of the cross product vector is given by \( |\mathbf{u} \times \mathbf{v}| = |\mathbf{u}| \cdot |\mathbf{v}| \cdot \sin(\theta) \), where \( \theta \) is the angle between the two vectors.
- The direction of the resulting vector follows the right-hand rule, which means if you point your index finger in the direction of \( \mathbf{u} \) and your middle finger in the direction of \( \mathbf{v} \), your thumb points in the direction of \( \mathbf{u} \times \mathbf{v} \).
Determinant
A 3x3 matrix is used to find the determinant for the cross product operation. Here's the setup with the unit vectors \( \mathbf{i} \), \( \mathbf{j} \), and \( \mathbf{k} \):
\[ \mathbf{u} \times \mathbf{v} = \begin{vmatrix}\mathbf{i} & \mathbf{j} & \mathbf{k} \ a & b & c \ d & e & f \end{vmatrix} \]
- The \( \mathbf{i} \)-component is calculated by removing the first row and column and then finding the determinant of the 2x2 matrix that remains.
- The \( \mathbf{j} \)-component involves a similar method, except the result is negated from the determinant calculation.
- The \( \mathbf{k} \)-component is found in the same way as the \( \mathbf{i} \)-component, without any sign change.
3D Coordinate System
Understanding the position and direction of vectors in a 3D coordinate system helps with visualizing mathematical operations like the cross product.
When we plot vectors in 3D:
- Each vector is drawn from the origin point (0, 0, 0) to a point \( (x, y, z) \).
- Vector \( \mathbf{u} = \langle 3, 2, -1 \rangle \) reaches the point (3, 2, -1), which means moving 3 units along the \( x \)-axis, 2 units along the \( y \)-axis, and -1 units along the \( z \)-axis.
- Similarly, vector \( \mathbf{v} = \langle 1, 1, 0 \rangle \) ends at point (1, 1, 0).