Chapter 10: Problem 33
In Exercises 33-34, find the volume of the parallelepiped defined by the given vectors. \(\vec{u}=\langle 1,1,1\rangle, \quad \vec{v}=\langle 1,2,3\rangle, \quad \vec{w}=\langle 1,0,1\rangle\)
Short Answer
Expert verified
The volume of the parallelepiped is 2.
Step by step solution
01
Calculate Cross Product
To find the volume of a parallelepiped defined by vectors \(\vec{u}, \vec{v},\) and \(\vec{w}\), we first compute the cross product of \(\vec{v}\) and \(\vec{w}\). The cross product formula for two vectors \(\vec{a} = \langle a_1, a_2, a_3 \rangle\) and \(\vec{b} = \langle b_1, b_2, b_3 \rangle\) is given by: \[\vec{a} \times \vec{b} = \langle a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1 \rangle\]Substituting \(\vec{v} = \langle 1,2,3 \rangle\) and \(\vec{w} = \langle 1,0,1 \rangle\), we calculate:\[\vec{v} \times \vec{w} = \langle 2 \cdot 1 - 3 \cdot 0, 3 \cdot 1 - 1 \cdot 1, 1 \cdot 0 - 2 \cdot 1 \rangle = \langle 2, 2, -2 \rangle\]
02
Compute Dot Product
With the cross product \(\vec{v} \times \vec{w} = \langle 2, 2, -2 \rangle\) computed, proceed to find the dot product of this result with \(\vec{u} = \langle 1, 1, 1 \rangle\). The dot product of vectors \(\vec{a} = \langle a_1, a_2, a_3 \rangle\) and \(\vec{b} = \langle b_1, b_2, b_3 \rangle\) is:\[\vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3\]Therefore, we have:\[\vec{u} \cdot (\vec{v} \times \vec{w}) = 1\cdot2 + 1\cdot2 + 1\cdot(-2) = 2 + 2 - 2 = 2\]
03
Find Volume
The volume of the parallelepiped is the absolute value of the scalar triple product, which is the result of the dot product calculated earlier. Thus, the volume is:\[|\vec{u} \cdot (\vec{v} \times \vec{w})| = |2| = 2\]
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Vector Cross Product
In the world of 3D vectors, the cross product is a powerful tool for finding a vector that is perpendicular to two given vectors. This is especially useful in fields such as physics and engineering, where calculating perpendicular directions is often necessary. For vectors \( \vec{a} = \langle a_1, a_2, a_3 \rangle \) and \( \vec{b} = \langle b_1, b_2, b_3 \rangle \), the cross product \( \vec{a} \times \vec{b} \) is defined as:\[\vec{a} \times \vec{b} = \langle a_2b_3 - a_3b_2, a_3b_1 - a_1b_3, a_1b_2 - a_2b_1 \rangle \]
- This operation is unique because the resulting vector is orthogonal to the original two vectors.
- The magnitude of this vector gives you the area of the parallelogram formed by \( \vec{a} \) and \( \vec{b} \).
Scalar Triple Product
The scalar triple product is a specific operation used to calculate the volume of a parallelepiped formed by three vectors. It combines both the cross product and the dot product. If you have vectors \( \vec{u}, \vec{v}, \) and \( \vec{w} \), the scalar triple product is determined as:\[ \vec{u} \cdot (\vec{v} \times \vec{w}) \]
- First, find the cross product of two vectors to get a new vector.
- Then, compute the dot product of this new vector with the third vector.
- The result is a scalar value, hence the name "scalar triple product".
- The absolute value of this scalar gives you the volume of the parallelepiped.
Dot Product
The dot product is a fundamental operation in vector algebra, used to find the angle and other properties between two vectors. For vectors \( \vec{a} = \langle a_1, a_2, a_3 \rangle \) and \( \vec{b} = \langle b_1, b_2, b_3 \rangle \), the dot product \( \vec{a} \cdot \vec{b} \) is given by:\[ \vec{a} \cdot \vec{b} = a_1b_1 + a_2b_2 + a_3b_3 \]
- This product results in a scalar, unlike the cross product, which results in a vector.
- The dot product helps determine how "aligned" two vectors are to each other.
- A dot product of zero implies that the vectors are orthogonal (perpendicular).
3D Vectors
Vectors in three-dimensional space, often referred to as 3D vectors, are essential in representing physical quantities like force, velocity, and position. A 3D vector \( \vec{v} \) can be expressed as \( \langle x, y, z \rangle \), containing three components:
- x-component: Represents the vector's horizontal distance.
- y-component: Shows its vertical distance.
- z-component: Indicates "depth," or the distance into/out of the plane.