Chapter 5: Problem 4
Find the matrix for the linear transformation which rotates every vector in \(\mathbb{R}^{2}\) through an angle of \(2 \pi / 3 .\)
Short Answer
Expert verified
The rotation matrix is \[ R\left( \frac{2 \pi}{3} \right) = \begin{pmatrix} -\frac{1}{2} & -\frac{\sqrt{3}}{2} \ \frac{\sqrt{3}}{2} & -\frac{1}{2} \end{pmatrix} \].
Step by step solution
01
- Define the Rotation Angle
The given problem specifies a rotation through an angle \( \theta = \frac{2 \pi}{3} \).
02
- Write the General Rotation Matrix
The general rotation matrix in \( \mathbb{R}^{2} \) for an angle \( \theta \) is \[ R(\theta) = \begin{pmatrix} \cos(\theta) & -\sin(\theta) \ \sin(\theta) & \cos(\theta) \end{pmatrix} \].
03
- Substitute the Specific Angle
Substitute \( \theta = \frac{2 \pi}{3} \) into the rotation matrix formula: \[ R\left( \frac{2 \pi}{3} \right) = \begin{pmatrix} \cos\left( \frac{2 \pi}{3} \right) & -\sin\left( \frac{2 \pi}{3} \right) \ \sin\left( \frac{2 \pi}{3} \right) & \cos\left( \frac{2 \pi}{3} \right) \end{pmatrix} \].
04
- Calculate Trigonometric Values
Evaluate \( \cos\left( \frac{2 \pi}{3} \right) \) and \( \sin\left( \frac{2 \pi}{3} \right) \) using known values: \[ \cos\left( \frac{2 \pi}{3} \right) = -\frac{1}{2} , \sin\left( \frac{2 \pi}{3} \right) = \frac{\sqrt{3}}{2} \].
05
- Plug in the Trigonometric Values
Using the values from Step 4, the matrix becomes: \[ R\left( \frac{2 \pi}{3} \right) = \begin{pmatrix} -\frac{1}{2} & -\frac{\sqrt{3}}{2} \ \frac{\sqrt{3}}{2} & -\frac{1}{2} \end{pmatrix} \].
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Key Concepts
These are the key concepts you need to understand to accurately answer the question.
Rotation Matrix
A rotation matrix is a type of linear transformation that rotates points in the plane around the origin. In simple terms, it shifts the position of a point but keeps its distance from the origin constant.
To understand better, imagine spinning a piece of paper on a table around a pin stuck in the middle. Mathematically, we describe this rotation using a rotation matrix.
For any angle \(\theta\), the rotation matrix in \(\mathbb{R}^{2}\) (2-dimensional space) is represented as:
\[ R(\theta) = \begin{pmatrix} \cos(\theta) & -\sin(\theta) \ \sin(\theta) & \cos(\theta) \end{pmatrix} \]
When we multiply this matrix by any vector, it rotates the vector counterclockwise by the angle \(\theta\). This is useful in graphics, physics, and engineering, where rotation of objects is a common task.
To understand better, imagine spinning a piece of paper on a table around a pin stuck in the middle. Mathematically, we describe this rotation using a rotation matrix.
For any angle \(\theta\), the rotation matrix in \(\mathbb{R}^{2}\) (2-dimensional space) is represented as:
\[ R(\theta) = \begin{pmatrix} \cos(\theta) & -\sin(\theta) \ \sin(\theta) & \cos(\theta) \end{pmatrix} \]
When we multiply this matrix by any vector, it rotates the vector counterclockwise by the angle \(\theta\). This is useful in graphics, physics, and engineering, where rotation of objects is a common task.
Trigonometric Values
At the heart of a rotation matrix are the trigonometric functions cosine (\(\cos\)) and sine (\(\sin\)). These functions relate the angles of a triangle to the lengths of its sides and are crucial in defining how much a point in \(\mathbb{R}^{2}\) gets rotated.
For the given problem, we use the specific angle \(\theta = \frac{2 \pi}{3}\). Knowing the exact trigonometric values makes it easier to compute the rotation matrix. Here you need:
Substitute these into the rotation matrix to get the specific matrix for rotating points through an angle of \(\frac{2 \pi}{3}\).
By inserting these values, our matrix becomes:
\[ R\left( \frac{2 \pi}{3} \right) = \begin{pmatrix} -\frac{1}{2} & -\frac{\sqrt{3}}{2} \ \frac{\sqrt{3}}{2} & -\frac{1}{2} \end{pmatrix} \]
This matrix will rotate any point in \(\mathbb{R}^{2}\) by 120 degrees counterclockwise.
For the given problem, we use the specific angle \(\theta = \frac{2 \pi}{3}\). Knowing the exact trigonometric values makes it easier to compute the rotation matrix. Here you need:
- \[- \cos\left( \frac{2 \pi}{3} \right) = -\frac{1}{2}\] \[- \sin\left( \frac{2 \pi}{3} \right) = \frac{\sqrt{3}}{2}\]
Substitute these into the rotation matrix to get the specific matrix for rotating points through an angle of \(\frac{2 \pi}{3}\).
By inserting these values, our matrix becomes:
\[ R\left( \frac{2 \pi}{3} \right) = \begin{pmatrix} -\frac{1}{2} & -\frac{\sqrt{3}}{2} \ \frac{\sqrt{3}}{2} & -\frac{1}{2} \end{pmatrix} \]
This matrix will rotate any point in \(\mathbb{R}^{2}\) by 120 degrees counterclockwise.
¸é²
In mathematics, \(\mathbb{R}^{2}\), or ¸é², signifies the 2-dimensional Euclidean space. This is simply the plane we are familiar with, where any point can be represented by two coordinates (x, y).
Linear transformations in \(\mathbb{R}^{2}\) include operations like rotations, translations, and scaling of points in this plane.
When working with rotations in \(\mathbb{R}^{2}\), the points on this plane are altered. However, their fundamental relationships in terms of distance and angles remain intact. For example:
Understanding the behavior of transformations in \(\mathbb{R}^{2}\) helps us manipulate shapes and points effectively, crucial in fields like computer graphics, navigation, and more.
Linear transformations in \(\mathbb{R}^{2}\) include operations like rotations, translations, and scaling of points in this plane.
When working with rotations in \(\mathbb{R}^{2}\), the points on this plane are altered. However, their fundamental relationships in terms of distance and angles remain intact. For example:
- A point (1, 0) in \(\mathbb{R}^{2}\) rotated by \(\frac{2 \pi}{3}\) will land on a new position in \(\mathbb{R}^{2}\), becoming approximately (-0.5, \(\frac{\sqrt{3}}{2}\)).
- This means the original position shifted, but its length from the origin remained constant.
Understanding the behavior of transformations in \(\mathbb{R}^{2}\) helps us manipulate shapes and points effectively, crucial in fields like computer graphics, navigation, and more.